Microsoft’s evolving approach to portable gaming is stirring the Windows community, reflecting seismic shifts in how the company bridges the gap between its consoles, Windows PC ecosystem, and the broader portable device market. Fresh reports indicate that Microsoft has sidelined its in-house Xbox handheld project, at least temporarily, to zero in on partnerships with third-party device makers like ASUS, who are launching Windows-based machines such as Project Kennan. This tactical pivot, following a history of extensive speculation and public teasers from top executives, hasn’t been made lightly—and the ripple effects could reshape the future of mobile PC gaming.
Microsoft’s interest in handheld gaming hardware stretches back at least to 2017, when Xbox chief Phil Spencer publicly acknowledged an early, rough design for a portable Xbox. Over the ensuing years, as the Nintendo Switch and Valve’s Steam Deck gained ground, rumors about a genuine Xbox portable gained traction among both consumers and industry professionals. By March of this year, credible reports—including from Windows Central—suggested Microsoft was pursuing a dual-pronged strategy: developing a first-party handheld for future release, and simultaneously working with partners to launch a branded portable gaming PC under the codename "Kennan" in 2024.
Now that plan appears to have shifted. According to new sources cited by Windows Central and corroborated by Eurogamer, Microsoft has internally decided to deprioritize the development of its own handheld console, instead allotting resources to improve the gaming experience on Windows 11—especially on third-party portable devices like ASUS’ forthcoming Project Kennan. While the idea of an Xbox-made handheld isn’t dead, it has been overtaken by more immediate opportunities in the third-party device space.
This means improving Windows 11’s gaming performance, power management, and user experience specifically for portable hardware. If this approach works, Microsoft stands to benefit whether consumers choose a Surface, an ASUS ROG Ally, or a Lenovo Legion Go.
This device is expected to wear the Xbox brand yet be powered by Windows 11, acting as a showcase for what Microsoft’s portable gaming vision looks like in practice. This dual identity—Xbox experience wedded to Windows flexibility—could help differentiate Kennan from devices like the Steam Deck, which runs on Valve’s own Linux-based SteamOS.
Notably, this is a repeat of Microsoft’s Surface playbook: working with partners to set a competitive benchmark product, then using it to steer both software development and ecosystem standards.
Unlike Windows, SteamOS is lightweight, optimized for gaming, and decoupled from general-purpose functionality that can add bloat and battery drain. Valve’s move to make SteamOS open to partners signals that Microsoft will face stiff competition not only from device makers but from the operating systems that power their hardware.
Here the contrast is stark. Windows 11’s universality and game compatibility are strengths, but the OS wasn’t originally architected with handheld, controller-driven play in mind. By prioritizing OS-level optimizations, Microsoft aims to close the gap—offering versatility without sacrificing the immediacy that SteamOS provides.
Xbox president Sarah Bond has gone on record promising “the largest technical leap you will have ever seen in a hardware generation.” While such claims should be viewed with healthy skepticism until specifications are made public and independently verified, they point to a campaign to leapfrog rivals in both hardware sophistication and integration with Microsoft’s expanding cloud infrastructure.
Cloud gaming, in particular, is where Microsoft may pull ahead. The company is reportedly refining next-generation Xbox cloud systems, targeting latency levels closer to NVIDIA’s GeForce Now than their current Xbox Cloud Gaming implementation. Integrated cloud features would make Xbox hardware less dependent on physical power, bridging the gap between in-home and on-the-go play.
Supporting third-party partners like ASUS ensures that, even without a Microsoft-made handheld, Windows will (at least for now) remain the default operating system for most portable PCs, giving gamers access to the widest possible library, compatibility with Game Pass, and the tools of the larger Windows universe.
This dual-track approach—improve Windows in the short term, keep building first-party hardware for the long term—gives Microsoft room to react to market changes. If third-party devices and Windows 11-powered portables take off, the strategy can be doubled down upon. If not, or if competitors like Valve secure too much ground, Microsoft is still in position to launch its own, tightly integrated device.
Meanwhile, all eyes will be on the June Xbox Games Showcase, where Microsoft is promised to outline new first- and third-party games, showcase its cloud and portable initiatives, and potentially tease broader hardware/software plans.
Throughout 2025 and beyond, the battleground for gamers’ hearts and wallets will continue to shift, with operating systems, cloud infrastructure, and hardware diversity all playing critical roles.
As Microsoft moves to bolster Windows 11 for third-party portable gaming devices rather than immediately launching an Xbox handheld, the company bets on openness, flexibility, and software-driven innovation. The risk is real—without careful management, fragmentation and lack of brand clarity could hold them back. But the rewards could be significant, positioning Windows at the center of the next great wave of portable gaming and ensuring that the spirit of Xbox adapts and thrives in a fiercely competitive market. The coming months will reveal whether this gamble pays off—and where Microsoft’s own hardware ambitions might eventually lead.
