Samsung Internet for PC Beta lands on Windows with Galaxy sync and AI helpers

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Samsung’s long-running mobile browser has finally stepped onto Windows desktops: Samsung Internet for PC is available as a region‑gated beta that brings cross‑device sync, Samsung Pass integration, and Galaxy AI‑powered helpers to Windows 11 and Windows 10 machines, with initial availability restricted to the United States and South Korea.

Samsung monitor and phone display a Privacy Dashboard and Samsung Pass in a blue neon UI.Background​

Samsung Internet began life as a mobile‑first browser bundled with Galaxy phones and tablets more than a decade ago. It earned a reputation for privacy‑forward defaults, an extensible add‑on system on mobile, and deep ties to Samsung services such as Samsung Account and Samsung Pass. For years the product remained primarily mobile; Samsung’s return to the desktop stage with an official PC client signals a strategic shift to unify browsing across Galaxy devices and Windows PCs.
The Windows release is not Samsung’s first flirtation with desktop distribution. A Microsoft Store listing surfaced briefly in 2023 and was later removed; the new beta is a deliberate, publicly announced relaunch intended to test cross‑device sync, AI integrations, and privacy controls before broader expansion. Samsung describes the Windows release as the first step toward an “ambient AI” browsing experience that layers intelligence over web content.

What’s in the beta: features at a glance​

Samsung is positioning the Windows client as a continuity and productivity layer for Galaxy users rather than a direct, one‑for‑one challenge to desktop incumbents. The initial beta delivers a set of headline features:
  • Cross‑device sync of bookmarks, open tabs, and browsing history tied to a Samsung Account.
  • Samsung Pass integration for autofill and saved credentials, intended to bring password continuity from phone to PC (parity may be staged).
  • Galaxy AI — Browsing Assist, an on‑page assistant for summarization, inline translation, and contextual highlighting.
  • Privacy tooling, including Smart Anti‑Tracking enabled by default and a visible Privacy Dashboard that reports blocked trackers in real time.
  • Desktop‑focused UX additions such as a persistent Sidebar (side panel) for split‑screen multitasking, tab/memory management controls, and a right‑edge AI rail for quick access to helpers.
  • Chromium foundation, promising wide web compatibility and potential access to Chrome‑style extensions (extension behavior is beta‑dependent).
These features combine Samsung’s mobile strengths with desktop expectations: continuity for Galaxy owners, AI helper functions intended to speed research, and privacy defaults designed to limit cross‑site tracking.

System requirements, availability, and distribution model​

Supported platforms​

The beta officially supports Windows 11 and Windows 10 (version 1809 or later), with initial builds for both x86/x64 and Windows on ARM devices. This breadth is notable: Samsung deliberately targets not only its own Galaxy Book machines but the wider Windows installed base.

Regional gating and access​

Samsung rolled the beta out in a controlled, region‑gated manner: testers in the United States and South Korea were the first wave. Access typically requires enrollment through Samsung’s beta signup channels and signing into a Samsung Account to unlock full functionality. Samsung has indicated a broader rollout is planned but staged.

Distribution paths​

Early distribution is being handled via Samsung’s beta program and may include Microsoft Store listings where available or signed direct installers for registered testers. Because the beta is gated, availability can vary by account and region; treat “available now” messaging as rollout‑dependent until the listing appears for your region.

Deep dive: how the major features work (and the questions they raise)​

Cross‑device sync and Samsung Pass​

The promise of a truly synchronized browsing life is powerful: bookmarks, open tabs and browsing history that follow you from phone to PC, plus password autofill via Samsung Pass. Practically, this requires a Samsung Account and enrollment in the beta. Samsung Pass integration is listed as a key differentiator, but full parity for password vault features is likely staged and dependent on platform security capabilities. Mobile Samsung Pass implementations often rely on hardware‑backed attestation (Knox, secure elements) that do not have straightforward equivalents across arbitrary Windows machines, so caution is warranted before relying on the new client for primary credential migration.
Flag: claims of perfect password parity across every Windows device should be treated as conditional until independent verification on representative hardware is available.

