CD Projekt Red announced on May 27, 2026, that The Witcher 3: Wild Hunt will get a new 2027 expansion, Songs of the Past, for PC, PlayStation 5, and Xbox Series X|S, while raising the PC floor to Windows 11, DirectX 12, and SSD storage. The fan backlash is predictable, but the Windows 10 cutoff is not just a CDPR choice. It is a signal that the post-Windows 10 gaming era is no longer theoretical. A beloved 2015 RPG has become the latest pressure point in Microsoft’s long, messy platform transition.
There is something almost absurdly generous about a third story expansion for The Witcher 3 arriving in 2027. The base game launched in May 2015, Hearts of Stone followed later that year, and Blood and Wine arrived in 2016 as one of the rare expansions that felt like a full sequel in disguise. For CD Projekt Red to return to Geralt more than a decade later is, on its face, fan service of the highest order.
But the announcement landed with a second message attached: the version of the PC ecosystem that carried The Witcher 3 through its first decade is being left behind. The new minimum requirements move the game to Windows 11, require DirectX 12, and assume SSD storage. Older console platforms are also off the list, with PlayStation 4, Xbox One, and Nintendo Switch absent from the expansion’s target platforms.
That changes the emotional register of the announcement. For some players, Songs of the Past is a surprise victory lap for one of the most respected RPGs of the last generation. For others, it reads like a retroactive rewrite of what they thought they owned: a game that ran on Windows 10 yesterday may no longer be officially supported tomorrow.
CDPR’s clarification matters. The studio has said the change does not necessarily mean The Witcher 3 will refuse to launch on Windows 10. It means the developer will no longer test or support that configuration going forward. In consumer language, that distinction sounds slippery; in engineering language, it is the whole point.
When a developer says Windows 10 is no longer supported, it is not necessarily adding a hard operating-system check to the executable. It is saying QA time will not be spent reproducing bugs on that OS, driver regressions on that OS will not become launch blockers, and future patches will be judged against the supported environment. If Windows 10 users discover a crash, shader issue, input bug, or performance cliff, the answer may be sympathy rather than a fix.
That is cold comfort to players who have deliberately stayed on Windows 10. Many did so because Windows 11’s hardware requirements excluded otherwise capable PCs. Others stayed because they disliked Windows 11’s interface changes, telemetry posture, account prompts, Start menu design, or perceived performance overhead. For that audience, “unsupported” sounds less like a technical distinction and more like a corporate shrug.
Still, the practical meaning is narrower than the online argument suggests. Existing copies do not evaporate. CDPR says players will be able to revert to the current version if later updates cause problems on Windows 10. That rollback option is important, because it frames the move less as confiscation and more as a fork: the old game remains available, but the forward branch is being built for the current platform stack.
That is what makes CDPR’s move notable. It is not just about The Witcher 3. It shows how Windows 10’s end of support becomes a permission structure for the rest of the industry. Once Microsoft stops providing free security updates and normal support for an OS, every software vendor has a ready-made explanation for dropping it too.
Nvidia’s support plan adds another layer. The company has said it will continue full Windows 10 Game Ready and Studio Driver support only through October 2026, then shift to quarterly security updates for several more years. That schedule does not mean Windows 10 gaming suddenly ends in 2026, but it does mean the platform becomes progressively less attractive for developers trying to ship and support new PC releases in 2027 and beyond.
The timing of Songs of the Past is therefore not incidental. A 2027 expansion would arrive after Microsoft’s Windows 10 end-of-support date and after Nvidia’s full driver cadence for Windows 10 has ended. CDPR can argue, plausibly, that supporting Windows 10 at that point means testing against an operating system and driver ecosystem that the wider industry has already moved into maintenance mode.
That matters because modern open-world games increasingly assume fast random access, aggressive streaming, and reduced tolerance for long asset-loading stalls. Even when an HDD can technically run a game, the cost shows up in traversal stutter, slow texture pop-in, longer loading screens, and more conservative world streaming. Developers can support mechanical drives, but doing so often means building around the slowest storage path.