Source: Eurogamer Microsoft's Xbox handheld reportedly "sidelined" as it focuses on third-party portable devices
The Road Not Taken: Inside the Xbox Handheld’s Pause
Microsoft’s interest in handheld gaming hardware stretches back at least to 2017, when Xbox chief Phil Spencer publicly acknowledged an early, rough design for a portable Xbox. Over the ensuing years, as the Nintendo Switch and Valve’s Steam Deck gained ground, rumors about a genuine Xbox portable gained traction among both consumers and industry professionals. By March of this year, credible reports—including from Windows Central—suggested Microsoft was pursuing a dual-pronged strategy: developing a first-party handheld for future release, and simultaneously working with partners to launch a branded portable gaming PC under the codename "Kennan" in 2024.Now that plan appears to have shifted. According to new sources cited by Windows Central and corroborated by Eurogamer, Microsoft has internally decided to deprioritize the development of its own handheld console, instead allotting resources to improve the gaming experience on Windows 11—especially on third-party portable devices like ASUS’ forthcoming Project Kennan. While the idea of an Xbox-made handheld isn’t dead, it has been overtaken by more immediate opportunities in the third-party device space.
Critical Analysis — Why the Change?
For Microsoft, this move is as pragmatic as it is strategic. The portable gaming market, once niche, has gone mainstream with Valve’s Steam Deck and a host of new Windows-powered compact PCs from manufacturers like ASUS, Lenovo, and GPD. Rather than gamble on launching a first-party device into a rapidly crowding market, Microsoft is choosing to build a robust software foundation that gives Windows 11-powered portables a fighting chance—regardless of the company’s own hardware ambitions.This means improving Windows 11’s gaming performance, power management, and user experience specifically for portable hardware. If this approach works, Microsoft stands to benefit whether consumers choose a Surface, an ASUS ROG Ally, or a Lenovo Legion Go.
ASUS Project Kennan: The Flagbearer of Microsoft’s Portable Vision
The ASUS Project Kennan device, reportedly nearing completion, is central to Microsoft’s new strategy. According to sources close to both companies, Kennan is “essentially finished” in terms of hardware design, and focus has shifted to perfecting its software, with intensified collaboration between Xbox and Windows engineering teams.This device is expected to wear the Xbox brand yet be powered by Windows 11, acting as a showcase for what Microsoft’s portable gaming vision looks like in practice. This dual identity—Xbox experience wedded to Windows flexibility—could help differentiate Kennan from devices like the Steam Deck, which runs on Valve’s own Linux-based SteamOS.
Notably, this is a repeat of Microsoft’s Surface playbook: working with partners to set a competitive benchmark product, then using it to steer both software development and ecosystem standards.
Hardware and Software Synergy
While official specs for Project Kennan remain tightly guarded, leaks and reporting suggest it features the latest mobile AMD or Intel silicon, high-refresh touchscreen, a compact form factor, and advanced thermal management. The project’s real differentiator, however, may be on the software side. Microsoft’s Windows 11 updates for gaming focus reportedly include:- Streamlining the OS for touch and controller-first navigation on smaller screens
- Optimizing battery life for portable form factors
- Reducing driver and performance overhead specific to handheld architectures
- Leveraging the Xbox app for game installs, cloud gaming, and social integration
Competition Heating Up: SteamOS, Valve, and the Rise of Portable PC Gaming
Microsoft’s recalibration comes as competitors are doubling down on portable gaming. Valve, whose Steam Deck nearly single-handedly legitimized the PC gaming handheld category, has released SteamOS for third-party devices. This Linux-based platform, preloaded on the Steam Deck and now on other devices like the Lenovo Legion Go S, offers a gaming-first interface and robust support for the massive Steam library.Unlike Windows, SteamOS is lightweight, optimized for gaming, and decoupled from general-purpose functionality that can add bloat and battery drain. Valve’s move to make SteamOS open to partners signals that Microsoft will face stiff competition not only from device makers but from the operating systems that power their hardware.
Here the contrast is stark. Windows 11’s universality and game compatibility are strengths, but the OS wasn’t originally architected with handheld, controller-driven play in mind. By prioritizing OS-level optimizations, Microsoft aims to close the gap—offering versatility without sacrificing the immediacy that SteamOS provides.
Risks and Rewards: What’s at Stake for Microsoft and Gamers
Microsoft’s decision to sideline its own handheld, even temporarily, isn’t risk-free. By betting on software over their own hardware, they forfeit the tight integration that has helped Nintendo and Valve succeed in the handheld realm. The Windows hardware landscape is notoriously fragmented, which can result in inconsistent performance and suboptimal user experiences.Risks for Microsoft
- Brand Identity: Without a flagship Xbox handheld, Microsoft might struggle to maintain a clear, compelling brand message. Third-party devices carry the Xbox name but aren’t designed by Microsoft, potentially diluting expectations around quality and support.
- Fragmentation: Open platforms bring freedom but at the cost of optimization. Without strict hardware specs, performance and compatibility can vary widely, leading to consumer frustration.
- Lost First-Mover Advantage: Valve and Nintendo currently dominate the portable gaming conversation. Microsoft’s delay opens up more space for competitors to establish loyalty and set benchmarks.
