Paralives’ PC and macOS system requirements are finally public, and they set a clear — and in some ways surprising — baseline for what kind of hardware will run the studio’s ambitious life-sim when it arrives in Early Access. The headline: the Windows minimum calls for a midrange CPU and a 12 GB RAM floor with a GTX 1060 or RX 6600 XT GPU, while macOS players are asked to run on Apple Silicon (M2 minimum) with 12 GB of RAM. The developers published both minimum and recommended tiers ahead of Early Access, and those numbers frame realistic expectations for performance, upgrade priorities, and how much headroom you’ll need if you plan to build big, load mods, or stream gameplay.
Paralives is a community‑driven life simulation game developed by Alex Massé and team and self‑published by Paralives Studio. The team has repeatedly stressed community funding and an Early Access development path designed to add major systems over roughly two years. The studio’s official announcements and the Steam product page now include a full system requirements table for Windows and macOS — a critical data point for players deciding whether their PC, laptop, or Mac will deliver a playable experience on day one of Early Access.
These are not placeholders: the published numbers include exact GPU models, processor clocks, memory requirements, and the surprising small storage headline. The requirements were rolled out alongside Early Access messaging and a public roadmap, so they should be treated as the developer’s current guidance — with the usual Early Access caveat that specs, install sizes, and performance targets can change as the game grows.
Two final practical takeaways:
Source: GameGrin Paralives' System Requirements Have Been Revealed! | GameGrin
Background / Overview
Paralives is a community‑driven life simulation game developed by Alex Massé and team and self‑published by Paralives Studio. The team has repeatedly stressed community funding and an Early Access development path designed to add major systems over roughly two years. The studio’s official announcements and the Steam product page now include a full system requirements table for Windows and macOS — a critical data point for players deciding whether their PC, laptop, or Mac will deliver a playable experience on day one of Early Access.These are not placeholders: the published numbers include exact GPU models, processor clocks, memory requirements, and the surprising small storage headline. The requirements were rolled out alongside Early Access messaging and a public roadmap, so they should be treated as the developer’s current guidance — with the usual Early Access caveat that specs, install sizes, and performance targets can change as the game grows.
Verified system requirements (developer-published snapshot)
Below is a concise, reader‑friendly reproduction of the studio’s published tiers for quick scanning.Windows — Minimum (playable)
- OS: Windows 10
- Processor: Intel Core i5 or AMD Ryzen 5 @ ~2.5–2.6 GHz
- Memory: 12 GB RAM
- Graphics: NVIDIA GTX 1060 or AMD RX 6600 XT
- DirectX: Version 11
- Storage: 8 GB available
Windows — Recommended (comfortable)
- OS: Windows 11
- Processor: Intel Core i5 or AMD Ryzen 5 @ ~3.0 GHz
- Memory: 16 GB RAM
- Graphics: NVIDIA RTX 2060 or AMD RX 7600 XT
- DirectX: Version 11
- Storage: 8 GB available
macOS — Minimum (Apple Silicon)
- Requires: Apple processor
- OS: macOS Big Sur 11 (or newer)
- Processor: Apple M2
- Memory: 12 GB RAM
- Graphics: Apple M2
macOS — Recommended (Apple Silicon)
- Requires: Apple processor
- OS: macOS Big Sur 11 (or newer)
- Processor: Apple M3
- Memory: 16 GB RAM
- Graphics: Apple M3
What the numbers actually mean for players
These requirements are notable in several ways. Parsing them reveals practical expectations for framerate, visual fidelity, and upgrade strategy.- 12 GB RAM minimum is higher than many indie sims. Life simulation games can be memory-hungry due to AI state, object persistence, and large build data. By setting 12 GB as the minimum instead of 8 GB, the studio acknowledges that the simulation and build modes will need more working memory than a basic indie title. Expect the in‑game memory footprint to increase as more content, assets, and mods arrive during Early Access.
- GPU choices place the minimum in a midrange bracket. A GTX 1060 or RX 6600 XT as minimum hardware puts the playable baseline at modern midrange levels rather than ultra‑low-end. For 1080p play at modest settings this is reasonable, but for large builds, heavily populated towns, or high-resolution play you’ll want the recommended GPU class or better.
- DirectX 11 (Windows) — conservative and broadly compatible. The game targets DirectX 11, not the newest APIs. That keeps compatibility broad (including older Windows 10 systems) and reduces driver variability at launch. However, the Windows recommended OS entry names Windows 11, suggesting the studio will test and tune primarily against the most recent platform while maintaining Windows 10 compatibility for now.
- Tiny reported storage footprint (8 GB) — treat with caution. An 8 GB install size is unusually small for a modern life sim with building tools and mod support. This likely reflects the initial Early Access build and compressed install or it may be an understatement for the content sizes once workshop mods and subsequent updates are included. Plan for more disk usage than the headline figure — especially if you keep a curated workshop or create many large homes.
- macOS Apple‑Silicon-first approach. The studio requires Apple processors and lists M2 as the minimum, M3 recommended. That signals a native Apple Silicon build (not a Rosetta translation) and suggests macOS users on Intel Macs, or older Apple Silicon (M1), may not be supported at launch. This is an important compatibility check for Mac players: if you have an Intel Mac or M1 machine, you should verify your expected experience or wait for additional support notes.
Comparing Paralives’ specs with similar life sims
To put these numbers in context:- The memory floor of 12 GB is higher than older entries in the genre, where 8 GB was commonly listed as a minimum. This aligns with modern simulation ambitions: more NPCs, complex object interactions, and richer build libraries raise working set sizes.
