Re: Battlefield 3 Complete Coverage & Updates
DICE has always had a philosophy of balance>realism.
Meaning, it's not fun to be killed by someone with an M16 or M4 300 metres downwind in a bush that you never got to see. So they added recoil. Personally, I'd argue bullet damage is too high and while the animations could be shorter I'd still just prefer them be gone. I also believe that Battlefield shouldn't be "noob mode easy shooter" where you can fire full auto from any distance and expect a kill with very little skill. Mastering it takes time, and with each new iteration of Battlefield, they make it harder or different in some way. If you've ever played any of the CoD titles and wish this game was more like it because the weapon handling is "better", that's your preference. However, in real life, rifles are accurate, yes, but that's highly affected by recoil, which is created by the weight/size of the barrel, whether or not a suppressor is being used, the type of spring system in the gun.
Regarding the sniper class, I too am one of the people who wish it was "gone". Not because it's "annoying" but because 65% of players on the Battlefield use it. It's not fun. It's not fun. It's not fun. You can't take objectives because you don't have a team behind you to give you cover, you have a bunch of bush wookies. If less people used that class, or more used it the right way, it would be perfect.
Right now, honestly I'm sitting at a 6.5/10 for BF3, whereas BC2 has a genuine 8.5 in my opinion. We'll see how things shape up in final release.