Steam Goes 64-Bit on Windows, Ends 32-Bit Support by 2026

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Steam logo breaking through bricks, signaling the move from 32-bit to 64-bit.
Valve has shipped a significant Steam client update this week that finally makes the Steam desktop client a native 64-bit application on Windows, while also rolling out a host of usability, controller, and Steam Deck refinements — and it carries a firm deadline for legacy systems: 32-bit Windows support ends on January 1, 2026. The release is more than a checkbox change; it alters the client’s memory model, stability profile and how Valve can evolve Steam’s platform-level features going forward. At the same time, the update bundles targeted fixes (H.265 export, steamwebhelper window handling), substantial Steam Input improvements (gyro and controller compatibility), and Deck-specific quality-of-life adjustments for SteamOS users.

Background​

Steam has historically been a 32-bit desktop application even as Windows and modern PCs moved to a 64-bit-only baseline. Parts of Steam — notably helper processes used for web content — have already been running as 64-bit, but the main client process remained 32-bit and dependent on the Windows WOW64 compatibility layer. That legacy architecture limited the client’s direct access to more than ~4 GB of process address space, complicated advanced diagnostics, and left some modern APIs and drivers less approachable from the Steam process itself.
Over the last year Valve signaled an intention to move the client to 64-bit only on Windows and to stop updating Steam on 32-bit Windows altogether. The new stable release completes that transition on supported Windows platforms (Windows 10 64-bit and Windows 11) while Valve will cease distributing updates for Steam on 32-bit Windows installations after January 1, 2026. Existing 32-bit Steam installations may continue to run but will not receive future updates or official support.

Why 64-bit matters for a desktop client​

Moving the Steam client to native 64-bit changes several technical and operational vectors:
  • Memory access: The process has access to a much larger virtual address space, improving the reliability of large caches, in-memory asset indexing and richer UI features without running into address-space limits.
  • Performance potential: Native 64-bit code can reduce certain WOW64 translation overheads, provide better register availability to JITs (web helper threads, embedded UI components), and reduce syscall shims.
  • Security and maintainability: Modern security mitigations and libraries increasingly assume 64-bit environments; migrating the client enables Valve to adopt newer libraries and mitigations faster.
  • Future-proofing: Many third-party SDKs and drivers now target 64-bit only, making it easier for Valve to integrate feature-rich subsystems (e.g., advanced capture, H.265 tooling and device integrations) without workarounds.

What changed in this stable update​

The release combines the Windows 64-bit migration with a long list of bug fixes and feature improvements across Desktop and Steam Deck/SteamOS builds. Highlights include:
  • The main Steam client is now 64-bit on Windows 10 (64-bit) and Windows 11; 32-bit Windows installations will no longer receive updates after January 1, 2026.
  • Fixed an issue where non-Steam browser windows could mistakenly open when steamwebhelper was restarted.
  • Game recording fixes: addressed errors copying to clipboard or exporting H.265 (HEVC) videos on systems with NVIDIA 50xx-series GPUs.
  • Friends & Chat: reporting options were extended; suspicious or harassing group chat messages can now be reported inline from the chat window with optional block/unfriend actions.
  • Big Picture Mode and Remote Play received stability and usability fixes, including a fix for some in-game purchase failures and touch-control multi-monitor cursor movement on the Steam Link app.
  • Steam Input received a major batch of changes: added support for Nintendo Switch 2 controllers over USB on Windows, better GameCube adapter support in Wii-U mode (with rumble), a new Invert Input toggle for the Regular Press activator, promoted newer gyro modes to default, added relative roll and relative pitch toggles for gyro-to-joystick deflection, and multiple bug fixes for configurator behavior.
  • Deck/SteamOS-specific fixes: prompting for display-off downloads when selecting Sleep, detection and notification when pairing Xbox controllers with outdated firmware, improvements to the Screen Reader mapping, and several UI refresh fixes.

Technical analysis: what the 64-bit move enables — and what it breaks​

The 64-bit migration is a foundational change and should be welcomed for several reasons, but it also introduces practical considerations for users and developers.

Strengths and immediate benefits​

  • Larger addressable memory for the client — This is significant for modern client workloads: large game libraries, richer web content, extended in-client caching, and more complex shader/asset previews. Users with heavy Library UIs, media-heavy communities, or many simultaneous overlays will see fewer address-space-related crashes or OOM conditions.
  • Lower WOW64 overhead — Running natively avoids the translation layer between 32-bit and 64-bit code, which can cut some CPU overhead and reduce odd compatibility edge cases with drivers and third-party hooks.
  • Easier integration for modern SDKs — Many vendors ship 64-bit-only SDKs (capture, analytics, platform integrations). A native 64-bit client simplifies binding to those libraries and reduces reliance on separate helper processes.
  • Security modernization — Valve can adopt modern build toolchains and mitigations that assume 64-bit environments, bringing more robust defenses to the client over time.
  • Feature unlocking — Some new Steam features (advanced captures, richer Input handling) will be easier to implement when the main process itself is 64-bit.

