Windows 11 Media Player Criticized: Higher RAM Use, Missing AC-3, Store HEVC

Microsoft’s Windows 11 Media Player is under renewed scrutiny after third-party testing reported roughly 377MB of idle RAM use versus about 103MB for classic Windows Media Player, while Windows 11 24H2 also drops built-in AC-3 playback and still routes HEVC support through a paid Store extension. The numbers are not catastrophic on a modern PC, but they are symbolically brutal. A basic local media player is supposed to be one of the last places where Windows feels light, predictable, and boring. Instead, Microsoft has turned playback into another small example of Windows 11’s larger problem: the default app is prettier, heavier, more dependent on Store plumbing, and less trustworthy than the thing it replaced.

Windows Media Player shows missing codec warnings for AC-3 and HEVC playback on a blue desktop.The New Player Loses the One Test a Media App Must Pass​

A media player does not need to win a benchmark suite. It needs to open quickly, play the file, consume little memory, and stay out of the way. That is why the reported comparison between the modern Windows 11 Media Player and the classic Windows Media Player has landed with more force than the raw numbers might suggest.
On paper, a few hundred megabytes of RAM is not a crisis. Many users are running Windows 11 machines with 16GB or 32GB of memory, and a single idle app consuming 377MB will not sink a workstation. But a media player idling at more than three times the memory footprint of its predecessor is an uncomfortable reminder of how much overhead now comes bundled with “modern” Windows experiences.
The classic Windows Media Player was never perfect, and nostalgia should not turn it into a saint. It was cluttered, at times awkward, and visibly from another era. But it was also a native-feeling utility that carried the old Windows bargain: if you double-clicked a local file, the system would probably do the obvious thing without demanding attention.
The new Media Player weakens that bargain. If the old app took around two seconds to open a local video and the new one takes around three, that one-second gap is not just a stopwatch result. It is the difference between a utility that feels instantaneous enough to disappear and a utility that reminds you it has a framework, a design language, a Store dependency, and a product strategy behind it.

Microsoft Modernized the Shell, Then Forgot the Utility​

Windows 11’s app redesigns have always had two audiences. One is the consumer who wants Windows to look contemporary next to macOS, iPadOS, Android, and ChromeOS. The other is the administrator who has to support the resulting stack when the pretty new defaults behave differently from the old ones.
Media Player sits right at that fault line. It replaced Groove Music as Microsoft’s consolidated music and video app, while the classic Windows Media Player remains available as an optional feature. That phrasing matters. Optional features are where Microsoft puts yesterday’s Windows: still present, still supported enough to avoid a revolt, but no longer treated as the future.
The difficulty is that local media playback is not a lifestyle app category. It is infrastructure. Users do not open a media player because they are excited by Microsoft’s design refresh; they open it because they have a file, a meeting recording, a training clip, a ripped disc, a downloaded lecture, or a home video that needs to play now.
That is why the RAM figure feels so damning. A heavier Photos app is annoying, but at least photo management has acquired cloud, search, editing, and AI expectations. A heavier media player doing nothing is harder to defend. The job is narrower, the user tolerance is lower, and the comparison with the old binary is sitting right there in Windows’ own history.
Microsoft’s answer, implicitly, is that the new app belongs to the modern Windows app model. It integrates with Windows 11’s interface, libraries, metadata, accessibility expectations, and Store-delivered components. That may be true. It also does not absolve Microsoft from the responsibility to make the default utility feel like a utility rather than a dressed-up web-adjacent container.

The Codec Story Is Where Annoyance Becomes Distrust​

The performance complaint is only half the story. The more consequential issue is codec support, because that is where ordinary users stop thinking “this app is inefficient” and start thinking “Windows is nickel-and-diming me.”
HEVC, also known as H.265, is not obscure. It is widely used for high-efficiency video, especially in phone recordings, 4K content, and files where storage or bandwidth matters. On Windows, Microsoft’s official route for HEVC playback has long involved the HEVC Video Extensions package in the Microsoft Store, commonly sold for a small one-time fee.
There are licensing reasons for this. HEVC is patent-encumbered, and companies shipping decoders may owe royalties depending on how and where the technology is distributed. Microsoft is not uniquely villainous for treating HEVC differently from older formats.
But user experience does not care about licensing nuance in the moment of failure. The user sees a video file, double-clicks it on a paid operating system, and gets nudged toward a Store add-on. The fee is small, but the friction is large because it violates the expectation that a modern OS can play modern media.
AC-3 makes the situation worse because it changes the direction of travel. Windows 11 version 24H2 no longer includes the AC-3 codec by default, though upgraded systems may retain it and OEMs can still provide it. AC-3, better known as Dolby Digital, is not a fashionable new format chasing tomorrow’s royalty stream. It is a long-lived surround audio format embedded in years of media libraries, DVD-era files, home theater workflows, broadcast captures, and archival content.
The result is a peculiar squeeze. Newer efficient video can require a paid extension, while older surround audio support is being removed from fresh Windows installs. Microsoft can argue that media formats evolve and that third-party apps can fill the gap. Users can fairly respond that the default Windows player is less capable than it used to be.