Galaxy AI — Browsing Assist​

Browsing Assist is the marquee AI feature in the beta: on‑page summarization, inline translation, and contextual highlights that aim to reduce information overload and speed research workflows. The user experience blends AI outputs with the normal browsing flow, surfaced through UI elements in the sidebar and the main chrome.
Important technical and privacy questions accompany this functionality:
  • Where is data processed? Early reporting indicates heavy inference work for summarization and translation is likely to occur in Samsung’s cloud services rather than fully on‑device. That improves capability but has clear privacy and compliance implications.
  • Telemetry and personalization: A future ambient AI that learns from behavior implies storage of usage data; users should expect opt‑in controls and clear documentation.
  • Accuracy and hallucinations: Automated summaries can omit nuance or introduce errors; critical decisions should not rely solely on AI condensations.
Flag: until Samsung publishes detailed AI data‑flow and privacy documentation, treat AI outputs as productivity aides rather than authoritative replacements of source material.

Privacy defaults and the Privacy Dashboard​

Samsung carries its mobile privacy posture to the PC client: Smart Anti‑Tracking is enabled by default and a Privacy Dashboard shows blocked trackers in real time. This is a meaningful differentiator for users who want visible controls and feedback about tracking activity, rather than opaque protection toggles. The dashboard’s transparency is a practical plus, but enterprise deployments will want to understand telemetry, data retention and the mechanics of tracker classification.

Sidebar multitasking, tab management and memory controls​

On the productivity side, Samsung’s Sidebar behaves like a persistent second browser surface rather than a temporary extension panel. Early coverage shows scenarios where users pin a reference app or site in the side panel while writing or researching in the main view — a genuine split‑screen workflow that reduces context switching. The beta also introduces tab/memory controls designed to reduce RAM pressure and lock important sites in memory for reliability. These desktop‑specific UX additions are targeted at power users and those who juggle research and writing tasks.

Chromium foundation and extensions​

Samsung Internet for PC is Chromium‑based, which facilitates broad web compatibility and potential access to Chrome Web Store extensions. However, extension parity is a practical question in the beta: not all Chrome extensions behave identically across Chromium forks, and permissions or extension APIs may differ. Samsung must demonstrate a reliable extension story to win over users who depend on niche add‑ons.

Critical analysis: strengths, practical benefits and strategic intent​

Clear strengths​

  • Ecosystem continuity. For Galaxy owners, the browser closes a long‑standing gap: your phone and PC can now share tabs, bookmarks and sessions in a first‑party way, simplifying cross‑device workflows. This is Samsung’s most defensible advantage.
  • Privacy‑first defaults with visible controls. The Privacy Dashboard and Smart Anti‑Tracking make privacy tangible for mainstream users, an increasingly valued trait in browser choice.
  • AI features integrated into the browsing experience. Browsing Assist is a practical first step toward an AI‑augmented browsing workflow that can save time on reading and translation. If executed with transparency, it can be a meaningful productivity enhancer.
  • Platform breadth at launch. The beta explicitly supports Windows 11, Windows 10 (v1809+), and ARM devices — a broader initial reach than many platform launches.

Material risks and caveats​

  • Password parity uncertainty. Samsung Pass on mobile relies on hardware‑backed attestation; matching that security model on a heterogenous Windows ecosystem is nontrivial. Until Samsung documents the end‑to‑end security model and third‑party verification appears, treat password sync claims with caution.
  • AI data governance. If AI features rely on cloud processing, the company must publish clear policies about which data is sent, how it is stored, for how long, and with what safeguards. Absence of such documentation is a risk for privacy‑sensitive users and regulated organizations.
  • Chromium patch cadence and extension compatibility. Maintaining security parity with Chromium upstream is operationally expensive; any lag raises exposure. Similarly, extension compatibility must be proven to avoid frustrating users who rely on specific add‑ons.
  • Enterprise management and policy controls. The beta focuses on consumer continuity; enterprise‑grade controls, group policy support and deployment documentation are not yet evident, limiting immediate adoption in corporate environments.

Practical guidance: how to approach the beta (for home users and IT teams)​

For curious consumers / Galaxy owners​

  • Register for the beta via Samsung’s official signup if you live in a supported region.
  • Use a secondary device or a non‑mission critical Windows account for initial testing; don’t migrate primary passwords until you verify Samsung Pass behavior.
  • Test Browsing Assist on varied content (news, technical docs, multilingual pages) and compare summaries against source material to understand strengths and limits.
  • Enable the Privacy Dashboard and review blocked trackers to calibrate your expectations about real‑world tracking mitigation.