Compatibility risks and user-facing concerns​

  • 32-bit Windows abandonment — Users who still run 32-bit installations will stop receiving updates starting January 1, 2026. While that’s a very small slice of the install base, affected users must upgrade to a 64-bit OS to keep receiving Steam updates and security fixes.
  • Third-party overlay/utility interoperability — Many anti-cheat systems, third-party overlays or GPU utilities historically hook into a game's process or the Steam client via 32-bit/64-bit mismatches. The client’s move to 64-bit could surface edge-case compatibility problems with old 32-bit-only plugins or utilities.
  • Driver/firmware interactions — The H.265 export bug fix for NVIDIA 50xx series highlights how hardware-specific issues intersect with client code. Other GPU or capture vendors may still require driver updates to behave correctly with the new 64-bit client.
  • Legacy system workarounds will persist — Enthusiast communities may backport or unofficially patch the client for older OSes (examples exist for older Windows versions). Those methods remain unsupported and carry security and stability risks.

Will 32-bit games stop working?​

No. The shift is about the client application, not game support. 32-bit games remain runnable on 64-bit Windows through existing OS compatibility layers. The Steam client’s architecture change should not prevent the launcher from executing or managing 32-bit titles; however, ancillary tooling or custom integrations that expect 32-bit clients may need adjustments.

Steam Input: the largest end-user functional change​

Steam Input’s changelog in this update contains multiple significant additions that both improve out-of-the-box controller compatibility and give power users more refined configuration tools.

Notable features and improvements​

  • Nintendo Switch 2 controller support (USB on Windows) — Adds official recognition and mapping for new Switch-family controllers when connected by USB.
  • Better GameCube adapter support in Wii-U mode with rumble on Windows — Improves compatibility for adapters used by retro/console-style controllers.
  • Invert Input toggle for Regular Press — A new option that flips press/release semantics, handy for exotic mapping scenarios or accessibility configurations.
  • Gyro system overhaul and promotion of newer gyro modes — Valve promoted newer gyro modes from beta to default while keeping legacy options accessible for older configurations and adding developer mode toggles.
  • Relative Roll & Relative Pitch toggles — For Gyro-to-Joystick deflection, these toggles make stick output relative to the controller’s pose each time the gyro is activated, meaning gyro activation will center stick output. This is a major UX improvement for consistent gyro behavior across sessions.
  • Fine-grained multi-button gyro activation — When multiple activation buttons are selected, users can now choose whether Any or All buttons are required to enable or suppress gyro input — this provides deeper nuance for controllers with many inputs.
  • Separation of Gyro Haptic On/Off from Gyro Rotation Haptic Effect — More precise haptics controls let developers and players tune feedback independently from gyro rotation behavior.

Impact for players​

These changes greatly improve how Steam handles modern and upcoming controllers, and they reduce the need for third-party remappers or convoluted configs. The relative roll/pitch toggles are especially helpful for users who expect immediate centering when activating gyro, turning Steam Input into a more predictable and console-like control layer.

Steam Deck / SteamOS: targeted fixes and accessibility improvements​

This stable update also brings several Deck-specific fixes and usability improvements, aligning SteamOS client behavior closer to what Deck users expect in daily use.

Key Deck changes​

  • Prompt to enter display-off downloads when choosing Sleep — Prevents background download behavior surprises and clarifies power-state choices for users.
  • Bluetooth pairing detection for older Xbox controller firmware — The Deck will now detect and warn when attempting to pair Xbox controllers with outdated firmware that cannot connect cleanly. The prescribed fix is to update controller firmware via the Xbox Accessories App on Windows or an Xbox console.
  • Screen Reader mapping refinement — Moving the Screen Reader’s “Stop Talking” function to a different button improves accessibility by preserving Quick Access Menu hotkeys for external gamepads.
  • News tab and “What’s New” fixes — Stability and UI refresh problems in the Home screen’s news feed have been addressed.
These changes emphasize Valve’s continued focus on the Deck’s out-of-the-box ergonomics and accessory compatibility.