A One-Dollar Codec Can Still Be Bad Product Design​

The temptation is to dismiss the HEVC complaint because the Store extension is inexpensive. In many regions, it is roughly the cost of a vending-machine snack. For an individual enthusiast who knows exactly what is happening, paying once and moving on may be the path of least resistance.
That framing misses the institutional cost. In a managed environment, “just buy the codec” is not always simple. Procurement policies, Store restrictions, offline imaging, virtual desktops, shared devices, and license tracking can turn a tiny purchase into a help desk ticket generator.
Even at home, the Store handoff is a trust boundary. Users must distinguish Microsoft’s official extension from third-party codec packs, lookalike apps, dubious “HEVC players,” and search-result sludge. The more Windows outsources basic file compatibility to the Store, the more it asks ordinary users to make software supply-chain decisions they are not equipped to make.
This is the same reason codec-pack culture on older Windows versions became such a mess. When the system does not play the file, users go hunting. When users go hunting, they install things. When they install things, security and stability risks multiply.
Microsoft knows this better than anyone. It has spent years hardening Windows, tightening driver models, sandboxing apps, and warning users away from unsigned downloads. Yet the modern media experience still creates a predictable pathway from “my video has no audio” to “I searched the web and installed something.”

VLC Wins Because It Refuses the Premise​

The predictable recommendation is VLC, and that recommendation is predictable because VLC has spent decades solving exactly this problem. It ships with broad codec support, plays an absurd range of files, and does not depend on Windows’ native codec inventory in the same way Microsoft’s own player does.
That does not mean every Windows user should reflexively install VLC. In some corporate environments, bundling decoders can raise its own licensing and compliance questions. Some users prefer the native look and simpler library model of Microsoft’s app. Others want hardware acceleration behavior tuned through the Windows media stack.
But VLC’s popularity exposes the weakness of Microsoft’s position. When the default app cannot reliably play the files users already have, the default app stops being the default in practice. It becomes the thing people try before installing the thing that works.
For enthusiasts, the alternative ecosystem is rich. MPC-HC derivatives, mpv-based players, Plex, Kodi, and other tools cover different parts of the local playback world. For ordinary users, though, choice is less charming. They did not ask for a media-player comparison chart; they asked Windows to open a file.
That is the reputational risk. Microsoft does not lose because a power user installs VLC. Microsoft loses because the user’s first contact with Windows media playback is a failure message, a paid extension, or a heavier app that feels slower than the relic it replaced.

The Classic Player’s Survival Is an Accidental Indictment​

The classic Windows Media Player remains available as an optional component, which is both a mercy and an indictment. It is a mercy because users and administrators still have a fallback. It is an indictment because its continued presence makes the comparison unavoidable.
Microsoft often keeps legacy components around because enterprise customers demand continuity. Control Panel has survived repeated attempts to bury it. Old management consoles coexist with Settings. Compatibility shims, optional features, and ancient dialogs remain because Windows is not just an operating system; it is an archaeological site with service-level agreements.
That history is usually a strength. Windows endures because it does not casually break the past. But Media Player shows the awkwardness of Microsoft’s current transition strategy: the company wants to push polished modern defaults while relying on legacy components to preserve credibility when the modern versions fall short.
The result is a two-tier Windows experience. The new app is what Microsoft wants users to see. The old app is what knowledgeable users keep around because it is faster, lighter, or more predictable. That split is familiar across Windows 11, and it is not healthy.
A platform should not train its most loyal users to distrust its defaults. Once that habit forms, every redesign starts from a deficit. The user does not ask, “What did Microsoft improve?” The user asks, “What did Microsoft remove, slow down, monetize, or hide this time?”

