Bethesda confirms Fallout 4 preload headed to Xbox One, PS4 and PCBethesda has just confirmed that Fallout 4 will be preloading onto the Xbox One, PS4 and PC very soon. In an official post on the Bethesda Softworks Twitter page, the developer said: "We can confirm that #Fallout 4 will have pre-loading on Xbox One, PS4, and PC so you have a few days to download the game before 11/10".
Full reviewBethesda leverages this dynamic, along with the strongest writing it's ever managed, to present really difficult choices in the latter half of the game's "story." In turn, it's exponentially more complicated than the Enclave vs. Brotherhood of Steel narrative from Fallout 3 or even the mangled amnesia plot line of New Vegas. It dawned on me fairly early into Fallout 4 that my choices could have unexpected consequences that wouldn't be clear till later. As I approached the last third of the game, I agonized over trying to do the right thing — or even knowing what the right thing was.Fallout 4 played enough with my expectations of its fiction to keep me guessing, and its endgame is tense and fantastic for it.
Link RemovedI really enjoyed Fallout 3, so now that I've finally started playing Fallout 4, I'm happy enough with the fact that it seems to be more of the same, with upgraded graphics. I've also been tweaking Bethesda's Gamebryo/Creation engine since Morrowind back in 2002, so I'm familiar with its many quirks. Unfortunately, these days I no longer publish detailed game tweak guides (as explained Link Removed), but luckily there's a comprehensive Fallout 4 Guide over at GeForce.com (currently down, but you can access the Link Removed version) which you can use to find out more about the game's settings and main tweaks.
Reference:We take a look at Fallout 4 in relation towards PC gaming graphics card performance. Many graphics cards are being tested and benchmarked. We have a look at DX11 performance with the newest graphics cards and technologies. We'll also look at frametimes, graphics memory and a thing or two more.
ReferenceThanks and Updates for Fallout 4
Thank you! We can't say it enough- thank you for the amazing support you've given us. We're incredibly blessed to have so many incredible fans. You've made Fallout 4 not just our largest game launch ever, but one of the industry’s. It's beyond anything we hoped for.
Seeing and reading your stories has given our whole studio immense joy. It's amazing to see what you've done with the game, what you've discovered, and what you've built! We know there's even more to come; the game is full of hidden gems and ways it can be played.
For some, the freedom the game offers can be overwhelming. We know the game throws a lot on you at once, so take your time. There are many moments of “How does this work? What do I do to survive?” and that’s how your character should be feeling as well. Those that push through should be able to look back at who they were when they stepped out of the Vault and say, “I made it. I understand this world now and it’s mine.”
It's true that the freedom our games offer you can lead to unintentional consequences that are sometimes bad, when the game combines too many unexpected elements at once. Given the scale and complexity of the systems at work, especially when allowing you to build your own settlements, we're happy that Fallout 4 is our most robust and solid release ever, and we'd like to thank our amazing QA staff who worked as hard as anyone to break the game so we could fix it during development. But a hundred testers will never replicate the many millions playing the game now, and we're hard at work addressing the top issues.
Our process for updating the game will include releasing a beta patch on Steam, followed by full release on PC, then release on the consoles. This process has worked well for us in the past and allows us to get more fixes out faster. Expect to see more updates, that are smaller and more frequent, than a few big ones. This allows us to make sure each fix is working right, as any change can have unintentional side effects in a game this huge. We expect the first beta patch to be up next week.
If you have feedback or issues to let us know about, contact our support staff here.
Thanks again for everything. We look forward to our continued journeys together.
Bethesda Game Studios
ReferenceBeta Update 1.2.33
New Features
Fixes
- Number pad keys can now be used for remapping
- Remapping Activate now works on Quick Container
- General memory and stability improvements
- Fixed issue where equipped weapons become locked after completing Reunions
- Fixed issue with When Freedom Calls where the quest would not complete
- During Confidence Man, fixed issue where player's health would continuously regenerate
- Fixed crash related to jumping into water and reloading saved games
- Fixed issue where Launcher would not save God Rays Quality setting properly