Xbox November Update: Gaming Copilot Mobile and Full Screen Experience

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Microsoft’s November Xbox update quietly turned two interlocking initiatives into public features: Gaming Copilot (Beta) landed in the Xbox mobile app as a second‑screen, voice‑enabled assistant, and the Full Screen Experience (FSE)—the controller‑first, console‑style shell Microsoft tested on the ROG Xbox Ally—was expanded to a much wider set of Windows 11 devices, including previews for desktop PCs via Insider channels.

Gamer uses an Xbox controller with the Gaming Copilot app linking to Windows for game streaming.Overview​

The November wave is broad but pragmatic: it brings an AI‑driven, context‑aware helper into players’ pockets while making Windows behave more like a dedicated gaming console when users want it to. The update also bundles cloud streaming improvements (user‑selected resolution, with select titles up to 1440p) and regional expansions for Xbox Cloud Gaming, widening the total set of entry points into the Xbox ecosystem. The moves reinforce Microsoft’s strategy of turning Xbox into a cross‑device service, not just a box. This article explains what shipped, how it works, why it matters for players and admins, and where to be cautious. All major product claims below are cross‑checked against Microsoft’s November update and independent coverage; any claim that couldn’t be fully verified is clearly flagged.

Background: why these two threads matter together​

Microsoft’s product strategy for Xbox over recent years has been to make progress, purchases and services travel across consoles, PC, handhelds and mobile. Two technical trends drove this November update into being:
  • The expansion of the Copilot family from productivity into device‑aware assistance that can combine voice, vision (screenshot analysis), and account context.
  • The rise of “consolized” Windows postures for handheld devices—an alternate shell that reduces desktop noise and prioritizes controller navigation.
Bringing an AI assistant into the Xbox mobile app and widening FSE across Windows devices advances both goals simultaneously: Copilot lets players get help without breaking immersion, while FSE reduces desktop friction on devices where controller navigation is primary. Multiple Microsoft announcements and independent reports confirm both moves as deliberate and staged rollouts.

Gaming Copilot (Beta) on mobile — what it is and how it behaves​

Core capabilities​

Gaming Copilot is a context‑aware assistant tuned for in‑play help. At launch on mobile it offers the following modes and features:
  • Voice Mode: push‑to‑talk via a microphone icon or typed queries through the Copilot tab in the Xbox mobile app. Responses can be voice or text.
  • Screenshot / Vision grounding: with explicit permission, Copilot can analyze user‑initiated screenshots to provide image‑grounded guidance (identify UI elements, point out objectives, or explain on‑screen state).
  • Account‑aware personalization: when signed into an Xbox/Microsoft account, Copilot can reference achievements, play history and owned library items to tailor recommendations.
  • Second‑screen interaction: the mobile app acts as a distraction‑free surface for Copilot so players don’t need to overlay the primary game screen on PC or console.
The feature is explicitly labeled Beta and is being rolled out with staged gates by age, region and Insider membership in some cases. Microsoft emphasizes permissioned captures and opt‑in voice use.

How the experience shows up in practice​

  • Update the Xbox mobile app (iOS or Android) and open the new Gaming Copilot tab.
  • Tap the microphone icon to start a voice query or type in the chat box to ask for tips, achievement help, or recommendations.
  • Optionally grant permission to upload a screenshot for visual grounding; Copilot will use that image plus account context (if permitted) to answer more precisely.
This hybrid client/cloud architecture—local UI handling and cloud reasoning for heavy LLM/image tasks—balances responsiveness with model compute needs, but it also means some contextual data will traverse Microsoft’s servers. Microsoft has framed the flow as permissioned and session‑limited, but exact retention and telemetry timelines remain sparse in public documentation. Treat that as an open governance point.

What Copilot can and can’t do (verified vs. caution)​

Verified at launch:
  • Provide gameplay tips, walkthrough advice, and achievement history based on account data.
  • Accept voice or typed input on mobile without forcing players to open Game Bar on PC.
Claims to treat with caution:
  • Specific billing details such as “Game Pass renewal date” being retrievable by Copilot are plausible (account‑aware assistants commonly surface subscription metadata), but Microsoft’s official November post does not explicitly list billing/renewal visibility; independent coverage that repeats this claim traces to brief consumer reporting and should be treated as partially verified until Microsoft publishes a clear data‑scope note. Users should confirm through their Microsoft account pages if unsure.

