DirectX 12 has been announced by Microsoft at GDC on the 20th of March 2014 and is targeted for Holiday 2015 games.
[44] The main goal of
Direct3D 12 is to reduce driver overhead, similarly to AMD's
Mantle (API);
[45] in the words of lead developer Max McMullen, the goal is to achieve "console-level efficiency".
[46] Windows 10 will ship with DirectX 12.
[47]
DirectX 12 will be essentially supported on all
Fermi and later Nvidia GPUs, on AMD's
GCN-based chips and on Intel's
Haswell and later processors' graphics units.
[45]
At
SIGGRAPH 2014, Intel released a demo showing a computer generated
asteroid field, in which DirectX 12 was claimed to be 50%-70% more efficient than DirectX 11 in rendering speed and CPU power consumption.
[4