With Microsoft’s latest open source code contribution to the Cocos2d-x project [https://github.com/cocos2d/cocos2d-x/pull/12107], Microsoft has enabled Cocos2d-x to run on Windows 10 on the Universal Windows Platform. The Universal Windows Platform (UWP) makes it possible to target all Windows...
application model
cocos2d-x
command prompt
community engagement
desktop
developer tools
environment variables
gamedesigngame development
game logic
git
microsoft
mobile
project setup
python
source code
uwp
visual studio
windows 10
windows phone
I've received a number of emails and comments about Unity, mostly "How do I get started..."
For those looking to get started, today is your day! Vahe Karamian recently published a great 10+1 series of posts on learning Unity 3D.
UNITY 3D - Game Programming Introduction
Introduction
It has...
3d program
c# programming
community
community edition
game architecture
gamedesigngame development
game engine
graphics
ide
input processing
learning resources
network
programming concepts
scripting
tutorial
unity 3d
user interface
vector
visual effects
I've highlighted MonoGame a number of times but it's always been dependent on XNA, which has been dead for a few years now, making it a little complicated to use.
Until last week. MonoGame has just reached a huge milestone and has left XNA behind for good...
Here are just a few of our MonoGame...
android
community
content pipeline
directx
framework
gamedesigngame development
gamepad
graphics
ios
linux
macos
monogame
new features
opengl
release notes
supported platforms
tutorial
windows
xna
While we're still going with our "OMG, is it still summer... School is starting when?" theme, today's post isn't really for the kids. It's to help you build awesome and cool stuff FOR kids.
It's also a chance to share a free Visual Studio extension that will help you build stuff using one of...
3d modeling
asset store
creative tools
cross-platform
debugging
development
extensions
game architecture
gamedesigngame development
game logic
ide
microsoft
productivity
programming
tutorial
unity
visual components
visual studio
I have a few e-copies of Learning Windows 8 Game Development (http://www.packtpub.com/learning-windows-8-game-development/book) available for review.
If interested, just do the following:
1. Drop an email to me with the subject line as "Learning Windows 8 Game Development - Review Request" on...
book review
development techniques
e-copies
gamedesigngame development
gaming
graphics
in-app purchases
learning
multiplayer
pc games
programming
proximity api
publication
review request
socket api
tablet
technology
windows 8
I am an amateur web developer and I would like to introduce you my last creation: Rush^3
It´s available for free and without ads at the Windows 8 store, (web link: http://apps.microsoft.com/windows/es-es/app/d5e21bf0-efc7-4609-9f71-561c76664c91)
I would like to encourage you to give it a...
3d games
amateur developer
arcade
community support
contest
download
feedback
gamedesigngame development
game difficulty
indie games
mobile gaming
obstacles
powerups
rush3
suggestions
web development
windows 8
Probably one of the most advanced games I've tried recreating. I don't make a lot of games, but the logic here on a matrix was a little convoluted through the development stages.
What I mean by fully integrated logic is that the control itself does absolutely everything for you. You can...
board game
coding
data structures
developers
event handling
gamedesigngame development
gameplay
gdi
graphics
logic
markers
matrix
programming
reversi
tutorial
user interface
windows forms
Who thinks devolopers of todays game rely on patching and after release expansions way too much. Games are being rushed to met certain release dates and they are filled with bugs they are not taking the time to debug there games and do in-depth beta testing they think put it out we can patch it...
beta testing
bug fixes
developer accountability
expansion
gamedesigngame development
game quality
gaming
gaming community
gaming history
patch
player experience
quality assurance
release date
rushed releases
software update
ScriptTD is an open source project that allows anyone to easily create a new Tower Defense game for the Windows Phone 7 platform, without any prior programming knowledge. The project lets you create new art & audio and edit some XML files to bring it all together into a polished game without...
art assets
audio assets
coding
custom weapon
enemy targeting
gamedesigngame development
game engine
game mechanics
game screens
open source
programming
scripttd
source code
tower defense
user interface
weapons
windows phone
xml
Animating objects in your game requires setting them up right. In this video, David Thany walks you through creating a sprite strip that animates your player character. Watch, then follow along at Link Removed.
We will be featuring a new XNA Game Development video each Monday for the next ten...
Interested in creating a game for Windows Phone using Silverlight? In this episode, Jeff Paries, Silverlight MVP and author of the book Silverlight Animation, walks through the source for his Bird Hunt game for Windows Phone 7. He offers tips on how to create a game concept and keep your scope...
animation
bird hunt
game concepts
gamedesigngame development
game loop
gaming
jeff paries
marketplace
mobile gaming
mvp
silverlight
source code
tips
visual states
windows phone
Sound and music are the extra kick that makes games truly immersive. In this video, David Thany explains what great games sound like and how to choose the right audio feel. Watch and follow at Link Removed.
We will be featuring a new XNA Game Development video each Monday for the next ten weeks...
Ralf Herbrich is a Director of Fuse Labs U.K. and one of the developers who helped build the Xbox Live Arcade game, "The Path of Go." The game was created using F# and to our knowledge is the only Xbox game ever written in the language.
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Animating objects in your game requires setting them up right. In this video, David Thany walks you through creating a sprite strip that animates your player character. Watch, then follow along at Link Removed.
We will be featuring a new XNA Game Development video each Monday for the next ten...
I'm looking at buying a computer to use for vfx, game design, graphic, and high end 3d modelling and rendering.
Not sure if I need a workstation or Pc maybe someone could advise me on this ?
( from what I have researched I think I need a workstation using xeon processor, nvidia gtx...
Over 74,000 students in the U.S. registered for the Imagine Cup which is like the Olympics for technology. Watch some of the planet-saving ideas in software and game design as students prepare for their first round of judging here in Redmond.
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Link Removed is a Windows Phone 7 game for programmers and even folks who are casually interested in learning how to program - on a mobile phone. This game includes "Intellisense" (automatic code completion as you type), support for C# and VB.NET, many thought-provoking puzzles that programmers...
When I pulled up Battlestar Galactic Online, I was expecting an RPG or adventure game which would explore and deepen the mythology of the Battlestar Galactica universe. I was understandably disappointed to find a dogfighting game which is not really worth the cost of admission.
The game is...
battlestar galactica
customization
disappointment
dogfighting
gamedesigngameplay
graphics
grinding
lore
micropayments
mmo
multiplayer
online gaming
player vs player
review
rpg
space anomaly
space combat
tutorial
user experience
Ever wanted to make your own game? XNA Game Studio enables game development for everyone on Windows, Xbox 360, and Windows Phone 7. Join Shawn Hargreaves and Charles Cox as they dive into the world of Indie game development, and answer community questions about XNA Game Studio, the XNA Creators...
community questions
directx
dotnet
event driven
gamedesigngame development
gaming community
gpu acceleration
graphics profiles
history of xna
indie games
managed code
performance tips
programmers
silverlight
visual basic
windows phone
xaml
xbox game studios
xna
I'm not extremely techy on comps, but thinking about upgrading some parts. The rig I have now is about 2 years old. I wanna look for something that will make a big jump from what I have so any recommendations/advice is appreciated. I'm a Professional Game designer and mainly use it for heavy...