Full Screen Experience (FSE) — what changed and how to use it​

What FSE is, technically​

Full Screen Experience is a session posture—an alternate full‑screen shell layered on top of Windows 11 that:
  • Launches a chosen “home app” (typically the Xbox PC app) as the primary UI.
  • Defers many non‑essential desktop startup tasks and Explorer ornamentation, reclaiming user‑space memory and reducing idle CPU wakeups.
  • Adapts Game Bar and Task View flows for controller navigation and larger, thumb‑friendly tiles.
Importantly, FSE is not a separate OS or kernel modification. Drivers, anti‑cheat, and the DirectX stack remain unchanged; the session simply minimizes desktop overhead to improve immersion and consistency on handhelds and controller‑first devices.

Rollout details and device support​

  • FSE was first shipped preinstalled on ASUS’ ROG Xbox Ally devices. The November rollout expands availability to additional Windows 11 handhelds, explicitly including MSI’s Claw family in Insider previews and moving toward wider Insider‑channel testing on laptops, desktops and tablets.
  • For traditional PCs, FSE is being previewed in Windows Insider builds (Dev and Beta channels), and Microsoft is gating visibility via server flags and OEM entitlements so not every qualifying device gets it at the same time.

How to enable and use FSE (concise steps)​

  • Ensure Windows 11 is up to date and that the Xbox app and Game Bar are installed from the Microsoft Store.
  • If enabling via preview, join the Windows Insider Program and update to the requisite build that contains FSE plumbing.
  • Open Settings > Gaming > Full screen experience and select Xbox as your home app. Optionally enable “Enter full screen experience on startup.”
  • Enter or exit FSE via Task View (Win + Tab), Game Bar settings, or a shortcut (Win + F11 is reported as a quick toggle in experimental coverage).
FSE’s design is intentionally reversible: users can switch back to the desktop at any time.

Cloud streaming and companion updates​

The November update also introduces user‑selected cloud streaming resolution and increases the ceiling for select titles to 1440p for Game Pass Ultimate subscribers, giving players more control over visual fidelity versus bandwidth. Xbox Cloud Gaming was also expanded to additional countries (India among them) and more Fire TV / LG TV devices in specific regions. These cloud changes are service‑level upgrades that pair well with handheld and mobile improvements because they reduce the need to locally install large titles.

Strengths — why these features matter​

  • Reduced context switching: Copilot on mobile makes it natural to get real‑time help without alt‑tabbing or pausing the game, which preserves immersion and saves time for casual and completionist players alike.
  • Controller‑first UX on Windows: FSE gives handhelds a predictable, console‑like session that’s easier to navigate with a gamepad and can lower background noise, improving sustained performance on thermally constrained devices. Independent hands‑on tests and Microsoft claims both report tangible improvements in some scenarios.
  • Cloud fidelity choice: Letting users pick streaming resolution (including 1440p where supported) addresses a long‑standing ask from cloud gamers who want better visuals without sacrificing accessibility.
  • Ecosystem integration: These features are consistent with a broader platform vision: purchases, progress and assistance travel across devices, making Xbox more of a service fabric than a single hardware product.

Risks, trade‑offs and governance concerns​

Privacy and data flow​

Gaming Copilot’s usefulness depends on access to screenshots and account context. Microsoft publicly describes a hybrid local/cloud model, and product messaging emphasizes explicit permissioning. However, the company’s public announcements do not yet publish exhaustive telemetry retention windows or detailed data‑use timelines for every Copilot surface. Organizations and privacy‑sensitive users should treat the following as open points:
  • How long conversation logs and screenshot artifacts are retained in Microsoft’s systems.
  • Whether telemetry is tied to persistent account identifiers and for what debugging or quality‑improvement purposes those logs are used.
  • The exact split between on‑device vs. cloud inference for multimodal queries.
Until Microsoft publishes granular technical notes, administrators should require explicit consent flows in managed environments and privacy‑minded users should review Xbox app and Game Bar settings before enabling Copilot features.