For The Witcher 3, this is especially symbolic. The original game was a triumph of scale on 2015 hardware, and it shipped into an era when HDDs were still common in gaming PCs and consoles. The next-gen update already pulled the game toward modern rendering expectations with ray tracing options and DirectX 12 support, even if that update also exposed the complexity of dragging an old engine into a newer rendering world.
By making SSD storage a minimum, CDPR is saying the 2027 branch of The Witcher 3 belongs to the PS5, Xbox Series X|S, and contemporary PC design assumptions. It is not merely a DLC pack taped onto a museum piece. It is an attempt to keep an old game alive by letting go of some of the hardware that made its original reach possible.
The DX11 version of The Witcher 3 has long been prized for its relative smoothness and broad compatibility. The DX12 path enabled newer effects and features, but it also became associated with higher CPU overhead, stutter complaints, and uneven performance depending on hardware and settings. That history makes any DX12-only framing feel less like inevitable modernization and more like a risky bet on a renderer that has not earned universal trust.
There is a broader industry pattern here. DirectX 12 gives developers more explicit control over GPU work, but that control comes with complexity. Games that use it well can scale beautifully; games that use it awkwardly can leave players wondering why a nominally newer API performs worse than the old one.
CDPR will need to show, not merely assert, that the 2027 update is technically mature. If Songs of the Past arrives with improved asset streaming, stable frame pacing, and sensible shader handling, the new baseline will look justified. If it ships with the same old DX12 rough edges, the Windows 11 requirement will become an easy villain for frustrations that actually belong to the rendering stack.
That reaction is not irrational. PC gaming has always been built on the promise of flexibility. A console generation ends because the box stops receiving games; a PC, in theory, evolves piece by piece. When a software requirement cuts across that model, especially with an operating system as contested as Windows 11, it feels like the console logic has invaded the desktop.
But the other side of the argument is not trivial either. Supporting old platforms is not free. Every additional OS, GPU driver branch, storage class, and API path expands the matrix of things that can fail. For a studio returning to an 11-year-old game while also working on future Witcher and Cyberpunk projects, narrowing that matrix may be the difference between shipping a polished expansion and spending months chasing bugs on configurations the platform owner itself has stopped prioritizing.
The harder truth is that compatibility is a product decision disguised as a technical one. CDPR is choosing which players it can afford to disappoint. Windows 10 loyalists are loud, numerous, and often technically savvy. But by 2027, the studio appears to believe they are not the baseline around which a new premium expansion should be built.
That is why a game requirement can become a culture war. CDPR can say, accurately, that it is responding to security updates, platform support, and driver maintenance. Players can still hear, emotionally, that Microsoft’s upgrade campaign has found another messenger.
Microsoft benefits from that dynamic without needing to cut a check or twist an arm. Once major games, tools, and drivers normalize Windows 11 as the supported baseline, the upgrade pressure becomes decentralized. The nudge no longer comes only from Windows Update. It comes from Steam pages, launcher warnings, system requirements, anti-cheat notices, GPU driver notes, and support tickets.
That is the quiet power of ecosystem control. Microsoft does not need every user to love Windows 11. It needs the cost of staying behind to rise slowly enough that the decision feels inevitable. The Witcher 3 joining that procession is symbolically potent because it is not a disposable live-service title; it is a beloved single-player RPG that many players expected to remain comfortably anchored in the Windows 10 era.
CDPR’s rollback promise is therefore more than a customer-service gesture. It is a recognition that a legacy branch has value. If the current version remains accessible for players on Windows 10 or older hardware, the studio avoids the worst version of this story: a future update that turns a working library item into an unsupported experiment.
PC gaming has always relied on a messy combination of official support, community fixes, mods, archived installers, and sheer stubbornness. That culture is one of its strengths. But it also means companies can underestimate how personally players take changes to old games. A console player expects the platform holder to define the lifecycle. A PC player expects to negotiate with time.
The danger for CDPR is not that every Windows 10 user will be unable to play. The danger is that the company’s stewardship of The Witcher 3 becomes entangled with a larger anxiety: that even single-player games are becoming moving targets, subject to platform policy shifts long after purchase. The rollback path helps, but it will need to be clear, durable, and easy to find.
The consumer gaming version is messier because the emotional contract is different. A corporate IT department can assign risk, budget migrations, and isolate legacy systems. A player with an older but functional PC sees a favorite game moving beyond reach and reasonably asks why a story expansion needs an operating-system migration.
