Epic Games and Qualcomm have closed one of the most stubborn compatibility gaps for Windows on ARM: Epic’s Easy Anti-Cheat (EAC) and the Epic Online Services (EOS) SDK now include Windows-on-Arm support, a move that clears the way for Fortnite and other EAC‑protected multiplayer titles to run on Snapdragon‑powered Windows PCs — and that is being pushed into developers’ hands via an updated EOS SDK release. (theverge.com) (arstechnica.com)
Windows on ARM has come a long way in the last two years. Microsoft’s Prism translation and Arm64EC tooling have dramatically improved compatibility for user‑mode applications compiled for x86/x64, and Qualcomm’s Snapdragon X Series has pushed the hardware story forward with laptop silicon aimed at sustained efficiency and AI features. But one class of software remained a practical blocker for mainstream multiplayer gaming: kernel‑level anti‑cheat systems. Those low‑level components traditionally target x64 kernel interfaces and simply do not translate through emulation layers, leaving many popular competitive and multiplayer games effectively blocked on Arm devices until vendors produced native support. (dev.epicgames.com)
Epic’s work with Qualcomm addresses precisely that kernel‑mode gap by delivering an Arm‑compatible anti‑cheat client and distributing it through the EOS SDK so studios using Easy Anti‑Cheat can adopt the Arm build without reengineering their anti‑cheat logic from scratch. Epic explicitly named Fortnite as the “battle test” for the new rollout, with the SDK enabling other EAC‑protected titles to follow. (theverge.com)
That said, this is not an instantaneous transformation. Performance parity is still a function of whether titles are ported or remain emulated; security and stability require careful alignment with Windows hardening features; and ecosystem breadth depends on other anti‑cheat vendors and publishers choosing to adopt Arm builds. There is also a reputational element: anti‑cheat software operates at a high privilege level and therefore must be shipped with impeccable QA and transparent telemetry policies to maintain trust.
For developers: treat the EOS SDK update as an enabling tool, not a turn‑key solution. Update the bootstrapper, test the Arm client module extensively, and validate behavior under fully hardened Windows configurations. For gamers and IT managers: manage expectations, update software proactively, and avoid disabling security features as a long‑term fix.
Epic and Qualcomm have opened a new gate for Windows on ARM gaming — the path through it looks promising, but a safe, high‑quality road will require discipline from middleware vendors, publishers, OEMs, and Microsoft. The next 6–12 months will reveal whether this plumbing change translates into broad, stable, and performant game support for Snapdragon‑based Windows PCs. (techcrunch.com)
Conclusion
The arrival of Easy Anti‑Cheat support for Windows on ARM is a significant technical milestone that materially improves the prospects for multiplayer gaming on Snapdragon‑based Windows devices. The EOS SDK distribution approach minimizes duplicated work across studios and positions Fortnite as a real‑world stress test; however, the gains are incremental rather than instantaneous. Developers must integrate and validate the new Arm client, vendors must ensure compatibility with Windows security mechanisms, and publishers must decide whether to invest in native Arm or Arm64EC builds for performance‑sensitive titles. When these pieces align, Copilot+ Windows on ARM machines will be a far more credible choice for mainstream gamers — but that future depends on careful rollout, broad vendor buy‑in, and rigorous security testing. (theverge.com)
Source: Neowin Epic unlocks more multiplayer games for Windows on ARM with Anti-Cheat support
Background
