Windows 8.1 Fallout 4

Discussion in 'Windows Games' started by kemical, Jun 4, 2015.

  1. kemical

    kemical Windows Forum Admin
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    Need power armour?
    2015-12-03_00001.
    Up high I forget where though..
    2015-12-04_00001.
     
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  2. Mike

    Mike Windows Forum Admin
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    Geez man you've got a full collection. I'm just satisfied with one, and even then, im getting tired of roaming around in the big suit, but I suppose thats the game. (Falling off a giant ledge is no fun). Hey did you figure out whats up with Robotics Expert? I have maxed it out and still have no luck hacking robots that are hostile.
     
  3. kemical

    kemical Windows Forum Admin
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    I've not even tried that Perk yet. I seem to remember being disappointed with it in FO3 so haven't bothered as of yet. I've been getting into settlement building. Once I learnt how to use the foundation blocks (wood or concrete) to get a level surface I've been going round and rebuilding my settlements.
     
  4. kemical

    kemical Windows Forum Admin
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  5. kemical

    kemical Windows Forum Admin
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    A Happy Fallout 4 Christmas
    2015-12-28_00001.
     
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  6. kemical

    kemical Windows Forum Admin
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    Fallout 4’s 1.3 Update is now available in beta for Steam users.

    This beta update is a work in progress so before opting into the beta, back up your saved games.


    To get the beta, you need to do the following:

    1. Log into Steam
    2. Right Click on Fallout 4 in your Library
    3. Select Settings
    4. Select Betas
    5. A drop down menu will appear. Select Beta Update
    6. Select OK.
    7. Wait a few minutes and Fallout 4 should update.
    8. When done, Fallout 4 should appear as Fallout 4 [beta] in your Library
    If you decide you don’t want to run the Beta anymore, redo steps 1 – 4. At the drop down, select NONE – Opt out of all beta programs.

    Beta Update 1.3.45


    New Features

    • New ambient occlusion setting, HBAO+
    • New weapon debris effects (NVIDIA cards only)
    • Added status menu for settlers in your settlements
    • Added ability to rotate an object you are holding with left/right triggers and pressing down on left thumbstick lets you switch the rotating axis
    • Improved "ESDF" keys remapping support while in Workshop mode
    Gameplay Fixes
    • General memory and stability improvements
    • Improved performance when looking through a scope
    • Fixed issue where player could warp to a different location when aiming
    • Companions can no longer get stuck with radiation poisoning
    • Fixed an issue where Vault 81 residents would not dismember correctly
    • Big Leagues perk now displays calculated damage correctly
    • Fixed issue with third person camera not displaying properly after exiting certain crafting stations
    • Fixed an issue where subtitles would occasionally not update properly
    • Effects will properly be removed on companions when items are unequipped
    • MacReady’s Killshot perk now calculates headshot percentages properly
    • Fixed an issue with NPCs getting stuck in Power Armor
    • Fixed a rare issue with companions getting stuck in down state
    • Second rank of Aquaboy now calculates properly
    • Fixed an issue with resistance not always lowering the damage correctly when added by mods
    • Enabled number of characters available when renaming an item (XB1)
    • Fixed issue with player becoming dismembered while still alive
    • Robotics expert is now usable in combat
    • Stimpaks can now be used on Curie after the transformation
    • Playing a holotape found in wilderness while switching point of view no longer causes the screen to blur or controls to be locked
    Quest Fixes
    • Fixed an issue with "Taking Independence" where the minutemen remaining from the battle against the Mirelurk Queen would not gather in the Castle
    • Fixed an issue where invulnerable characters would get stuck in combat
    • Fixed an issue where Preston would send player to a settlement instead of a dungeon as part of a Minutemen quest
    • Fixed an issue where Synths could attack the Castle while the player was friends with the Institute
    • Fixed an issue where killing a caravan would leave a quest open
    • Fixed an issue where Dogmeat would stay at Fort Hagen after "Reunions" was completed
    • Fixed an issue where the player couldn't talk to Desdemona to complete "Underground Undercover"
    • Fixed an issue where the player could get stuck exiting the cryopod
    • Fixed an issue where the player could no longer get Preston as a companion
    • In "The End of the Line," fixed an issue that would prevent the player from killing the leaders of the Railroad
    • Fixed an issue with Minutemen quests repeating improperly
    • Fixed an issue where the player couldn't get back into the Railroad headquarters after being kicked out of the Brotherhood of Steel
    • After finishing "The Big Dig," fixed an issue where Hancock would no longer offer to be a companion or help with the "Silver Shroud" quest
    • Fixed an issue with obtaining the Dampening Coils from Saugus Ironworks before going to Yangtze
    • During "Unlikely Valentine," fixed an issue where the player could be blocked from entering Vault 114
    • In "Confidence Man," Bull and Gouger can now be killed
    • During "Taking Independence," fixed an issue that would prevent the radio transmitter from powering up
    • In "Human Error," fixed an issue where killing Dan would cause the quest to not complete properly
    • Fixed an issue with "Tactical Thinking" where leaving dialogue early with Captain Kells to reprogram P.A.M. could cause quest to not completely properly
    Workshop Fixes
    • Fixed a bug that would cause settler counts to appear incorrectly
    • Fixed an issue that could prevent the player from setting up a supply line in settlements with a high population
    • Improvements to snapping pieces together while in Workshop mode
    • Fixed an issue that caused powered items to stop functioning permanently if its power source was ever removed
    • Player can now build workbenches in their Diamond City house
    • Building wires no longer uses up copper
    • Fixed issue with certain settlement attacks not generating properly
    • Fixed an issue with settlement happiness calculations
    • Settlers assigned to weapons stand will now stand next to it
    • Diamond City house now shows provided power
    • Repairing items will now correctly consume resources
    • Fixed an issue where companion would ignore commands at workshop locations
    • Fixed an issue with crops appearing destroyed after saving and reloading
     
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