Still, the underlying logic is familiar. Unsupported platforms become exceptions. Exceptions require documentation, testing, escalation paths, and often bespoke troubleshooting. Eventually, someone decides the exception is too expensive to keep.
That is the story Windows 10 users are now living through in miniature. The OS will continue to boot. Many games will continue to run. Security updates may be available through extended programs for some users and organizations. But the center of gravity has moved, and each new support matrix will make that clearer.
That shift has been slower than many expected. Cross-generation development lasted deep into the PS5 and Xbox Series X|S cycle, partly because the install base for older consoles was enormous and partly because PC developers still had to account for wildly varied hardware. But the long tail is finally being cut.
The irony is that The Witcher 3 is an old game helping draw a new line. That makes the change feel harsher, because nobody expects a 2015 title to be the thing that tells a 2018-era PC it is aging out. Yet that is exactly why the story matters. If even a legacy RPG expansion is now targeting Windows 11 and SSDs, the industry’s patience for older baselines is clearly thinning.
This does not mean every PC gamer needs to upgrade today. It does mean the grace period is ending. By the time Songs of the Past launches, Windows 10 will not merely be old; it will be outside the normal support assumptions of Microsoft, major hardware vendors, and an increasing number of game developers.
But there is also a fair version of the player complaint: if the visible result is just a Windows 11 label, a DX12 mandate, and no dramatic improvement in experience, the trade will feel punitive. Players are more willing to accept raised requirements when they can see the benefit. They are less forgiving when the benefit is mostly internal to development workflow.
That puts pressure on the eventual reveal. CDPR cannot rely on nostalgia alone. It will need to show why Songs of the Past needs this new baseline, whether through scale, fidelity, world complexity, animation, loading behavior, or simply an unusually polished technical release.
The studio has earned goodwill through The Witcher 3, spent some of it during the troubled launch of Cyberpunk 2077, and rebuilt much of it through years of fixes and Phantom Liberty. This expansion arrives inside that complicated trust ledger. Fans will forgive modernization if it feels like craft. They will resent it if it feels like housekeeping.
The concrete picture is now fairly clear:
The larger lesson is that Windows 10’s end was never going to be defined by a single Microsoft deadline; it was always going to arrive through accumulated decisions like this one, where a developer, a driver vendor, or a storefront quietly narrows the future. The Witcher 3: Songs of the Past may be sold as a return to Geralt’s world, but on PC it is also a marker on the road away from the Windows 10 decade. By 2027, the question for many players will no longer be whether Windows 11 is better. It will be whether staying behind is still worth the increasing number of doors that no longer open.
Geralt Returns, But The Old PC Baseline Does Not
There is something almost absurdly generous about a third story expansion for The Witcher 3 arriving in 2027. The base game launched in May 2015, Hearts of Stone followed later that year, and Blood and Wine arrived in 2016 as one of the rare expansions that felt like a full sequel in disguise. For CD Projekt Red to return to Geralt more than a decade later is, on its face, fan service of the highest order.But the announcement landed with a second message attached: the version of the PC ecosystem that carried The Witcher 3 through its first decade is being left behind. The new minimum requirements move the game to Windows 11, require DirectX 12, and assume SSD storage. Older console platforms are also off the list, with PlayStation 4, Xbox One, and Nintendo Switch absent from the expansion’s target platforms.
That changes the emotional register of the announcement. For some players, Songs of the Past is a surprise victory lap for one of the most respected RPGs of the last generation. For others, it reads like a retroactive rewrite of what they thought they owned: a game that ran on Windows 10 yesterday may no longer be officially supported tomorrow.
CDPR’s clarification matters. The studio has said the change does not necessarily mean The Witcher 3 will refuse to launch on Windows 10. It means the developer will no longer test or support that configuration going forward. In consumer language, that distinction sounds slippery; in engineering language, it is the whole point.