24H2 Turns Codec Drift Into a Deployment Issue​

For IT administrators, Windows 11 24H2’s AC-3 change is not merely a media inconvenience. It is a deployment variable. A machine upgraded from an earlier Windows version may retain AC-3 support, while a clean install may not have it. An OEM image may differ from a vanilla Microsoft image.
That means two PCs both labeled “Windows 11 24H2” can behave differently when asked to play the same file. In a consumer setting, that is confusing. In an enterprise, school, media shop, legal office, or training department, it is the kind of inconsistency that creates avoidable support work.
The practical failures may be narrow but irritating. A training video with AC-3 audio may appear to play silently. A court exhibit, archived meeting, surveillance export, or old DVD rip may fail in the native player. A user may assume the file is corrupt when the real issue is an absent system codec.
This is where Microsoft’s documentation-first approach often falls flat. A support page can say that AC-3 is no longer included beginning with Windows 11 24H2, and technically that is disclosure. But users experience the change at the file level, not the release-note level.
Administrators will adapt. They always do. They will standardize on third-party players, bake extensions into images where licensing permits, document exceptions, or tell users not to rely on Media Player for anything beyond mainstream formats. But every workaround quietly narrows the role of Windows’ own defaults.

The Real Cost Is Not Memory, It Is Confidence​

It would be easy to reduce the controversy to a single benchmark: 377MB versus 103MB. That number is useful because it gives the frustration a shape. But the deeper complaint is not that Windows 11 cannot spare 274MB of RAM.
The deeper complaint is that Windows keeps asking users to accept heavier defaults while offering less certainty. The new app may look more at home in Windows 11, but it reportedly opens files more slowly. The new media stack may be more modular, but popular formats can require add-ons. The OS may be more polished, but the old tool remains appealing because it does the simple thing with less drama.
This matters because Windows 11 has never fully escaped the sense that it is a negotiated upgrade. Hardware requirements cut off older but usable PCs. Interface changes rearranged long-standing workflows. Default app behavior, Start menu design, account pressure, Edge promotion, and Store integration all contributed to a feeling that Microsoft was optimizing for its own product roadmap as much as for the user’s task.
Media Player is a small app, but small apps are where operating systems earn affection. Notepad, Paint, Calculator, Snipping Tool, File Explorer, Photos, and Media Player are not prestige software. They are the front desk. If they are fast, dependable, and respectful, the whole system feels better.
When one of those front-desk apps becomes slower, heavier, and more conditional about what it can open, users notice. They may not write a manifesto. They just install something else.

Microsoft Is Still Thinking Like a Platform Tax Collector​

Microsoft’s defenders have a fair point: codecs are not free magic. Patent pools, Dolby licensing, hardware decoder rights, regional terms, OEM deals, and Store distribution all complicate what can be bundled with Windows. The old dream that an OS should include every decoder for every format runs into legal and economic reality.
But Microsoft is not a small developer trying to avoid a ruinous royalty bill. It sells Windows licenses, collects OEM revenue, monetizes Microsoft 365, operates the Store, promotes OneDrive, embeds ads and recommendations in parts of the shell, and uses Windows as a strategic platform for Edge, Copilot, Xbox, and Azure-adjacent identity. Users are entitled to ask what the base platform includes in exchange.
The company’s current answer feels increasingly modular: the OS provides the shell, the Store supplies extensions, OEMs fill gaps, and third-party apps handle edge cases. That architecture may be rational from Redmond’s balance sheet. It is less satisfying from the user’s desk.
There is also a competitive optics problem. Apple has its own codec and licensing constraints, but users generally expect iPhones and Macs to handle the media those devices create. Android device support varies, but phone vendors understand that camera formats must play back seamlessly. Windows, by contrast, often looks like the platform where compatibility is technically possible but procedurally annoying.
That is a dangerous brand position for the world’s dominant desktop OS. Windows should be the place where files open. If it becomes the place where users diagnose extensions, compare codec coverage, and choose between old and new players, Microsoft has ceded a core part of the PC’s promise.

The Store Cannot Be the Answer to Every Missing Piece​

The Microsoft Store has improved over the years, but it remains an awkward place to resolve basic system capability. Users do not think of codecs as apps. They think of them as invisible plumbing. When that plumbing is sold or installed through an app storefront, the boundary between operating system and add-on becomes blurry.
That blur has consequences. Store availability can vary by region, policy, account state, device configuration, or enterprise lockdown. Some organizations disable consumer Store access entirely. Some users run local accounts and avoid Microsoft account sign-ins where possible. Others simply do not trust Store search results enough to know which package is official.
The HEVC extension is therefore not just a codec. It is a test of whether Microsoft’s modern Windows distribution model can gracefully handle low-level capability. Too often, the answer feels like “yes, if you already understand the model.”
The AC-3 removal points in the same direction. If Microsoft wants codecs to be modular, it must make missing-codec experiences exceptionally clear, safe, and admin-friendly. A user should not need to know what AC-3 means to understand why their file has no audio. An administrator should not need to reverse-engineer which machines retained the codec after upgrade and which clean installs lack it.
Windows has the telemetry, UI surface, and enterprise tooling to do better. It could identify missing formats more clearly, route users only to verified Microsoft or OEM packages, expose codec state in Settings, and give admins clean policy controls. Instead, the current experience too often feels like a shrug dressed as modularity.