Windows on ARM has come a long way in the last two years. Microsoft’s Prism translation and Arm64EC tooling have dramatically improved compatibility for user‑mode applications compiled for x86/x64, and Qualcomm’s Snapdragon X Series has pushed the hardware story forward with laptop silicon aimed at sustained efficiency and AI features. But one class of software remained a practical blocker for mainstream multiplayer gaming: kernel‑level anti‑cheat systems. Those low‑level components traditionally target x64 kernel interfaces and simply do not translate through emulation layers, leaving many popular competitive and multiplayer games effectively blocked on Arm devices until vendors produced native support. (dev.epicgames.com)Epic’s work with Qualcomm addresses precisely that kernel‑mode gap by delivering an Arm‑compatible anti‑cheat client and distributing it through the EOS SDK so studios using Easy Anti‑Cheat can adopt the Arm build without reengineering their anti‑cheat logic from scratch. Epic explicitly named Fortnite as the “battle test” for the new rollout, with the SDK enabling other EAC‑protected titles to follow. (theverge.com)
What Epic announced and what changed
The announcement in brief
Epic announced that it is bringing Epic Online Services Anti‑Cheat (commonly known as Easy Anti‑Cheat) to Snapdragon‑based Windows on ARM devices and that it will distribute the enabling components through a new EOS SDK release. The messaging framed Fortnite as an early adopter that will help surface real‑world edge cases, after which other developers can integrate the Arm‑compatible anti‑cheat client into their titles. This is both an engineering milestone and an ecosystem play: the SDK path reduces repeated porting work, and Fortnite’s massive live user base provides a pragmatic testbed. (theverge.com) (arstechnica.com)The SDK release (what Neowin reported)
Technology press coverage and community summaries indicate an EOS SDK update that includes an anti‑cheat bootstrapper and an Arm‑compatible EAC client module. Independent reporting summarized developer guidance: studios should update the anti‑cheat bootstrapper bundled with their installers and ship the Windows‑on‑Arm client module provided in the EOS SDK. One outlet reported a specific SDK build — EOS 1.17.1.3‑CL44532354 (2025‑aug‑12) — as the release containing Windows‑on‑Arm Anti‑Cheat support, and described the necessary developer steps to adopt it. That report is flagged here as a timely industry update, but this specific build number and date should be validated directly with Epic’s developer channels before being treated as authoritative in a release pipeline. (dev.epicgames.com)Why this matters for Windows on ARM gaming
- Removes a major blocker: Kernel‑level anti‑cheat incompatibility was the principal reason many multiplayer PC games couldn't be supported on Arm devices; Epic’s port removes that gate for every title that uses EAC and that chooses to adopt the updated SDK.
- Scales via SDK: By packaging support into the EOS SDK, Epic minimizes duplicated work for studios and provides a canonical integration path rather than pushing each developer to craft their own Arm solution.
- Fortnite as a stress test: Using Fortnite for “battle‑testing” provides real‑world telemetry and exposes the anti‑cheat client to broad hardware, driver, and network variance — valuable for hardening the Arm client before broad distribution. (theverge.com)
- Signal to OEMs and platform players: Removing the anti‑cheat roadblock increases the attractiveness of Snapdragon‑based Copilot+ laptops for gaming audiences and helps OEMs market these thin, efficient devices as more than productivity machines. (techcrunch.com)
Technical reality check: what the EOS change does — and what it does not
What the update actually provides
- An Arm‑native anti‑cheat client module that can be loaded and run on Snapdragon X systems.
- An anti‑cheat bootstrapper shipped with the EOS SDK that installers can use to install, repair, and update the anti‑cheat runtime on Arm devices.
- Developer guidance to replace older bootstrapper/client binaries with the Arm‑aware versions from the EOS SDK and to run extensive validation on representative Snapdragon hardware.
What it does not do for you automatically
- It does not instantly convert every x64 build into a high‑performance Arm experience. Games that remain x64 and rely on Prism emulation will still incur the overheads of translation; only titles ported to Arm or compiled with an Arm64EC mix will approach parity with native x86 builds in many scenarios. Expect a spectrum of outcomes.
- It does not make other anti‑cheat solutions automatically compatible. Games that use alternate systems (or bespoke kernel hooks) will still require their own vendors to produce Arm builds. Epic’s work benefits only EAC‑protected titles unless other vendors follow.