Unsupported Is Not The Same As Broken, But It Is A Warning
PC gamers tend to hear “minimum requirements” as a gate. Either the game runs or it does not. But support matrices are usually more bureaucratic than binary, especially for long-lived titles with multiple render paths, storefront versions, mods, and legacy save files.When a developer says Windows 10 is no longer supported, it is not necessarily adding a hard operating-system check to the executable. It is saying QA time will not be spent reproducing bugs on that OS, driver regressions on that OS will not become launch blockers, and future patches will be judged against the supported environment. If Windows 10 users discover a crash, shader issue, input bug, or performance cliff, the answer may be sympathy rather than a fix.
That is cold comfort to players who have deliberately stayed on Windows 10. Many did so because Windows 11’s hardware requirements excluded otherwise capable PCs. Others stayed because they disliked Windows 11’s interface changes, telemetry posture, account prompts, Start menu design, or perceived performance overhead. For that audience, “unsupported” sounds less like a technical distinction and more like a corporate shrug.
Still, the practical meaning is narrower than the online argument suggests. Existing copies do not evaporate. CDPR says players will be able to revert to the current version if later updates cause problems on Windows 10. That rollback option is important, because it frames the move less as confiscation and more as a fork: the old game remains available, but the forward branch is being built for the current platform stack.
Windows 10’s End Of Support Is Now Everyone Else’s Excuse
Microsoft ended mainstream Windows 10 support on October 14, 2025. That date has been on calendars for years, but its real consequences were always going to arrive unevenly. Operating systems do not die in a flash; they lose oxygen as vendors, drivers, storefronts, anti-cheat providers, engines, and studios stop treating them as part of the normal test surface.That is what makes CDPR’s move notable. It is not just about The Witcher 3. It shows how Windows 10’s end of support becomes a permission structure for the rest of the industry. Once Microsoft stops providing free security updates and normal support for an OS, every software vendor has a ready-made explanation for dropping it too.
Nvidia’s support plan adds another layer. The company has said it will continue full Windows 10 Game Ready and Studio Driver support only through October 2026, then shift to quarterly security updates for several more years. That schedule does not mean Windows 10 gaming suddenly ends in 2026, but it does mean the platform becomes progressively less attractive for developers trying to ship and support new PC releases in 2027 and beyond.
The timing of Songs of the Past is therefore not incidental. A 2027 expansion would arrive after Microsoft’s Windows 10 end-of-support date and after Nvidia’s full driver cadence for Windows 10 has ended. CDPR can argue, plausibly, that supporting Windows 10 at that point means testing against an operating system and driver ecosystem that the wider industry has already moved into maintenance mode.
The SSD Requirement May Matter More Than The Windows 11 Logo
Windows 11 will dominate the argument because operating systems carry identity politics in the PC world. But the SSD requirement may be the more revealing technical line. It says CDPR is no longer designing the updated game around the lowest common denominator of last-generation storage.That matters because modern open-world games increasingly assume fast random access, aggressive streaming, and reduced tolerance for long asset-loading stalls. Even when an HDD can technically run a game, the cost shows up in traversal stutter, slow texture pop-in, longer loading screens, and more conservative world streaming. Developers can support mechanical drives, but doing so often means building around the slowest storage path.
For The Witcher 3, this is especially symbolic. The original game was a triumph of scale on 2015 hardware, and it shipped into an era when HDDs were still common in gaming PCs and consoles. The next-gen update already pulled the game toward modern rendering expectations with ray tracing options and DirectX 12 support, even if that update also exposed the complexity of dragging an old engine into a newer rendering world.
By making SSD storage a minimum, CDPR is saying the 2027 branch of The Witcher 3 belongs to the PS5, Xbox Series X|S, and contemporary PC design assumptions. It is not merely a DLC pack taped onto a museum piece. It is an attempt to keep an old game alive by letting go of some of the hardware that made its original reach possible.
The DirectX 12 Shift Reopens An Old Wound
The move to DirectX 12 is the other part of the announcement that deserves scrutiny. DirectX 12 is not new, and Windows 10 itself supports it. But for The Witcher 3, DX12 has been a fraught subject because the game’s next-gen update introduced modern rendering features through a path that has not always pleased performance-sensitive players.The DX11 version of The Witcher 3 has long been prized for its relative smoothness and broad compatibility. The DX12 path enabled newer effects and features, but it also became associated with higher CPU overhead, stutter complaints, and uneven performance depending on hardware and settings. That history makes any DX12-only framing feel less like inevitable modernization and more like a risky bet on a renderer that has not earned universal trust.