The Enthusiast Workaround Is Not a Consumer Strategy​

Windows enthusiasts will solve this in minutes. They will enable the classic player, install VLC, use mpv, check MediaInfo, deploy a known codec package, or avoid Microsoft’s player entirely. That competence is real, but it should not be mistaken for product success.
The average user does not know the difference between a container and a codec. They do not know that an MKV file may contain HEVC video, AC-3 audio, subtitles, and metadata, each with separate support implications. They do not care whether the failure belongs to Media Foundation, a Store extension, Dolby licensing, or Microsoft’s app team.
Nor should they. The operating system’s job is to turn those details into a simple outcome. If the answer is “this format requires an additional component,” the path should be obvious, safe, and consistent. If the answer is “Microsoft no longer includes this decoder,” the explanation should be plain.
The current controversy shows that Microsoft has not earned that simplicity. The company has built a modern player that looks cleaner but may run heavier. It has preserved the classic player but hidden it behind optional-feature status. It has codec explanations in support documents but still leaves users to collide with format gaps one file at a time.
That is not a disaster. It is worse in a quieter way: it is erosion. Each small papercut teaches users that Windows’ built-in answer is provisional.

The File Still Has to Play​

The concrete lesson for Windows users and administrators is not complicated, even if the codec politics are. Microsoft’s new Media Player may be the default, but it should not be treated as the only playback plan, especially on Windows 11 24H2 systems or freshly imaged PCs.
  • Windows 11 users who regularly play local video libraries should keep a third-party player available, especially for HEVC, AC-3, E-AC-3, MKV, and archived DVD-era content.
  • Administrators deploying Windows 11 24H2 should test clean installs separately from upgraded machines because codec availability can differ.
  • Users who prefer Microsoft’s native apps should expect HEVC playback to depend on the official Store extension unless their device already includes suitable OEM support.
  • Anyone troubleshooting silent video playback on Windows 11 24H2 should consider missing AC-3 support before assuming the file is damaged.
  • The classic Windows Media Player remains useful as a fallback, but its optional status signals that Microsoft’s investment is elsewhere.
These are not exotic edge cases for people hoarding obscure files. They are the ordinary consequences of Windows becoming more modular while local media remains stubbornly diverse.
Microsoft can still fix the story without resurrecting every legacy component forever. It can reduce the new Media Player’s idle footprint, improve startup time, make missing-codec prompts clearer, give administrators better controls, and stop treating “available somewhere in the Store” as equivalent to “supported by Windows.” The company does not need to make Media Player beloved; it needs to make it boring again. In the long run, that may be the real test for Windows 11’s default apps: not whether they look modern in screenshots, but whether they quietly preserve the confidence that a PC will open the file in front of you.

References​

  1. Primary source: extremetech.com
    Published: Thu, 18 Jun 2026 16:38:22 GMT
  2. Related coverage: gizmochina.com
  3. Related coverage: windowslatest.com
  4. Related coverage: windowsreport.com
  5. Related coverage: ghacks.net
  6. Related coverage: pcgameshardware.de
  1. Related coverage: pcworld.com
  2. Official source: support.microsoft.com
  3. Official source: answers.microsoft.com
  4. Related coverage: videoproc.com
  5. Official source: learn.microsoft.com
  6. Related coverage: solvemix.com
  7. Official source: microsoft.com
 

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Microsoft began rolling out Media Player version 11.2605.14.0 to Windows 11 Insider Preview users on June 12, 2026, adding subtitle, library-indexing, and codec-error improvements while renewed testing showed the modern app using far more idle memory than Windows Media Player Legacy. The embarrassment is not that a 2026 Windows app consumes more RAM than a 2009-era Win32 survivor. The embarrassment is that Microsoft’s replacement still struggles to answer the simplest user expectation: double-click a file, play it quickly, and do not send the user shopping for codecs.
The new Media Player has long been one of Windows 11’s quieter bets. It is not Copilot, not Recall, not the Start menu, not a headline feature in Microsoft’s AI-forward operating-system pitch. But it is exactly the sort of utility that shapes whether Windows feels coherent in daily use, and the current Insider build makes the wrong kind of case for modernity.

