Dave Plummer’s confession — that his Windows NT port of the beloved Space Cadet pinball ran “as fast as it could,” eventually spiking to “like, 5,000 frames per second” on modern hardware — is as entertaining as it is instructive, and it revisits a compact engineering lesson about timing...
3d pinball
busy loop
busy-wait
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cross platform
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fixed timestep
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frame rate cap
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oldnewthing
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porting
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space cadet
space cadet pinball
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timing bug
v-sync
windows history
windows nt
You’d think that after two decades, the digital skies of Grand Theft Auto: San Andreas would hold no more surprises—but just when you thought it was safe to go back in the water (or, rather, to try taking off from it), a bug as old as some Gen Zers themselves emerges, causing fans to wonder: are...
backward compatibility
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Hi
Tomb Raider rise of the tomb raider is patching as I type this.
I've played every TR game from the first one,
I got Tomb Raider 1 the week it came out and the rest is history.
Back in 1996 Tomb Raider was amazing!
It was the first 3D game, that allowed you to move through a 3D environment...
3d games
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