Competitive fairness in multiplayer contexts​

AI assistance that can analyze a screenshot and provide real‑time tactical advice raises legitimate fairness questions in multiplayer or esports environments. Microsoft positions Gaming Copilot as a single‑player aid and stages the rollout as Beta to gather publisher and player feedback, but tournament rules and publisher policies may need updating to clarify permitted assistance. Expect studios and competition organizers to define boundaries in the months ahead.

Performance and battery cost on handhelds​

FSE reduces background processes and can free RAM, but Copilot (when used in vision or voice modes) adds network activity and the potential for extra CPU/GPU wakeups. On battery‑sensitive handhelds, that interaction can surface as heated discussions: FSE claims steady frame rates by cutting background noise, while Copilot’s cloud round‑trips create additional network and processing overhead. Users should test real‑world battery life and thermals on their specific device/firmware combination.

Fragmentation risk​

Because availability is gated by age, region and Insider membership, the rollout will be uneven. That’s good for controlled testing but increases short‑term fragmentation—players in different regions or with different account entitlements will see different behaviors. Administrators and reviewers should expect staggered feature flags and server‑side gating.

Practical advice for players and IT owners​

  • Players who care about privacy: review Game Bar and Xbox app permissions; avoid enabling screenshot sharing or voice capture until you understand retention policies. Use the Xbox privacy dashboard to verify account settings.
  • Handheld owners testing FSE: enable it via Settings > Gaming > Full screen experience, but run battery and FPS tests for a few games before making it your default boot posture. If you depend on background utilities, note they may be deferred while FSE is active.
  • Tournament organizers & competitive gamers: monitor publisher guidance and platform policies. Treat AI assistance as a potential variable and seek explicit clarifications from developers about allowed tools during hosted competition.
  • Admins in regulated environments: block or restrict Copilot surfaces in managed endpoints if screenshots or conversational logs conflict with data‑loss prevention policies until Microsoft publishes formal telemetry and retention controls.

Verification notes and cross‑checks​

  • Microsoft’s official November update and product blog set out the high‑level features: Gaming Copilot on mobile, FSE expansion, selectable cloud streaming resolution up to 1440p, and regional cloud expansions. Those itemized claims are the authoritative baseline.
  • Independent outlets (The Verge, Tom’s Hardware) and hands‑on reporting corroborate FSE’s mechanics, the Insider‑channel PC preview and practical behaviors such as toggling via Task View / Win + F11. Those outlets also relay OEM mentions like MSI Claw receiving early preview enablement.
  • Community and technical analyses collected in public forums and briefing documents emphasize that FSE is a session‑level posture (not a new kernel) and that Copilot uses a hybrid local/cloud model. These analyses highlight known unknowns—particularly telemetry retention and the exact inference split—so readers should treat unverified operational details cautiously.
Where reporting differs (for example, whether Copilot surfaces explicit billing metadata like a subscription renewal date), the safer interpretation is to treat such claims as plausible but not confirmed until Microsoft publishes an explicit list of account fields Copilot may display.

What to watch next​

  • Microsoft publishing detailed telemetry and retention notes for Gaming Copilot surfaces (an engineering‑level privacy addendum would be ideal).
  • Publisher and tournament policy updates on permitted AI assistance in multiplayer contexts.
  • Independent battery and performance tests that measure the combined effect of FSE and on‑device Copilot use on handheld thermal envelopes and frame‑time consistency.
  • Whether Microsoft extends Copilot’s second‑screen model into consoles (a natural next step) and how it handles cross‑platform policy and telemetry across Xbox consoles, PC and mobile.

Conclusion​

The November Xbox update is a textbook example of Microsoft’s current product playbook: integrate useful AI where it reduces friction, and adapt Windows to the needs of specific device form factors. Gaming Copilot on mobile reduces context switching and promises genuine convenience; Full Screen Experience brings a cleaner, controller‑first posture to Windows handhelds and previews on PCs. Together they deepen Xbox’s identity as a cross‑device gaming service.
Those strengths come with real trade‑offs—principally around privacy, fairness in competitive play, and the performance cost of an active multimodal assistant on battery‑sensitive hardware. For players and administrators, the practical path is straightforward: try the features, test them in the context you care about, and treat Copilot’s answers as helpful guidance rather than authoritative truth until the Beta proves its accuracy and Microsoft publishes tighter operational guarantees.