Split-screen comparison shows Media Player Legacy vs Media Player 11.2605.14.0 with RAM and codec prompts.Microsoft Polishes the Frame While the Old Engine Still Starts Faster​

The Insider update itself is not trivial. Media Player 11.2605.14.0 adds a more explicit banner when the app is still indexing the user’s library, improves the messaging shown when a missing codec blocks playback, and ties subtitle appearance more closely to Windows’ system caption settings. These are sensible changes, particularly for accessibility and for users who have been left staring at opaque playback failures.
That is why the backlash cuts deeper than a simple “new app bad, old app good” nostalgia loop. Microsoft is trying to make the app feel more integrated with Windows 11, more transparent about what it is doing, and less hostile when it fails. Those are the right goals.
But a media player is judged first by latency. It is one of the few desktop apps where the user’s expectation is still almost mechanical: invoke file, see picture, hear sound. If a legacy application can open the same local video almost immediately while the modern replacement hesitates, the modern app has already lost the argument in the user’s mind.
The reported memory comparison sharpens that perception. Tests cited in the latest coverage put the modern Media Player at roughly 377 MB of RAM while idle, compared with about 103 MB for Windows Media Player Legacy under similar conditions. On a high-end desktop, that difference is not a crisis. On principle, however, it is damning.
Windows users have been trained for years to accept that “modern” Windows apps often bring smoother visuals, better DPI behavior, sandboxing, and Store-based updates at the price of overhead. The question is whether the trade is visible to the user. In this case, the visible payoff is modest, and the old app still does the thing people came for.

The 17-Year-Old Comparison Is Crude, but It Lands​

Calling Windows Media Player Legacy “17 years old” is a useful shorthand rather than a perfect product-history lesson. The classic lineage stretches back much further, and Windows Media Player 12 arrived with Windows 7 in 2009. What matters is that the old player represents a pre-Store, pre-Fluent, pre-Windows-as-a-service style of desktop software that Microsoft has spent the Windows 11 era trying to move beyond.
That old design has plenty of baggage. Windows Media Player Legacy is not a model of modern accessibility, library ergonomics, or codec clarity. It belongs to a generation of Windows components that accumulated features, skins, sync workflows, CD ripping behaviors, and enterprise assumptions over many years.
Yet legacy software often wins because it has been forced through an unforgiving optimization filter. A local file player that survived across hardware generations had to launch quickly, keep state simply, and avoid surprising the user. Its shortcomings are familiar and, in many cases, worked around by muscle memory.
The modern Media Player is carrying a different burden. It has to look like Windows 11, behave like an app that can be serviced independently, fit into Microsoft’s accessibility framework, scan user libraries in a way that feels more like a contemporary media hub, and explain codec problems without exposing the full ugliness of Windows’ media stack. That makes it architecturally more ambitious, but ambition is not the same thing as speed.
This is the recurring Windows 11 problem in miniature. Microsoft is often correct about the direction of travel and careless about the last mile. Users do not reject modernization because they love old chrome; they reject modernization when it arrives slower, heavier, or less capable than what it replaces.

A Media Player Is Not Allowed to Feel Like a Portal​

The central mistake is conceptual. A built-in media player should not feel like a portal, a catalog, or a service endpoint unless the user asks for those things. It should feel like a tool.
Modern Media Player, like many Windows 11 inbox apps, seems designed around the assumption that local media playback is only one part of a larger experience. The library matters. The queue matters. The app shell matters. The styling matters. The integration with system settings matters. All of that may be true, but none of it can come before file-open performance.
This distinction matters because local media playback is one of the few remaining areas where users still compare Windows directly with lightweight third-party tools. VLC, mpv, MPC-HC derivatives, and other players have trained power users to expect broad format support and fast launches without ceremony. Even casual users have learned that if the Windows app complains, VLC probably will not.
Microsoft’s app therefore competes in two directions at once. Against the old Windows Media Player, it must justify why a native replacement is heavier. Against third-party players, it must justify why a built-in app should be trusted with messy real-world files. Right now, it is not clearly winning either contest.
The Store-era Windows app model has never fully escaped this problem. It is excellent for distribution and servicing, but inbox utilities are emotionally judged as part of the operating system, not as optional apps. When Notepad is slow, Windows feels slow. When Photos is bloated, Windows feels bloated. When Media Player hesitates, the shell feels less immediate.
That is why this story is more than a RAM screenshot. It is another example of Microsoft asking users to accept that the future is less direct than the past.