Security, privacy, and stability: the unavoidable tradeoffs
Porting anti‑cheat to a new instruction set and shipping kernel‑mode components on a new platform is not purely a technical victory; it raises operational and security questions that developers, OEMs, and IT teams must address.- Kernel‑mode risk surface: Kernel drivers run with the highest privileges. Any bug or vulnerability in an anti‑cheat kernel module can cause blue screens, system instability, or potentially create new attack surfaces. The history of EAC interacting poorly with some Windows security features is a sober reminder to approach kernel code with rigorous QA. (learn.microsoft.com)
- Compatibility with Windows hardening: Windows security features such as Memory Integrity (Core Isolation) and Kernel‑mode Hardware‑enforced Stack Protection have previously created conflicts with older EAC drivers. Vendors must ensure new Arm drivers are compatible with these hardening mechanisms and digitally signed correctly to avoid forcing users to choose between security features and playability. (learn.microsoft.com)
- Telemetry and privacy: Deep platform integration means the anti‑cheat client has more technically available telemetry options. Publishers and vendors must be explicit and transparent about what data is collected, the retention window, and where data is processed. Good disclosure and opt‑in/opt‑out choices where feasible are essential to maintain user trust.
- False positives and update friction: Historically, anti‑cheat updates have sometimes caused launch failures until fixes were rolled out. A careful staged rollout with strong telemetry, wide beta testing, and quick update channels will be necessary on Arm to avoid mass‑impact incidents as with previous x64 rollouts.
The developer playbook — practical steps to ship EAC‑enabled titles on Windows on ARM
- Download the latest Epic Online Services SDK and Easy Anti‑Cheat client packages from the Epic Developer Portal and read the release notes thoroughly. Verify the specific SDK build matches the items described in vendor announcements. (dev.epicgames.com)
- Replace the anti‑cheat bootstrapper in your installer pipeline with the Arm‑aware bootstrapper shipped in the EOS SDK. Ensure your installer can repair and update the anti‑cheat service post‑install.
- Bundle or ship the Windows‑on‑Arm anti‑cheat client module with your game (or ensure your launcher can fetch it reliably at install time). Test installation, repair, and removal flows on Arm hardware.
- Validate compatibility with Windows security features: run your builds on Windows 11 with Memory Integrity and stack protection enabled; verify driver signing, certificate chain paths, and behavior under Secure Boot. Avoid recommending that customers disable platform protections as a mainstream workaround.
- Run broad QA across representative Snapdragon X Series devices and firmware versions; collect crash telemetry and false positive reports and iterate before a public rollout. Use Fortnite‑style load patterns to stress the runtime where feasible.
- Coordinate your release notes and support guidance. If your game ships via multiple distribution channels, ensure each distribution can deliver the updated EAC binaries or that your installer triggers the EOS bootstrapper update reliably.
Timelines, expectations, and ecosystem context
- Epic’s public messaging (and third‑party reporting) places Fortnite as one of the first titles to adopt the new Windows‑on‑Arm anti‑cheat and to “battle‑test” the implementation before broader propagation. That sequencing — flagship title first, then additional games — is pragmatic and common for middleware changes of this scope. (theverge.com)
- The wider impact depends heavily on two factors: (a) how quickly individual publishers choose to adopt the EOS SDK updates and (b) whether other anti‑cheat vendors accelerate their Arm efforts. There’s already movement from multiple vendors and from Microsoft to engage anti‑cheat providers on Arm compatibility, but the pace of adoption will vary by studio priorities and title economics.
- Hardware timing matters. Qualcomm’s next Snapdragon announcements, including successor X Series processors expected at the company’s Snapdragon Summit, will further affect the performance and marketing case for Arm gaming hardware. Improved CPU/GPU performance and power efficiency will combine with software gains to make Arm builds more compelling. Independent coverage confirms Snapdragon Summit timing and that new X Series chips are expected to boost the platform story. (linkedin.com) (techcrunch.com)
Risks to watch and questions to ask before you deploy
- Will the Arm anti‑cheat driver be fully compatible with Windows security features across vendors, or will users be pushed into disabling protections in edge cases?
- How transparent will Epic be about telemetry collection, and what controls will publishers have over what EAC sends back to Epic servers?
- Will all game distribution channels and installers be able to reliably update the anti‑cheat client on Arm devices, or will fragmented update practices create significant support overhead?
- How long will it take competing anti‑cheat vendors to match Epic’s Arm support, and will we see platform fragmentation where some major titles are playable and others are not?
- Finally: will performance be acceptable for core competitive titles if the game remains x64 and relies on Prism, or will publishers prioritize native Arm or Arm64EC builds for esports titles?