Source: livemint.com Xbox November update brings Gaming Copilot to mobile and Full-Screen Experience | Mint
 

Microsoft’s quietly staged November rollout tightened the bond between phone, handheld and PC gaming by shipping two headline features: Gaming Copilot (Beta) on the Xbox mobile app and a wider rollout of the Full Screen Experience (FSE) across Windows 11 devices, while adding cloud streaming quality controls and regional expansions that change how players access and consume games. These are incremental but system-wide moves: an AI-powered, context-aware second-screen assistant for in-session help, and a console-like, controller-first shell that reduces desktop noise on thermally constrained hardware—together they nudge Xbox toward being a cross-device service rather than a single box.

Person uses Copilot on tablet and phone, with a voice bubble, viewing a 1440p game screen.Background / Overview​

Microsoft’s Copilot branding has been stretched across search, productivity, and Windows for the past several releases. The gaming variant—Gaming Copilot—aims to deliver contextual, multimodal assistance directly to players while they’re mid-session: voice queries, screenshot-aware explanations, achievement lookups, and personalized recommendations tied to an Xbox account. Initially trialed as a Game Bar widget on Windows, Gaming Copilot is now also offered as a dedicated tab in the Xbox mobile app to act as a second-screen companion. At the same time, Microsoft is “consolizing” Windows for handheld play through the Full Screen Experience (FSE)—a layered shell and session posture on top of Windows 11 that favors controller navigation, suppresses non-essential desktop services, and presents the Xbox PC app as the home launcher. FSE first shipped preinstalled on ASUS’s ROG Xbox Ally family and is now being previewed more broadly through Windows Insider channels and OEM previews. These pieces fit a larger strategic picture: reduce friction between discovery and play, keep players inside Xbox experiences longer, and make AI-driven help accessible across surfaces.

What shipped: the facts you can rely on​

Gaming Copilot (Beta) on Mobile — headline capabilities​

Microsoft’s official update lists Gaming Copilot (Beta) as available inside the Xbox mobile app, where it appears as a dedicated Copilot tab that accepts voice or typed queries. Key behaviors confirmed by Microsoft include:
  • Voice Mode (push-to-talk) and typed chat for in-session questions.
  • Screenshot / Vision grounding: with explicit permission, Copilot can analyze user-initiated screenshots to deliver image-grounded guidance.
  • Account-aware personalization: when signed into Xbox/Microsoft, Copilot can reference achievements and play history to tailor responses.
  • Second-screen interaction: the mobile app acts as a distraction-free surface for Copilot so the primary display remains uncluttered.
The feature is explicitly labeled Beta, and Microsoft is rolling it out via staged gates—age, region, Insider membership, and server-side entitlements will control visibility. Early documentation emphasizes opt-in permissions for screenshots and voice.

Full Screen Experience (FSE) expands — what it means and where it’s available​

FSE is a session posture: Windows stays Windows, but a console-like launcher replaces desktop clutter while a set of non-essential services and visual decorations are deferred during the gaming session. Practical characteristics:
  • Presents the Xbox PC app as the home app and provides a tile-based, controller-first UI.
  • Defers or suppresses desktop ornaments and background tasks to reclaim memory and reduce idle CPU wakeups—tests and Microsoft materials point to directional memory savings in the 1–2 GB range on tuned handhelds, though real results vary by device.
  • Makes switching and navigation controller-friendly and mutes notifications while FSE is active.
Rollout details from Microsoft and Insider channels show FSE preinstalled on ASUS ROG Xbox Ally devices, previewed on MSI Claw models, and being made available to additional Windows 11 handhelds and previewed on other PC form factors via Windows Insider builds. The FSE plumbing appears in Insider builds tied to Windows 11 version 25H2 (for example, Build 26220.x family such as 26220.7051 / KB5067115), with staged availability via server gating and OEM entitlements.

Cloud and service updates shipped with the same wave​

Microsoft also added:
  • User-selected cloud streaming resolution for Game Pass Ultimate subscribers with select titles allowed to stream at up to 1440p, providing a higher visual ceiling for cloud play.
  • Expanded regional availability for Xbox Cloud Gaming (India explicitly called out), and more device support in select markets.
These are service-level upgrades; the 1440p ceiling applies to supported titles only and remains subject to publisher participation and device capability.

