Dave Plummer’s confession that his port of 3D Pinball for Windows — the Space Cadet table so many of us grew up with — once drew frames “as fast as it could” and reportedly hit roughly 5,000 FPS on newer hardware has resurfaced a powerful, funny and instructive moment in Windows engineering...
5000 fps
64-bit port
computer history
cpu usage
cross architecture
dave plummer
delta time
frame rate
game porting lessons
legacy code
mip
porting
r4000
raymond chen
rendering loop
software compatibility
space cadet pinball
timing-sensitive software
vsync
windows engineering
Dave Plummer’s confession — that his Windows NT port of the beloved Space Cadet pinball ran “as fast as it could,” eventually spiking to “like, 5,000 frames per second” on modern hardware — is as entertaining as it is instructive, and it revisits a compact engineering lesson about timing...
busy loop
busy-wait
cpu usage
cross platform port
cross-platform
dave plummer
fixed timestep
fps cap
frame rate
gaming history
legacy code
legacy systems
old new thing
performance
performance engineering
pinball
porting
power management
pragmatic triage
raymond chen
software architecture
software development
space cadet
space cadet pinball
timing assumptions
timing bug
vsync
windows history
windows nt
Dave Plummer’s confession that the worst bug he ever shipped was tied to the beloved Windows pack‑in game Pinball is more than a nostalgic anecdote — it’s a compact lesson in resource management, legacy code risk, and the kind of tiny design decisions that can balloon into systemic problems as...
busy-wait
cpu usage
cross architecture
dave plummer
fixed timestep
frame rate
frame rate limiter
game engine
hardware evolution
legacy code
os development
performance debugging
pinball
porting
raymond chen
software development
software longevity
tech history
vsync
windows pinball
The very latest Nvidia cards (1080/1070 ) coupled with driver version 368.22 have a new form of Vsync called Fastsync.
Fastsync basically is like an improved version of Triple buffering.
''Fast Sync: As of the 368.22 GeForce drivers, Nvidia has introduced a new form of VSync called Fast Sync...
hello everyone, i have an issue with my hz that my computer outputs.
i've built 2 extremly highend pc's, both have this issue.
i've tried around 10 graphic cards both nvidia and amd with dozens of drivers & 7 different monitors.
EIST is disabled
all c states are disabled
hyperthread is disabled...
32-bit
64-bit
audio issues
c states
core parking
custom resolution
drivers
gaming
graphics card
high end pc
microstuttering
monitor issues
overclocking
performance
screen hz
stuttering
temperature
vsync
windows 7
windows 8.1
Hello,
I have a XFX Radeon 6850 video card ( running on Windows 7) and Vertical Sync doesn't work and it's most notable when i play videos ( movies or on YouTube), the image get's distorted like the Vsync isn't activated.
From the AMD Video card settings i have set Vertical sync to be...
6850
amd
display
distortion
drivers
gaming
graphics
graphics card
multimedia
performance
radeon
settings
support
troubleshooting
video
video playback
vsync
windows 7
xfx
youtube video
Hi guys(and girls)
I have an acer 5742g laptop config:
Intel i5 460m@2.53ghz
4 gb ddr3 ram
nvidia geforce gt 420m 1gb
I'm running w7 home premium 64-bit
Now I only play cs 1.6 and untill recently my fps was steady at 99-100 but now my fps
drops to 30-70 without any reason during the game.
I've...
This problem has been persistent and has made many of my games unplayable. Some games like Worms, City of Heroes, and BIT.TRIP RUNNER flicker on my laptop, but it can also run more graphics heavy games like Battlefield 2 or Half Life 2. Adjusting resolution and vsync does nothing and my graphics...
Hello,
I'm not sure of how to explain this but when playing videos and games on my LCD TV or LCD monitor there is sometimes a tearing of the image, usually during a great amount of movement. I have tried turning vsync on in games and it didn't solve the issue, just dropped frame rates. So...