Codec Reality Keeps Puncturing Microsoft’s Simplicity Pitch​

The codec issue is where the product story becomes genuinely user-hostile, even if Microsoft can point to licensing and modularity as rational explanations. HEVC, also known as H.265, is widely used by modern phones and cameras because it compresses high-quality video efficiently. It is exactly the kind of format a normal person may encounter after copying a video from a handset to a PC.
On Windows 11, playback through Microsoft’s built-in path may require the HEVC Video Extensions package from the Microsoft Store, commonly sold for $0.99. A dollar is not much money. But the moment a user is asked to pay extra to play a video they recorded on their own device, the transaction feels absurd.
This is not simply cheap outrage. The Windows value proposition has always included an implicit promise of broad compatibility. Users pay for the PC, pay for Windows through the OEM license or retail channel, and reasonably assume that ordinary media files will play without a codec scavenger hunt.
Microsoft’s clearer missing-codec dialog in the Insider build is therefore a half-solution. It may reduce confusion, but it also makes the business decision more visible. A better error message does not make a missing capability feel less missing.
Then there is AC-3, the Dolby Digital codec removed from clean installations beginning with Windows 11 version 24H2. The change does not necessarily break every upgraded PC in the same way, because systems that already had codec support may retain it through the upgrade path. But the direction is clear: Windows is moving away from bundling some licensed media plumbing by default.
The technical case is understandable. Codec licensing is messy, usage patterns have changed, and many users never play local Dolby Digital files through Microsoft’s inbox apps. But Windows is not only a consumer streaming appliance. It is also a workstation, a home theater PC, a media archive machine, a school lab device, and a sysadmin’s “please just open the file” platform.

The Dollar Codec Is a Symbol, Not the Whole Problem​

It would be easy to reduce the HEVC complaint to a joke about Microsoft charging ninety-nine cents in an age of trillion-dollar market capitalizations. That misses the deeper friction. The actual problem is that Windows has become less predictable about what “included” means.
For some users, HEVC support arrives through device manufacturers. For others, it requires the Store extension. For others still, hardware decode may be present but app-level playback remains inconsistent. The result is a support matrix that ordinary people experience as randomness.
This randomness matters more than the price. If Windows consistently said, “This format requires this extension, and once installed it will work everywhere,” the annoyance would be containable. But codecs sit at the intersection of hardware acceleration, app frameworks, Media Foundation, Store licensing, OEM packages, and third-party software. The experience can vary by machine, Windows version, install history, and app.
That is why VLC’s reputation remains so durable. It does not win because it is prettier. It wins because users believe it will try to play the file. In local media, that confidence is worth more than platform-native styling.
Microsoft’s Media Player should have an advantage here. It ships with Windows, follows system accessibility settings, understands Windows libraries, and can be updated independently of major OS releases. But those advantages are undermined every time a common file hits a missing-codec wall.
For enterprise IT, the codec question is not just about movie night. Training videos, archived meeting exports, camera footage, compliance recordings, and vendor-provided media can all arrive in formats that do not map neatly to Microsoft’s default support. The more Windows delegates that support to optional Store packages, the more administrators must decide whether to standardize on Microsoft’s path or bypass it entirely.

Insider Builds Are for Testing, but Perception Hardens Early​

Microsoft has one obvious defense: this version is in Insider Preview. The whole point of Insider channels is to expose changes before general release, gather feedback, and fix rough edges. Media Player 11.2605.14.0 is not necessarily the final form of whatever stable-channel users will receive.
That defense is valid but incomplete. Performance impressions harden early because they fit an existing narrative about Windows 11. Users already complain about heavier inbox apps, Start menu web integration, background services, and the sense that Microsoft prioritizes design systems and cloud hooks over local responsiveness.
When an Insider media app appears to use roughly three and a half times the idle RAM of its legacy counterpart, it becomes evidence in that larger trial. The precise number may shift across machines and builds, and memory usage alone is not a complete performance metric. But the story is sticky because it feels plausible.
Microsoft also has a communication problem. The release notes emphasize the improvements Microsoft wants to talk about: indexing visibility, subtitle settings, codec-message clarity. The community conversation focuses on what users feel: slower file opening, heavier idle footprint, paid extensions, and missing legacy codec support. Those are not contradictory narratives, but they are operating at different layers.
For Microsoft, the app is becoming more maintainable and more aligned with Windows 11. For users, the app is becoming a nicer-looking detour on the way to something that used to be instant. That gap is where Windows sentiment turns sour.
Insider builds can change, but they also reveal priorities. If performance is treated as a late-stage optimization pass rather than a foundational requirement, Microsoft will keep shipping apps that look finished before they feel finished.