- The GTX 1060 minimum is a familiar baseline from earlier mid‑generation titles; it will handle basic 1080p play but won’t yield ultra settings or large simulations without trade-offs.
- The recommended target (RTX 2060 / RX 7600 XT + 16 GB RAM) closely matches a comfortable 1080p/60 or 1440p/60 target for midrange PCs, which is where many players want to experience the game’s building and camera work.
Why macOS specs matter (and what they imply)
Apple Silicon adoption in gaming has matured rapidly. By listing M2 and M3 as minimum and recommended processors, Paralives makes several choices explicit:- Native Apple Silicon support: This will give Mac players better performance and energy efficiency than translated builds. Apple GPUs on M2/M3 can be surprisingly capable for non‑raytraced, well‑optimized titles.
- Exclusion of older Apple hardware: M1 and Intel Macs are implicitly sidelined. If you own a pre‑M2 Mac, expect degraded performance or incompatibility, at least at launch.
- RAM parity with Windows: Asking for 12–16 GB on macOS mirrors the Windows RAM guidance. On modern Macs with unified memory, the usable memory pool for GPU/CPU tasks is shared, which can benefit simulation loads — but the unified memory sizes on laptops should be checked (8 GB M1 MacBooks are already borderline).
Practical tuning, optimization, and upgrade advice
If you plan to play Paralives on Early Access day one or shortly after, prioritize upgrades and settings in this order for the best return:- RAM — increase to 16 GB if you're currently at 8–12 GB. The extra headroom reduces paging and helps when running a browser, music, or streaming while playing.
- SSD (NVMe preferred) — even though the published install size is small, game assets and workshop content can balloon. Use an SSD to avoid long load times and stuttering when streaming assets.
- GPU — for comfortable high/ultra building and larger towns, aim for the recommended class (RTX 2060 / RX 7600 XT) or better. For 1440p or heavy mod use, move up to higher VRAM cards.
- CPU — the listed Intel/AMD midrange CPUs are fine for single‑player sims, but more cores/threads can help with background tasks and asset streaming.
- Drivers & OS updates — keep GPU drivers current and install the latest Windows updates or macOS releases supported by the game.
- Start on medium presets and prioritize lowering shadow, ambient occlusion, and draw distance if framerate dips.
- Use render scale reduction rather than global resolution drop for sharper UI/menus.
- Trim active mods and workshop assets to isolate performance issues — modded houses and high‑poly furniture are common sources of hitches.
- For macOS, ensure the game runs natively on Apple Silicon and not under Rosetta; native builds will be significantly faster.
Risks, caveats, and things the numbers don’t tell you
Early Access introduces uncertainty. Here are the main risk areas players should weigh:- Install size will almost certainly increase. The 8 GB figure is likely accurate for the Early Access base build, but expect it to grow with free updates, the Steam Workshop, and community-created content. Reserve extra disk space.
- Performance will change with content — the more Parafolks, furniture, scripted interactions, and community mods you add, the higher the CPU/GPU and RAM demands. System requirements published at launch often represent the base experience.
- macOS compatibility nuances. The requirement for Apple processors is clear, but macOS releases and driver maturity can shift performance. If you rely on a laptop, test thermal throttling scenarios and be prepared for power/thermals to affect long play sessions.
- Early Access churn. Patches can both improve performance and introduce regressions. The studio’s roadmap and active community indicate ongoing optimization, but day‑one patches can be common.
- Potential store metadata changes. Release windows can shift. The studio has communicated Early Access dates and a broader release roadmap; players should expect store pages and press materials to be updated if schedules change.
- No mention of upscalers or vendor features at launch. The requirements list DirectX 11 and GPU models but do not explicitly call out support for vendor upscalers (DLSS/XeSS/FSR). If parity upscaling support matters to you for higher framerates at higher resolutions, check the launch patch notes and post‑launch updates for added support.
For builders, creators, and modders — special considerations
If your main draw is building massive homes, sharing complex workshop items, or running a lot of community content, treat these specs as a minimum planning guide:- Increase RAM to 32 GB if you create large scenes or run heavy editor tools alongside the game. The memory savings of a larger kit are tangible when you keep the game, creative tools, streaming software, and browsers open.
- Keep a fast scratch NVMe drive for active builds and workshop content. Large houses with many unique assets can lead to streaming bottlenecks if hosted on slower drives.
- Use a higher‑VRAM GPU for very large texture libraries. 8 GB VRAM can be a soft cap for high‑resolution texture collections; 10–12+ GB is preferable for stable 1440p/4K workflows.
- Back up your saves and custom content. Early Access changes can sometimes invalidate mods or save states. A simple external copy strategy prevents heartbreak when updates occur.
Final verdict — who should play on day one
Paralives’ published system requirements show a pragmatic approach: the game targets modern midrange hardware while leaving room for higher‑end players to expand the experience. If you own a midrange PC built in the last 3–4 years (16 GB RAM recommended, GTX 1060 or better), you’ll likely have a playable Early Access experience, with the recommended GPU/RAM pairing delivering smoother performance for building and exploration. Mac players with M2-class machines can expect a native Apple Silicon experience, but Intel or M1 owners may need to temper expectations or wait for further optimization notes.Two final practical takeaways:
- Treat the 8 GB storage note as a starting point, not a final figure — plan for more disk space over time.
- If your machine sits near the minimum (12 GB RAM / GTX 1060), be ready to compromise on resolution and detail when your town or creations grow.
Source: GameGrin Paralives' System Requirements Have Been Revealed! | GameGrin