How Gaming Copilot works in practice​

Gaming Copilot runs as a hybrid architecture: local UI and capture controls on the client combined with cloud reasoning for heavier multimodal tasks. That design balances responsiveness for the UI with the compute requirements of large language and vision models. The standard flow looks like this:
  • Open the Xbox mobile app’s Copilot tab or press the microphone icon.
  • Speak a push-to-talk query or type in the chat box.
  • Optionally tap to grant permission for a screenshot to be uploaded and analyzed.
  • Copilot uses the image plus available account context to generate an answer on Microsoft’s model backend and returns voice or text responses to the mobile device.
Practical benefits: it reduces the need to alt-tab, search forums mid-fight, or overlay the main screen with walkthroughs. On handheld Windows PCs with limited screen real estate, using a phone as the Copilot surface avoids overlay congestion. Independent hands-on reports and Microsoft’s own messaging emphasize the feature’s role in reducing context switching and acting as an accessibility and onboarding aid.

How to enable and use these features (concise steps)​

To test or enable these features on a qualifying device:
  • Gaming Copilot (mobile):
  • Update the Xbox mobile app (iOS or Android) to the latest version.
  • Open the Copilot tab, tap the microphone to start voice mode or type in the chat.
  • Grant screenshot permission only when you want visual grounding.
  • Full Screen Experience (FSE) on Windows 11 handheld or Insider preview:
  • Join Windows Insider (Dev or Beta channel) if you need preview access and update to a build with FSE plumbing (Build 26220 family / KB5067115 or newer).
  • Ensure the Xbox PC app is installed and updated.
  • Go to Settings > Gaming > Full screen experience and choose Xbox as your home app. Optionally enable boot into FSE on startup.

Strengths — why these moves matter​

  • Reduced friction and better on-demand help: Gaming Copilot formalizes the second-screen habit many players already have—phones and tablets for walkthroughs—into a single integrated surface that can provide immediate, contextual assistance. This helps newcomers and completionists alike.
  • Controller-first UX for handhelds and consoles-in-pocket: FSE makes Windows behave more like a console for controller-driven sessions, which benefits handhelds with strict thermal and UI constraints. Early tests show tangible performance steadiness improvements on tuned hardware.
  • Cloud quality and reach: Letting users select streaming resolution (including 1440p for select titles) and expanding cloud availability to new countries lowers the barrier to high-fidelity play without local installs. This pairs well with handhelds and lower-storage devices.
  • Staged, telemetry-driven rollouts: Microsoft’s cautious, beta-labeled approach gives the company room to catch issues early while gathering feedback—appropriate for features with privacy and fairness implications.

Risks, trade-offs, and governance concerns​

No product is risk-free. These features carry non-trivial trade-offs that players, admins, and privacy-minded users should weigh.

1) Privacy and telemetry​

Gaming Copilot’s screenshot and voice capabilities are powerful because they can see and interpret what’s on your game screen. Microsoft states that captures are permissioned and that Copilot won’t be used to train models without additional disclosures, but the exact retention windows, telemetry pipelines, and whether ephemeral logs persist on backend systems remain under-specified in public documentation. Until Microsoft publishes more granular data-flow and retention policies for Gaming Copilot, privacy-sensitive users should assume some contextual data will traverse Microsoft servers and evaluate accordingly.

2) Competitive fairness and multiplayer contexts​

AI assistance during live, competitive play is a thorny policy area. A real-time, screenshot-aware assistant could be construed as an unfair advantage in sanctioned multiplayer if it offers tactical guidance or visibility not available to other players. Microsoft’s current labeling of Gaming Copilot as Beta and the staged availability suggest it recognizes the need to coordinate with publishers and to define explicit rules for multiplayer usage. Publishers and esports bodies will need to set policy on whether and how Copilot can be used in competitive or ranked play.

3) Performance and battery on constrained devices​

On-device overlays, microphone use, and the upload/round-trip latency for cloud reasoning all add overhead. Early testing indicates that handhelds and low-power laptops may show measurable battery and frame-rate impacts when Copilot is active—particularly for CPU- or thermally-limited games. Users should test battery and FPS impact on their specific hardware before enabling Copilot for long sessions.

4) Fragmentation and staged-rollout confusion​

Because availability is gated by account, age, region and Insider channel, users may see inconsistent feature exposure across devices and geographies. This reduces the coherence of the rollout and can create user confusion. Microsoft’s use of server-side feature flags makes the rollout safer but raises short-term support complexity.