The Legacy App Survives Because Microsoft Still Needs It​

One of the quiet ironies of modern Windows is that Microsoft often cannot remove the old thing because the new thing has not earned the right to replace it. Control Panel persists beside Settings. Old dialogs still surface beneath new shells. Win32 utilities remain indispensable even when Microsoft has built modern counterparts.
Windows Media Player Legacy is part of that same pattern. It is officially old, aesthetically mismatched, and no longer the face Microsoft wants for media playback. Yet it remains useful because it is predictable.
This is not just nostalgia. Backward compatibility is Windows’ superpower and its curse. Microsoft cannot casually sever old pathways without breaking workflows that may be invisible from Redmond but critical in the field. The company’s best products often succeed when they respect that inheritance instead of pretending it no longer exists.
The danger for Windows 11 is that the operating system increasingly feels split between two philosophies. One says Windows is a mature platform whose strength is local control, compatibility, and directness. The other says Windows is a continuously serviced experience whose components should be modern, cloud-aware, Store-updated, and visually consistent. Users are not inherently opposed to the second philosophy, but they will not forgive it for degrading the first.
Media Player sits in that fracture. Microsoft wants it to be a polished Windows 11 app. Users want it to open their files. The second requirement is not optional.
If the old app remains the fastest answer, many users will simply keep using it. If third-party tools remain the most compatible answer, power users will keep installing them immediately after Windows setup. In both cases, Microsoft loses the default-app advantage it should own.

The Store Codec Model Turns Support Into a Scavenger Hunt​

The Microsoft Store was supposed to make optional components easier to distribute. In theory, modular codec packages are a clean solution: do not burden every Windows installation with every licensed decoder, and let users install what they need. In practice, media playback is one of the worst places to expose modularity to normal users.
A missing codec is not like a missing font or an optional language pack. The user often does not know what codec the file uses, what container it is in, whether the problem is video, audio, DRM, hardware decode, or the app itself. They know only that the file does not play.
The Insider update’s clearer missing-codec message is therefore welcome, but it must be judged against the complexity behind it. A dialog can tell the user what to install, but it cannot erase the feeling that Windows has failed at a basic task. Nor can it guarantee that the Store path is available in managed environments, offline machines, or heavily restricted systems.
This matters in business settings because the Microsoft Store is often controlled, disabled, or mediated through enterprise policy. A home user may click through and spend a dollar. A corporate user may open a help-desk ticket. A school lab may simply fail. A kiosk or offline workstation may have no clean path at all.
The more Microsoft relies on Store-delivered codecs, the more it shifts the burden to administrators. They must preinstall packages, validate playback scenarios, document exceptions, and explain why the built-in player behaves differently across Windows versions. That is not modernization; it is operational tax.
Microsoft’s counterargument would be that serious media workflows should use serious media tools. Fair enough. But the inbox player is not just for serious workflows. It is the default fallback for ordinary files, and defaults are where platform trust is built or lost.

VLC and mpv Are the Control Group Microsoft Cannot Ignore​

Every Windows media complaint eventually arrives at the same answer: install VLC. More technical users may choose mpv, MPC-BE, PotPlayer, or another specialist tool, but the logic is the same. The third-party player is treated as the known-good baseline, while Microsoft’s own app becomes the thing to try only if it is already there.
That inversion should bother Microsoft. The company owns the platform, the shell integration, the file associations, the accessibility hooks, and the update channel. It has every structural advantage except user confidence.
VLC’s interface is not a monument to modern design. mpv is famously austere. Neither tries to be the perfect Windows 11 showcase. They are trusted because they prize playback over presentation, and because their format support feels expansive rather than conditional.
Microsoft does not need to clone VLC. It does need to understand why users reach for it. The answer is not merely “free codecs.” It is that VLC behaves like a tool that assumes the user’s file is legitimate and worth attempting to play. Windows Media Player too often behaves like the user has brought it a licensing problem.
There is also a cultural component. Enthusiasts and IT pros have spent years building standard post-install routines around replacing Microsoft defaults. Browser, compression utility, terminal, image viewer, media player: the ritual varies, but the instinct is familiar. Each weak inbox app reinforces the habit.
A better Media Player could break that habit for casual playback. It does not need to satisfy every home-theater obsessive or archivist. But it must be fast, light enough not to invite ridicule, and broad enough in format handling that users do not immediately assume it will fail.