For IT teams and security owners​

  • Run a controlled pilot (10–25 users) on representative hardware across Windows 11, Windows 10 v1809+, and ARM devices. Monitor telemetry and user feedback.
  • Validate authentication workflows: ensure Samsung Pass sync behaves as expected, and test conditional access flows (MFA prompts, SSO, enterprise password vault interaction).
  • Require explicit opt‑in for AI helpers in corporate profiles until legal and privacy reviews are complete, especially for sensitive workflows.
  • Monitor Samsung’s security update cadence and patch notes for Chromium merges; insist on documented timelines for critical security patches.

How Samsung’s entry changes the browser market — and why it may not topple incumbents yet​

Samsung’s strategy is not to immediately dethrone Chrome or Edge with a features arms race; it is to offer something incumbents do not: first‑party Galaxy continuity combined with an integrated AI experience that specifically targets Galaxy owners who already value Samsung services. That positioning may shift default choices for millions of users who prioritize seamless cross‑device workflows.
However, big incumbents have scale advantages: massive extension ecosystems, enterprise management tooling, and mature security programs. Samsung’s route to mainstream adoption therefore depends on execution in four areas: extension compatibility, password/credential security parity, rapid Chromium security updates, and transparent AI governance. If Samsung delivers on those fronts, the Windows client could become a meaningful alternative; if not, it risks being a niche product for Galaxy enthusiasts.

What to watch next (short‑ to medium‑term roadmap)​

  • Regional expansion: Wider availability beyond the initial US and South Korea beta windows. Adoption will hinge on a broader distribution schedule.
  • Published AI data policies: Concrete documentation describing data flows, retention, model providers and opt‑in controls for Galaxy AI features. This is essential to move from “beta curiosity” to trusted tool.
  • Enterprise features: Group policy controls, deployment tooling, and security certifications will determine enterprise viability.
  • Extension support maturity: Practical parity with Chrome Web Store extensions and stable behavior across commonly used add‑ons.
  • Security update cadence for Chromium merges: Clear timelines and frequent patching to close potential exposure windows.

Final assessment​

Samsung Internet for PC is a strategically sound and technically interesting debut: it delivers tangible continuity benefits for Galaxy users, marries privacy defaults with visible controls, and introduces AI helpers in ways that could materially improve productivity for certain workflows. The Sidebar multitasking, Privacy Dashboard and Browsing Assist are practical features that differentiate the product beyond a simple mobile port.
At the same time, the release is an early beta and comes with important caveats. Password sync parity remains uncertain across heterogeneous Windows hardware; AI features create new governance demands; extension compatibility and Chromium patch cadence are execution risks; and enterprise readiness is not yet clear. Until Samsung publishes rigorous documentation and demonstrates operational parity with established desktop browsers, the Windows beta should be treated as a purpose‑built tool for Galaxy ecosystems and early adopters rather than an immediate, universal replacement for Chrome or Edge.
For Windows users who live inside the Galaxy world and value synchronized sessions plus on‑page AI helpers, the beta is worth trying in a controlled way. For IT teams and security‑conscious users, the smartest course is a measured pilot with clear acceptance criteria around credential handling, privacy controls, and update cadence. Samsung has taken an important step — the rest will be decided by engineering discipline, transparency, and the speed at which the company addresses the practical limitations that surface during the beta period.

Samsung’s browser arriving on Windows is more than a product launch: it’s an ecosystem play that makes continuity and ambient AI tangible on the PC. The first impressions are promising; the ultimate verdict will depend on the company’s ability to translate the beta’s promise into persistent security, extension compatibility, and transparent AI governance at scale.

Source: Gizchina.com https://www.gizchina.com/samsung/samsungs-web-browser-is-finally-here-for-windows-users]
 

Microsoft’s long-running effort to make Windows a first‑class gaming platform on Arm has reached a clear milestone: the Xbox PC app is now distributed for all Arm‑based Windows 11 devices, and the company has publicly tied that availability to a major enhancement in its Prism emulation layer that landed in December 2025. This coordinated push — shipping the Xbox app to Arm machines, expanding Prism to translate AVX and AVX2 x86 instructions, and rolling out native anti‑cheat support — moves Windows on Arm from a hopeful experiment toward a practical option for PC gaming on ultraportable and handheld devices.

