Overview
Heaven Benchmark is a DirectX 11 GPU benchmark based on advanced Unigine™ engine from Unigine Corp. It reveals the enchanting magic of floating islands with a tiny village hidden in the cloudy skies.
Features
Support of DirectX 9, DirectX 10, DirectX 11 and OpenGL
Comprehensive use of tessellation technology
Advanced SSAO (screen-space ambient occlusion)
Volumetric cumulonimbus clouds generated by a physically accurate algorithm
Simulation of changing light conditions
Dynamic sky with light scattering
Interactive experience with fly/walk-through modes
Hardware Tessellation
The distinguishing feature of the benchmark is hardware tessellation, a scalable technology aimed for automatic subdivision of polygons into smaller and finer pieces, so that games gain drastically detailed and more elaborated look almost free of charge in terms of performance.
There are three tessellation modes available in this version of the benchmark:
Moderate Mode
This mode is targeted to provide reasonable performance on a wide range of DX11 hardware.
Normal Mode
Default mode available in the benchmark shows optimal quality-to-performance ratio. That's the way to achieve prominent visual difference with hardware tessellation technology.
Extreme Mode
It is designed to meet the perspectives of the next series of DX11-capable hardware pushing up the tessellation level to the extreme in the next 1-2 years. System Requirements
Graphics card: ATI Radeon HD 2xxx and higher or NVIDIA GeForce 7xxx and higher.
Tessellation feature REQUIRES both video card with DirectX 11 support and MS Windows Vista / 7!
Unigine has today rolled out an updated version of its Heaven Benchmark, the first application to truly test the capabilities of DirectX 11 graphics cards. The 2.1 release comes with several tweaks and a couple of features that should make 3DMark 11 seem farther than it is.
The first major addition in v2.1 is support for OpenGL 4.0, the open API that includes many of the technologies found in DirectX 11, while the second is 3D - more specifically the ability to enable stereo 3D via one of four modes - anaglyph, separate images, 3D Vision or iZ3D.
The Heaven Benchmark 2.1 can be downloaded via this page
The first major addition in v2.1 is support for OpenGL 4.0, the open API that includes many of the technologies found in DirectX 11, while the second is 3D - more specifically the ability to enable stereo 3D via one of four modes - anaglyph, separate images, 3D Vision or iZ3D.
yes, have someone else doing it before wasting your bandwidth/data! For my DX10.1 card it's a waste of time since I am on a relatively slow isp connection.
I find this version to be slower than the previous.. Might be down to driver optimization or lack of with the new version, not sure.. Anyone else seeing the same thing?