What this means for gamers and IT managers
- Gamers: Expect to see Fortnite arrive on Snapdragon‑based Windows devices sooner than many other EAC‑protected titles. For other games, look for patch notes from publishers indicating that the Arm‑aware anti‑cheat client has been shipped. Keep Windows, firmware, and your games updated — many EAC issues are resolved by an updated driver or runtime. Avoid disabling platform security as a general fix. (theverge.com)
- IT managers and fleet operators: Treat the initial Arm anti‑cheat rollout as a compatibility pilot. Validate your application portfolio in a lab with enforced Windows security features, confirm driver signing and telemet ry behavior, and prepare support scripts for common EAC update/repair flows before mass deployment.
Verification and caveats (what we confirmed and what remains to be double‑checked)
- Confirmed: Epic publicly signaled work to bring Easy Anti‑Cheat to Windows on Snapdragon and stated Fortnite would be an early adopter; major outlets reported the collaboration with Qualcomm and the broad intent to unlock EAC‑protected titles for Arm devices. (theverge.com) (arstechnica.com)
- Confirmed: Epic distributes the anti‑cheat tooling via the Epic Online Services SDK; developers receive the necessary tools from EOS to integrate EAC. Epic’s developer portal and EOS download page are the authoritative distribution points. (dev.epicgames.com)
- Reported but flagged for developer verification: A specific EOS SDK build — EOS 1.17.1.3‑CL44532354 (2025‑aug‑12) — was reported as the package containing Windows‑on‑Arm anti‑cheat support. That detail appeared in press coverage; however, the canonical release notes and SDK package details on Epic’s developer portal should be consulted directly to verify the exact release number and the binary files included before making ship decisions. Treat the reported build/date as a likely, timely lead, but confirm using Epic’s official downloads and release notes. (dev.epicgames.com)
Final analysis: why this is a watershed — and why caution still matters
Epic’s port of Easy Anti‑Cheat to Windows on ARM is a decisive infrastructural step. By eliminating the most visible technical blocker that prevented many multiplayer games from running on Snapdragon‑powered Windows machines, Epic has materially improved the platform’s viability for gaming. The SDK distribution model reduces redundant engineering work across studios, and Fortnite’s role as a live testbed is a pragmatic way to fast‑track real‑world hardening.That said, this is not an instantaneous transformation. Performance parity is still a function of whether titles are ported or remain emulated; security and stability require careful alignment with Windows hardening features; and ecosystem breadth depends on other anti‑cheat vendors and publishers choosing to adopt Arm builds. There is also a reputational element: anti‑cheat software operates at a high privilege level and therefore must be shipped with impeccable QA and transparent telemetry policies to maintain trust.
For developers: treat the EOS SDK update as an enabling tool, not a turn‑key solution. Update the bootstrapper, test the Arm client module extensively, and validate behavior under fully hardened Windows configurations. For gamers and IT managers: manage expectations, update software proactively, and avoid disabling security features as a long‑term fix.
Epic and Qualcomm have opened a new gate for Windows on ARM gaming — the path through it looks promising, but a safe, high‑quality road will require discipline from middleware vendors, publishers, OEMs, and Microsoft. The next 6–12 months will reveal whether this plumbing change translates into broad, stable, and performant game support for Snapdragon‑based Windows PCs. (techcrunch.com)
Conclusion
The arrival of Easy Anti‑Cheat support for Windows on ARM is a significant technical milestone that materially improves the prospects for multiplayer gaming on Snapdragon‑based Windows devices. The EOS SDK distribution approach minimizes duplicated work across studios and positions Fortnite as a real‑world stress test; however, the gains are incremental rather than instantaneous. Developers must integrate and validate the new Arm client, vendors must ensure compatibility with Windows security mechanisms, and publishers must decide whether to invest in native Arm or Arm64EC builds for performance‑sensitive titles. When these pieces align, Copilot+ Windows on ARM machines will be a far more credible choice for mainstream gamers — but that future depends on careful rollout, broad vendor buy‑in, and rigorous security testing. (theverge.com)
Source: Neowin Epic unlocks more multiplayer games for Windows on ARM with Anti-Cheat support