Hello to everyone.
I'm now working on understanding preorder traversal in binary trees using C++, and I've been using material from a blog article on the subject.
I've been trying to implement the code provided on the page, but I'm encountering some issues, and I was hoping someone here could...
Hi everyone,
I am trying to reverse a linked list in Java. I have been following the tutorial on how to reverse a linked list, but I am having trouble understanding the recursive approach. Can anyone help me understand how to reverse a linked list using recursion in Java?
Here is the code that...
Hi everyone,
I'm currently learning about binary tree traversals, and I'm having trouble understanding preorder traversal in binary tree. Can someone please explain it to me in a simple way?
I understand that preorder traversal visits the root node first, followed by the left subtree, and then...
We’ve come a long way since we launched DirectX 12 with Windows 10 on July 29, 2015. Since then, we’ve heard every bit of feedback and improved the API to enhance stability and offer more versatility. Today, developers using DirectX 12 can build games that have better graphics, run faster and...
anti-aliasing
apis
datastructures
debugging
depth bounds testing
device removed errors
directx 12
error handling
fall creators update
game development
game logic
gpu
graphics
high-end games
performance
programmable msaa
stability
versatility
video games
windows 10
Ever wish there were a way to condense the entire CppCon 2015 into less than an hour? Well, realistically speaking, there may not be a way to really do that, but we hope this month's episode comes close! CppCon 2015 was packed to the brim with all sorts of great content, great people, and great...
Probably one of the most advanced games I've tried recreating. I don't make a lot of games, but the logic here on a matrix was a little convoluted through the development stages.
What I mean by fully integrated logic is that the control itself does absolutely everything for you. You can...
board game
coding
datastructures
developer
event handling
game design
game development
gameplay
gdi
graphics
logic
markers
matrix
programming
reversi
user interface
video tutorial
windows forms
This week on Channel 9, Dan is joined by Clint to discuss the week's top developer news, including:
[Link Removed] Nikhil Kothari - Link Removed, A C# API for building JavaScript
[Link Removed] Charles Torre - Q&A with Anders Hejlsberg, creator of the C# programming language
[Link Removed]...
Welcome to another installment of C9 Lectures covering the powerful general C++ library, STL. Joining us once again is the great Stephan T. Lavavej, Microsoft's keeper of the STL cloth (this means he manages the partnership between the owners of STL (dinkumware) and Microsoft, including, of...
algorithms
bug fixes
c++
c++ library
c9 lectures
container classes
datastructures
educational video
enhancements
iterators
library development
programming
regular expressions
software development
standard template library
stephan lavavej
stl
technical details
templates
visual c++
Welcome to another installment of C9 Lectures covering the powerful general C++ library, STL. Joining us once again is the great Stephan T. Lavavej, Microsoft's keeper of the STL cloth (this means he manages the partnership between the owners of STL (dinkumware) and Microsoft, including, of...
Welcome to another installment of C9 Lectures covering the powerful general C++ library, STL. Joining us once again is the great Stephan T. Lavavej, Microsoft's keeper of the STL cloth (this means he manages the partnership between the owners of STL (dinkumware) and Microsoft, including, of...
algorithms
bug fixes
c++
community
container
datastructures
developer
enhancements
lecture
library
microsoft
nicolai josuttis
part 6
programming
reference
stl
technical
template
tutorial
visual c++
Welcome to another installment of C9 Lectures covering the powerful general C++ library, STL. Joining us once again is the great Stephan T. Lavavej, Microsoft's keeper of the STL cloth (this means he manages the partnership between the owners of STL (dinkumware) and Microsoft, including, of...
algorithms
bug fixes
c++
c9 lectures
container classes
datastructures
enhancements
library development
nurikabe
standard template library
stephan lavavej
stl
templates
visual c++
Link RemovedWelcome to another installment of C9 Lectures covering the powerful general C++ library, STL. Joining us once again is the great Stephan T. Lavavej, Microsoft's keeper of the STL cloth (this means he manages the partnership between the owners of STL (dinkumware) and Microsoft...
Link RemovedWelcome to another installment of C9 Lectures covering the powerful general C++ library, STL. Joining us once again is the great Stephan T. Lavavej, Microsoft's keeper of the STL cloth (this means he manages the partnership between the owners of STL (dinkumware) and Microsoft...
algorithms
bug fixes
c++
c9 lectures
container
datastructures
enhancements
general purpose
library
member functions
nurikabe
reference
stephan lavavej
stl
technical details
template
visual c++
winspool.h in the ddk for Win7 lists 4 levels of EnumJobs.
1. Can someone please explain the SizeHigh long in JOB_INFO_4 struct.
2. It should be documented on the MSDN documentation of EnumJobs also. EnumJobs Function (Windows)
Thanks,
-Hitesh.
Link RemovedWelcome to another installment of C9 Lectures covering the powerful general C++ library, STL. Joining us once again is the great Stephan T. Lavavej, Microsoft's keeper of the STL cloth (this means he manages the partnership between the owners of STL (dinkumware) and Microsoft...