Blue glowing gaming setup with a laptop and handheld console, featuring ARM and Qualcomm Snapdragon.Background​

Microsoft’s Windows on Arm strategy stretches back more than half a decade, but the platform has historically been hamstrung by two hard constraints: software written for x86/x64 expects CPU features and instruction sets that Arm silicon does not provide natively, and many online multiplayer titles use kernel‑level anti‑cheat or middleware that refused to run under emulation. Over the last 12–18 months Microsoft and partners took those two obstacles head‑on.
On December 5, 2025, Microsoft published an update to the Prism emulator that expands emulation coverage to include many x86 extensions — notably AVX and AVX2 — plus supporting instruction sets such as BMI, FMA and F16C. That technical change is the underpinning for a broader platform announcement in January 2026 that the Xbox PC app is now available on Arm‑based Windows 11 PCs and that “more than 85% of the Game Pass catalog” can now run on those devices in one form or another: native Arm64 binaries, under Prism emulation with acceptable behavior, or via cloud streaming.
These pieces — Prism’s expanded translation, Xbox app availability, and anti‑cheat support for Epic’s Easy Anti‑Cheat (EAC) — are tightly coupled. Prism reduces false negatives where games refuse to start because they detect missing CPU features; native EAC removes a blocker that prevented many online titles from being allowed to run on Arm devices at all; and the Xbox app provides the consumer conduit for discovering, buying, downloading and managing titles on Arm notebooks and handhelds.

What changed technically: Prism, AVX and the emulation gap​

Why AVX and AVX2 matter​

AVX (Advanced Vector Extensions) and AVX2 are SIMD (Single Instruction, Multiple Data) instruction families widely used by modern games and creative applications for heavy numeric workloads: physics simulations, audio processing, shader pre‑processing, video encoders and certain middleware. On x86/x64 machines these extensions accelerate math‑intensive code paths and, importantly, many installers and launchers probe the CPU’s feature set before running — failing early if expected features are absent.
Prior to the December 5, 2025 Prism update, many titles would either refuse to install or crash when they hit an AVX/AVX2 code path on Arm devices because the runtime indicated those features were not present. The updated Prism translates those x86 instructions into Arm64 code at runtime and exposes the same CPUID/feature responses that x86 binaries expect, preventing early aborts and enabling many previously blocked games to proceed.

What Prism actually does now​

  • Prism continues to perform dynamic binary translation: it converts x86/x64 code into Arm64 instructions on the fly.
  • The December 5, 2025 update expanded the set of recognized x86 CPU features. Emulated programs now see AVX/AVX2, BMI, FMA and F16C where appropriate.
  • The rollout is integrated into Windows 11 updates (24H2 and later) and Microsoft ships compatibility toggles so advanced users or IT admins can revert to older emulation behavior if a new translation path breaks a specific title.
This isn’t a magic performance win — emulation still costs cycles — but the practical effect is a large jump in compatibility. For many games the biggest obstacle was a hard launch fail due to feature detection; with that removed, the remaining challenge becomes performance tuning and GPU driver maturity.

The Xbox app lands on Windows on Arm: what it delivers​

Core consumer benefits​

The Xbox PC app becoming available on Arm‑based Windows 11 devices is more than a branding move. It provides a unified, supported client for:
  • Purchasing and downloading PC games from the Xbox store.
  • Installing and running Game Pass titles locally when a game is compatible with Arm or can be accepted under Prism emulation.
  • Streaming titles via Xbox Cloud Gaming where local execution is not possible or desirable.
  • Managing saves, DLC and networking with Xbox social features.
Microsoft’s public messaging emphasizes that “more than 85% of the Game Pass catalog” is compatible with Arm devices as of the January 21, 2026 announcement. That figure is a progress metric — it aggregates titles that are native Arm64, those that run acceptably under emulation, and those accessible via cloud streaming. It is a meaningful milestone but not a guarantee of fully native performance for every listed game.

Insider preview and staged rollouts​

The Xbox team took a conservative approach during the preview period: the local‑install flow and expanded compatibility first arrived for Windows and Xbox Insiders so Microsoft could gather telemetry and adjust game‑by‑game compatibility flags. That staged strategy remains in place for titles that need publisher sign‑off, have DRM restrictions, or run anti‑cheat systems that require native support.

Anti‑cheat, multiplayer and the multiplayer library​

A long‑standing Achilles heel for Windows on Arm was anti‑cheat. Many popular online games were effectively blocked on Arm because kernel‑level anti‑cheat drivers or middleware had no Arm build or refused to load under emulation.