Performance Is a Feature, Not a Cleanup Task​

Microsoft has spent much of the Windows 11 era talking about refinement, security, and AI-powered assistance. Those priorities may be strategically defensible, but they can crowd out the older virtue that made Windows indispensable: responsiveness across wildly different hardware. A media player that feels heavier than its predecessor becomes symbolic because it violates that old bargain.
RAM usage is not inherently bad. Modern operating systems cache aggressively, apps preload components, and unused memory is not a moral victory. A richer app may reasonably consume more memory than a legacy binary. But users judge overhead by what they get in return.
In this case, the return is uneven. Better subtitle integration is good. Clearer codec errors are good. A more informative indexing banner is good. But none of those improvements explains why a simple local video should feel slower to start.
This is where Microsoft’s internal metrics may differ from user perception. The app may meet acceptable launch targets on reference hardware. It may perform well after warm start. It may use memory in ways Windows can reclaim under pressure. All of that can be technically true while the user experience still feels worse than the old tool.
The discipline Microsoft needs is not merely optimization but hierarchy. The first priority of Media Player must be playback immediacy. The second must be format clarity. The third can be library experience and interface polish. If that order is inverted, the app will continue to look modern and feel second-rate.
Windows enthusiasts are especially unforgiving here because they remember when Microsoft treated performance as a competitive weapon. The company does not have to return to a minimalist past. It does have to prove that modern Windows can still respect the click.

The Real Audience Is the User Who Never Changes Defaults​

Power users will survive. They already know the alternatives, understand codec packs, and can route around Microsoft’s decisions within minutes. The users most affected by Media Player’s shortcomings are the ones who do not know why a file failed and do not want to learn.
That includes the person opening a phone video on a family laptop. It includes a teacher playing a downloaded clip in a classroom. It includes an employee double-clicking a training file sent by a vendor. It includes a retiree with a folder of old camcorder footage. These users do not care whether the issue is HEVC, AC-3, Media Foundation, or a Store extension.
For them, the default player is Windows. If it fails, Windows fails. That is the burden of inbox software.
Microsoft has sometimes treated default apps as brand surfaces rather than trust surfaces. The difference is important. A brand surface shows the new design language. A trust surface quietly completes the task and disappears. Media Player should be the second kind.
There is still time for Microsoft to get this right before the Insider changes reach a wider audience. The company can profile cold-start behavior, reduce idle footprint, make codec acquisition less confusing, and ensure that file-open scenarios beat library theatrics. It can also be more honest about what Windows includes by default and what it no longer does.
The worst outcome would be to dismiss the criticism as enthusiast nitpicking. Enthusiasts are often noisy, but they are also early detectors of problems that later become mainstream annoyances. If they say the old player feels faster, Microsoft should treat that as a product requirement, not a vibes problem.

The File Still Has to Open Before the Future Can Arrive​

Microsoft’s challenge is not to make the new Media Player identical to the old one. It is to make the modern app so obviously better that nobody reaches for the old one out of impatience. The latest Insider build shows useful movement, but it also exposes how far the app still has to go.
The practical read is straightforward:
  • Media Player version 11.2605.14.0 is currently an Insider Preview update, not a finished stable-channel verdict.
  • The update improves subtitle behavior, library-indexing visibility, and missing-codec messaging, which are real quality-of-life changes.
  • Reported testing shows the modern app using roughly 377 MB of idle RAM versus about 103 MB for Windows Media Player Legacy, making performance perception a serious problem even if the exact numbers vary.
  • HEVC playback can still push users toward a paid Microsoft Store extension, which makes Windows feel less complete for common phone-recorded video.
  • Windows 11 version 24H2’s removal of bundled AC-3 support on clean installs adds another compatibility wrinkle for local media and managed environments.
  • VLC, mpv, and the classic Windows Media Player remain credible fallbacks because they satisfy the basic expectation that local files should open quickly and predictably.
Microsoft does not need another beautiful Windows app that users bypass. It needs a default media player that treats speed and compatibility as part of the design, not as engineering chores to be reconciled after the interface is done. If the company wants Windows 11 to feel modern rather than merely look modern, the next Media Player update has to make the oldest test in personal computing feel boring again: double-click the file, and it plays.

References​

  1. Primary source: zamin.uz
    Published: 2026-06-22T23:10:36.377777
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  5. Official source: learn.microsoft.com
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