Linux and SteamOS: is a 64-bit Linux client coming next?​

The desktop update explicitly moves the Windows client to 64-bit; the Linux client already runs in a Linux-native environment and generally uses the system’s 64-bit toolchain on most modern distributions. While the Windows milestone hints at Valve’s commitment to modernizing client binaries across platforms, there is no public guarantee that the Linux client will receive a parallel monolithic 64-bit-only migration announcement — Linux usage already skews 64-bit on supported distributions.
However, Valve’s ongoing changes to the Steam Linux Runtime and containerized runtimes suggest the company is actively simplifying cross-platform maintenance. It would be reasonable to expect continued Linux-side runtime and helper-process modernizations, but any timeline for a formally analogous “client 64-bit” announcement on Linux or changes to distribution packaging remains speculative.
Flag: the exact timeline or plan for a Linux client move comparable to Windows is not confirmed; this is an informed inference based on Valve’s recent runtime work.

Preparing your PC and peripherals: a practical checklist​

For users and administrators, the update means a few concrete preparatory and troubleshooting steps:
  1. Check your OS architecture:
    • Open System Settings → About (Windows) and confirm you are running 64-bit Windows. If you’re on a 32-bit OS, plan to upgrade to a 64-bit edition of Windows before January 1, 2026.
  2. Back up your Steam userdata and game saves where necessary:
    • Use Steam Cloud where available, and create local backups for titles without cloud sync.
  3. Update GPU drivers:
    • Especially if you use the in-client recorder/exporter or H.265 workflows and have an NVIDIA 50xx series GPU, update to the latest vendor drivers to avoid capture/export issues.
  4. Update controller firmware:
    • If pairing Xbox controllers with Steam Deck or modern PCs, ensure firmware is current through the Xbox Accessories App (Windows) or an Xbox console to avoid pairing failures.
  5. Inspect third-party utilities and overlays:
    • If you rely on older mods, overlays, or hooking tools, verify they’re compatible with a 64-bit Steam client or await updates from their authors.
  6. Use Steam Input dev mode if you need legacy gyro modes or want more visibility of advanced toggles:
    • Settings → Developer within Steam Input exposes additional toggles for power users.

What developers and peripheral vendors need to know​

Game developers, middleware authors and hardware vendors should pay attention to the client migration for these reasons:
  • Testing with 64-bit Steam — Validate integrations (cloud save hooks, overlay APIs, Input bindings) against the 64-bit client to catch any assumptions about process architecture.
  • Driver and SDK updates — If your SDKs or firmware tools were 32-bit-only, prioritize publishing 64-bit-compatible versions to avoid customer friction.
  • Anti-cheat and security hooks — Kernel/driver-level anti-cheat components should confirm compatibility with the updated client and test scenarios where helper processes (web content) are 64-bit or when the main client is 64-bit.
  • Peripherals firmware update flows — Improve cross-platform firmware update paths for controllers to reduce reliance on a Windows-only update route. Device makers should consider web-based or cross-platform firmware utilities to avoid user friction on Linux/Deck systems.

Potential pitfalls and what to watch in the next releases​

The 64-bit migration is a milestone, but it’s not the end of the road. Watch for:
  • Edge-case regressions — Expect community bug reports around connectors, third-party overlays and legacy hooks. Valve’s changelog already reflects rapid follow-up fixes in recent updates.
  • Unofficial backports and support confusion — Enthusiast communities may produce workarounds for older OSes. Those solutions will be unsupported and may introduce security risks.
  • Anti-cheat and multiplayer friction — Any architecture migration increases the surface area for compatibility issues in competitive titles; pay attention to vendor statements for anti-cheat compatibility.
  • Linux/Deck parity questions — Whether Valve back-ports similar client-level refactors to SteamOS or Linux desktops in a way that mirrors Windows’ 64-bit shift remains to be clarified. Users on Linux should monitor runtime changes and Steam package notes.

Conclusion​

This Steam stable update is a pivotal engineering milestone: the Steam client running natively as a 64-bit application on Windows finally aligns the client with the modern ecosystem’s expectations for memory, security and vendor tooling. The deadline for 32-bit Windows support — January 1, 2026 — is a clear operational boundary that affected users must heed. Beyond the architecture change, the release includes meaningful fixes for game recording on NVIDIA 50xx GPUs, inline chat reporting, and an ambitious set of Steam Input improvements that will directly benefit players using modern controllers and gyro-driven mappings.
For Steam Deck owners, the update smooths several rough edges — better controller firmware detection, clearer power-state behavior for downloads and accessibility mapping improvements. For developers and vendors, the message is clear: embrace 64-bit toolchains, validate aftermarket integrations, and streamline firmware/update workflows to match user expectations across Windows and SteamOS platforms.
The migration opens new avenues for richer client features and improved security, but it also requires attentiveness from users, peripheral vendors and the modding community to avoid transitional pitfalls. For most PC gamers the change will be invisible in day-to-day play, but under the hood it removes an architectural constraint that has been limiting Steam for years — and that alone makes this update one of the more consequential platform-level shifts Valve has rolled out in recent memory.

Source: GamingOnLinux Latest Steam stable update is live as Windows gets 64-bit
 

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