Easy Anti‑Cheat (EAC) and its effect​

Epic’s Easy Anti‑Cheat added Arm support in 2025, and several high‑profile titles have since been updated or patched to permit execution on Arm devices. That change unlocks a significant portion of the multiplayer catalog — titles such as Fortnite, Gears of War: Reloaded and other EAC‑protected games can now be distributed to Arm devices without the publisher having to remove or bypass anti‑cheat protections.
This is not a universal fix. Other anti‑cheat vendors (Riot Vanguard, BattlEye, and some proprietary systems) may still lack full Arm support or may maintain policy restrictions. As a result:
  • Some AAA online multiplayer games will be available on Arm as they adopt EAC or update their anti‑cheat layers.
  • Other titles may remain restricted until their anti‑cheat providers ship Arm‑compatible builds or until publishers decide to support arm architectures.
  • Even where anti‑cheat is present, the quality of play depends on performance, GPU support and network behavior on the endpoint device.

The practical takeaway​

Anti‑cheat support dramatically expands the potential online multiplayer library for Arm devices, but real‑world availability is a function of publisher integration and device‑level performance. Treat the availability metric as a catalog compatibility indicator rather than an unconditional endorsement of identical multiplayer parity.

Hardware ecosystem: Copilot+ PCs, Snapdragon X and the silicon story​

Microsoft’s Copilot+ PC program (announced on May 20, 2024) established a new product lane for Arm‑first, AI‑centred Windows machines built with Qualcomm’s Snapdragon X series silicon. Copilot+ devices prioritized on‑device AI acceleration, long battery life, and a larger set of native Arm64 apps.
Qualcomm continued that cadence into late 2025 with new Snapdragon announcements and a Snapdragon Summit set for September 2025 where next‑generation mobile and laptop chips were unveiled or previewed. Qualcomm’s push for higher NPU and GPU efficiency — plus Qualcomm’s Snapdragon X Elite / X Plus platforms targeting Windows laptops — is central to the viability of gaming on Arm.
Key hardwareware realities to remember:
  • Arm SoCs are very power‑efficient and integrate capable NPUs and integrated GPUs. That enables thin, light and long‑battery life form factors that are attractive for portable gaming.
  • Integrated GPU performance on Arm is improving but still trails many discrete GPUs in raw rasterization and shader throughput.
  • For heavier AAA gameplay, thermal design and sustainable power delivery matter far more than transient CPU benchmarks. Thin laptops with strong sustained cooling will deliver the best real‑world gaming experiences.
  • Future silicon (both Qualcomm’s roadmap and other Arm licensees) can materially change the upper bound of what’s feasible. Microsoft and hardware partners are explicitly positioning Windows on Arm to benefit from that roadmap.

Comparison: Windows on Arm vs. SteamOS / Valve ecosystem​

SteamOS (and the Valve‑led handheld ecosystem) made a different set of tradeoffs: Valve focused on Linux and Proton compatibility, leveraging the open‑source community and Valve’s cooperation with anti‑cheat vendors to broaden playable titles on the Steam Deck. However:
  • SteamOS historically faces anti‑cheat and driver hurdles — some publishers and anti‑cheat vendors have been reticent to commit kernel‑level support across Linux distributions.
  • Windows on Arm benefits from the same Windows ecosystem and the Xbox/Microsoft cooperation with middleware and anti‑cheat vendors; where partners commit to Arm, the Xbox ecosystem can offer broad online multiplayer support.
  • SteamOS on Arm remains attractive for open‑source and indie libraries and for users willing to tinker with Proton; Windows on Arm offers a more controlled, familiar Windows experience with direct access to the Xbox store and Game Pass.
The net effect: Arm gaming now has two meaningful routes. SteamOS/Proton remains a powerful option for users who prioritize Valve’s storefront and Linux workflows. Windows on Arm is rapidly closing the gap for mainstream PC gaming through compatibility work, Microsoft’s ecosystem reach and commercial partnerships with anti‑cheat vendors.