Technical and operational verification: what’s been checked​

Key product claims have been cross-checked against multiple sources:
  • Gaming Copilot on mobile: Confirmed by Microsoft’s Xbox Wire November update and prior Copilot announcements describing mobile availability and Beta labeling.
  • Full Screen Experience availability and build plumbing: Confirmed by the Windows Insider blog and multiple independent outlets covering Windows Insider Preview Build 26220.7051 (KB5067115) and subsequent build notes indicating FSE rollout and how to enable the feature on supported handhelds.
  • Cloud streaming resolution up to 1440p: Stated explicitly in the Xbox November update and repeated in coverage; it applies to select titles rather than universally.
  • OEM and device targets (ASUS ROG Xbox Ally, MSI Claw, etc.: Documented in Microsoft’s Insider notes, OEM previews, and independent reporting. Availability remains staged and OEM-dependent.
If a specific claim cannot be fully verified across independent sources (for example, internal telemetry numbers or precise retention policies for Copilot data), it is flagged in the relevant section above and readers are advised to treat such claims cautiously pending Microsoft’s formal documentation.

Practical recommendations for players, power users and IT admins​

  • Players:
  • Try Gaming Copilot in short sessions first and test for performance and battery impact on your device.
  • Use permission controls: only grant screenshot or microphone access when needed and review Copilot session logs if available.
  • Treat Copilot responses as guidance, not authoritative solutions—double-check critical walkthroughs or build advice.
  • Competitive players and streamers:
  • Verify tournament and publisher rules around AI assistance before using Copilot in recorded or competitive matches.
  • Consider disabling Copilot in ranked multiplayer to avoid disputes or perceived unfair advantage.
  • IT admins and privacy officers:
  • Review Copilot and Xbox mobile app privacy settings before enabling organization-managed devices for gaming.
  • Pilot FSE only on representative hardware and measure explorer.exe memory delta, background CPU wakeups, battery impact, and support ticket volume before a broader deployment.
  • Ask for Microsoft’s telemetry and retention documentation when planning Copilot in regulated or enterprise-adjacent environments.

What to watch next​

  • Developer and publisher guidelines on Copilot: publishers will shape Copilot’s scope in multiplayer and single-player titles through developer tools and anti-cheat policies. How studios choose to allow or restrict Copilot will have a decisive effect on real-world usage.
  • Privacy and data-retention disclosures from Microsoft: concrete timelines, telemetry scopes, and explicit statements about training usage will reduce uncertainty for privacy-conscious users and regulatory stakeholders.
  • Real-world telemetry from handheld users: aggregated battery, thermal and latency reports will determine viability for handheld-first workflows where power is scarce.
  • Broader FSE availability to traditional PCs: Microsoft is previewing FSE to laptops and desktops via Insider builds—observe whether mainstream PC users adopt it beyond handhelds or if it remains primarily valuable for portable gaming PCs.

Conclusion​

The November update is a pragmatic, systems-level push rather than a single flashy launch. Shipping Gaming Copilot (Beta) on mobile and widening the Full Screen Experience on Windows 11 are coordinated moves: one brings an AI-powered sidekick into players’ pockets, the other turns Windows into a more console-like surface when players want it. Combined with cloud streaming quality controls and regional expansion, the update reduces friction between discovery, guidance, and play.
These changes are not without material trade-offs. Privacy, telemetry, competitive fairness and performance on constrained hardware are immediate concerns that Microsoft must address with clear documentation, sensible developer guidance and tight governance. For now, the company’s phased, Insider-driven rollout is the right risk posture—collect feedback, iterate, and limit exposure while building rules and tools that align publishers’ expectations with user convenience.
For players, the short-term upside is real: less context switching, better on-demand help, a cleaner controller-first UI on handhelds, and more choice in cloud fidelity. For admins and privacy teams, the work has just begun: test, measure, and request transparency. The next few months of telemetry, publisher responses, and Microsoft’s policy clarifications will determine whether Gaming Copilot becomes an indispensable in-game coach or a cautious footnote in the evolution of cross-device gaming.

Source: TechPowerUp Xbox Gaming Copilot Beta Available on Mobile, Full Screen Experience Hits More Devices | TechPowerUp}
 

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