Risks for Gamers
- Inconsistent Experience: The promise of “Xbox on the go” may differ wildly by device, especially as OEMs put their spins on design and controls.
- Update Lag: Windows 11 improvements for handheld gaming may not reach all devices at the same pace, creating confusing disparities.
- Game Compatibility: Although Windows boasts the industry’s greatest library, some titles may still present challenges in handheld mode, especially older or non-controller-friendly games.
Rewards and Opportunities
For Microsoft, this strategy leverages their core strengths: software development, deep Windows integration, and vast game library access. By empowering partners, they can accelerate deployment across many device types and price points. This flexibility is a boon for gamers looking for choice and variety over a one-size-fits-all solution.- Broad Device Ecosystem: Gamers will have more freedom to pick the form factor and price point that fits their needs, rather than being locked to a single device.
- Rapid Iteration: Third-party manufacturers can innovate faster and bring new features to market without waiting for Microsoft’s hardware timeline.
- Future-Readiness: By focusing on software now, Microsoft can gather real-world feedback from a spectrum of devices—knowledge that will be invaluable if they move forward with a first-party handheld down the road.
Microsoft’s Next Big Bet: Gen-10 Xbox and Cloud Gaming
Parallel to its portable push, Microsoft is already lining up the next generation of Xbox consoles. According to credible reporting, three prototype devices—likely encompassing various form factors and capabilities—are in active development.Xbox president Sarah Bond has gone on record promising “the largest technical leap you will have ever seen in a hardware generation.” While such claims should be viewed with healthy skepticism until specifications are made public and independently verified, they point to a campaign to leapfrog rivals in both hardware sophistication and integration with Microsoft’s expanding cloud infrastructure.
Cloud gaming, in particular, is where Microsoft may pull ahead. The company is reportedly refining next-generation Xbox cloud systems, targeting latency levels closer to NVIDIA’s GeForce Now than their current Xbox Cloud Gaming implementation. Integrated cloud features would make Xbox hardware less dependent on physical power, bridging the gap between in-home and on-the-go play.
The Big Picture: Windows 11 as the Heart of Portable PC Gaming
Stepping back, Microsoft’s shift is an investment in keeping Windows 11 at the heart of the expanding portable PC gaming ecosystem. The stakes are high: if SteamOS or a rival open platform were to become the de facto choice among OEMs, Microsoft could lose its grip on a lucrative new genre of gaming hardware.Supporting third-party partners like ASUS ensures that, even without a Microsoft-made handheld, Windows will (at least for now) remain the default operating system for most portable PCs, giving gamers access to the widest possible library, compatibility with Game Pass, and the tools of the larger Windows universe.
What Needs Improvement
Windows 11 currently trails Linux-based systems in a few key areas on portable hardware:- Boot and wake times are generally longer than on systems like SteamOS
- Touch and controller navigation need work; too many core Windows dialogs are still mouse-and-keyboard-centric
- Power management is less efficient, with gaming PCs draining batteries much faster than their console or SteamOS-based counterparts
- Driver bloat and inconsistent blacklisting can plague gaming performance and stability
An Eye on the Future: Will Microsoft Re-enter the Hardware Race?
While Microsoft’s own handheld is sidelined, insiders caution that the project is not dead. Resources are still reportedly allocated to what is described as a “native Xbox handheld,” envisioned to launch alongside or as part of the next-generation Xbox ecosystem—potentially around the target window for the Xbox Series X/S successor, rumored for 2027.This dual-track approach—improve Windows in the short term, keep building first-party hardware for the long term—gives Microsoft room to react to market changes. If third-party devices and Windows 11-powered portables take off, the strategy can be doubled down upon. If not, or if competitors like Valve secure too much ground, Microsoft is still in position to launch its own, tightly integrated device.
What’s Next for Windows Gaming Enthusiasts?
The immediate future is bright for gamers interested in portable Windows devices. ASUS Project Kennan should debut soon, likely accompanied by a wave of specialized updates for Windows 11 gaming performance, battery optimizations, and user interface improvements. Microsoft will likely use this launch as a testbed, gathering data and customer feedback.Meanwhile, all eyes will be on the June Xbox Games Showcase, where Microsoft is promised to outline new first- and third-party games, showcase its cloud and portable initiatives, and potentially tease broader hardware/software plans.
Throughout 2025 and beyond, the battleground for gamers’ hearts and wallets will continue to shift, with operating systems, cloud infrastructure, and hardware diversity all playing critical roles.
As Microsoft moves to bolster Windows 11 for third-party portable gaming devices rather than immediately launching an Xbox handheld, the company bets on openness, flexibility, and software-driven innovation. The risk is real—without careful management, fragmentation and lack of brand clarity could hold them back. But the rewards could be significant, positioning Windows at the center of the next great wave of portable gaming and ensuring that the spirit of Xbox adapts and thrives in a fiercely competitive market. The coming months will reveal whether this gamble pays off—and where Microsoft’s own hardware ambitions might eventually lead.
Source: Eurogamer Microsoft's Xbox handheld reportedly "sidelined" as it focuses on third-party portable devices