Strengths and opportunities​

  • Significant compatibility gains. The Prism update that emulates AVX and AVX2 removes a large class of launch failures; this is the most immediate and measurable compatibility improvement for Arm devices.
  • Integrated Xbox experience. The Xbox PC app on Arm creates a single place to discover and manage Game Pass titles and Xbox purchases, improving convenience and discoverability for players.
  • Anti‑cheat unlocks multiplayer. EAC’s Arm support and publisher updates mean many modern multiplayer games can now be offered on Arm devices without publisher‑side compromises.
  • Handheld and ultraportable potential. Combined with Copilot+ hardware and next‑generation Snapdragon variants, Arm Windows handhelds can deliver long battery life and portable gaming experiences that few x86 ultrabooks can match.
  • Cloud fallback. Xbox Cloud Gaming maintains parity for titles that are not yet locally runnable, smoothing the transition as compatibility improves.

Risks, limitations and open questions​

  • Performance variance is wide. Emulation adds CPU overhead. Even when a game runs, performance will vary dramatically by title and by device thermal profile. High‑end desktop GPUs and discrete mobile GPUs still outperform integrated Arm GPUs on many workloads.
  • GPU driver maturity matters. Qualcomm and OEM driver stacks are improving, but driver bugs, missing optimizations and limited support for certain DirectX features can still hold titles back.
  • Anti‑cheat is necessary but not sufficient. EAC’s Arm support is a major step, but other anti‑cheat systems are still on various timelines. Titles using alternative systems may remain blocked despite Prism improvements.
  • Ambiguous marketing metrics. Microsoft’s “more than 85%” Game Pass figure aggregates multiple compatibility modes. Users should verify per‑title expectations — whether a game is native Arm64, emulated with acceptable frame rates, or only available via cloud.
  • Publisher and DRM policies. Even if Prism enables a game to run technically, publishers or DRM vendors can still choose to block or limit distribution on Arm machines for business or security reasons.
  • Not a one‑click parity story. The progress is incremental and game‑by‑game; a consumer should not expect every AAA title to be a plug‑and‑play experience on every Arm laptop immediately.

What this means for handhelds and the near future​

The software plumbing is now in place for legitimate Arm‑based Windows handhelds to be meaningful gaming devices. With Prism handling AVX translation, anti‑cheat vendors shipping Arm builds, and the Xbox app offering a managed storefront and Game Pass reach, the ecosystem can support devices that prioritize portability, battery life and ease of use.
However, hardware still matters. A well‑cooled handheld with a competent integrated GPU and properly tuned drivers will be essential. OEMs that build devices around purpose‑designed Arm chips for Windows — and co‑engineer drivers with Microsoft and chip vendors — will produce the devices that actually deliver satisfying gameplay.

Practical recommendations for gamers and buyers​

  • Check per‑title compatibility before purchase. Confirm whether a game is running natively on Arm, under Prism emulation with acceptable performance, or only via cloud streaming.
  • Prefer devices with robust thermal designs for local play. Sustained performance matters more than peak sprint benchmarks.
  • Use Game Pass and cloud streaming to bridge gaps. If a title is not locally feasible, Xbox Cloud Gaming often offers a playable alternative with low setup friction.
  • Keep firmware and drivers current. Qualcomm, OEMs and Microsoft are pushing updates; the best experience may require the latest drivers and Windows cumulative updates.
  • Be cautious with competitive multiplayer. For ranked or latency‑sensitive play, test your device carefully because network conditions, anti‑cheat overhead and performance variance can affect fairness.

Conclusion​

Microsoft’s decision to ship the Xbox PC app on Arm‑based Windows 11 machines and the complementary Prism emulator upgrades delivered in December 2025 are the most concrete signals yet that Windows on Arm is transitioning from niche to practical for mainstream PC gaming. The combination of expanded emulation (including AVX/AVX2 translation), native anti‑cheat support for at least one major system, and Xbox integration creates a credible path for portable Arm Windows devices to be gaming platforms.
This is not the end of the road; it’s a pivotal checkpoint. Performance parity with x86 desktops and discrete GPUs is not guaranteed; hardware trade‑offs remain, and publisher and DRM policies will continue to shape which titles are available on any given Arm device. Still, the trend is unmistakable: Arm hardware, driven by Qualcomm and other silicon partners, plus Microsoft’s engineering across the OS and Xbox stacks, is creating a viable ecosystem for portable Windows gaming. For gamers and device makers alike, the next 12–24 months will be the proving ground — the period when the software compatibility work must meet hardware delivery and publisher commitment to turn potential into consistent, repeatable play.

Source: filmogaz.com Microsoft Launches Xbox App for Arm-Based Windows PCs
 

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