There is a broader industry pattern here. DirectX 12 gives developers more explicit control over GPU work, but that control comes with complexity. Games that use it well can scale beautifully; games that use it awkwardly can leave players wondering why a nominally newer API performs worse than the old one.
CDPR will need to show, not merely assert, that the 2027 update is technically mature. If Songs of the Past arrives with improved asset streaming, stable frame pacing, and sensible shader handling, the new baseline will look justified. If it ships with the same old DX12 rough edges, the Windows 11 requirement will become an easy villain for frustrations that actually belong to the rendering stack.
The Backlash Is About Trust, Not Just Compatibility
The angry posts practically write themselves. Players who bought The Witcher 3 during the Windows 10 era feel that a game they already own is being reclassified around an operating system they did not ask for. The fact that the new content is arriving unusually late only sharpens the resentment.That reaction is not irrational. PC gaming has always been built on the promise of flexibility. A console generation ends because the box stops receiving games; a PC, in theory, evolves piece by piece. When a software requirement cuts across that model, especially with an operating system as contested as Windows 11, it feels like the console logic has invaded the desktop.
But the other side of the argument is not trivial either. Supporting old platforms is not free. Every additional OS, GPU driver branch, storage class, and API path expands the matrix of things that can fail. For a studio returning to an 11-year-old game while also working on future Witcher and Cyberpunk projects, narrowing that matrix may be the difference between shipping a polished expansion and spending months chasing bugs on configurations the platform owner itself has stopped prioritizing.
The harder truth is that compatibility is a product decision disguised as a technical one. CDPR is choosing which players it can afford to disappoint. Windows 10 loyalists are loud, numerous, and often technically savvy. But by 2027, the studio appears to believe they are not the baseline around which a new premium expansion should be built.
Microsoft Wins Even When It Is Not In The Room
One reason this story has detonated so quickly is that Windows 11 is not just another requirement. It is the operating system many users feel Microsoft has been trying too hard to force on them. TPM requirements, CPU eligibility lists, Microsoft account pressure, Copilot integration, advertising-like prompts, and UI changes have made Windows 11 a proxy fight over who controls the PC.That is why a game requirement can become a culture war. CDPR can say, accurately, that it is responding to security updates, platform support, and driver maintenance. Players can still hear, emotionally, that Microsoft’s upgrade campaign has found another messenger.
Microsoft benefits from that dynamic without needing to cut a check or twist an arm. Once major games, tools, and drivers normalize Windows 11 as the supported baseline, the upgrade pressure becomes decentralized. The nudge no longer comes only from Windows Update. It comes from Steam pages, launcher warnings, system requirements, anti-cheat notices, GPU driver notes, and support tickets.
That is the quiet power of ecosystem control. Microsoft does not need every user to love Windows 11. It needs the cost of staying behind to rise slowly enough that the decision feels inevitable. The Witcher 3 joining that procession is symbolically potent because it is not a disposable live-service title; it is a beloved single-player RPG that many players expected to remain comfortably anchored in the Windows 10 era.
The Preservation Problem Is Getting Harder To Ignore
There is also a preservation angle that the industry still handles poorly. When a single-player game receives major updates years after release, the line between preservation and replacement becomes blurry. The version people remember can be overwritten by the version the storefront now serves.CDPR’s rollback promise is therefore more than a customer-service gesture. It is a recognition that a legacy branch has value. If the current version remains accessible for players on Windows 10 or older hardware, the studio avoids the worst version of this story: a future update that turns a working library item into an unsupported experiment.
PC gaming has always relied on a messy combination of official support, community fixes, mods, archived installers, and sheer stubbornness. That culture is one of its strengths. But it also means companies can underestimate how personally players take changes to old games. A console player expects the platform holder to define the lifecycle. A PC player expects to negotiate with time.
The danger for CDPR is not that every Windows 10 user will be unable to play. The danger is that the company’s stewardship of The Witcher 3 becomes entangled with a larger anxiety: that even single-player games are becoming moving targets, subject to platform policy shifts long after purchase. The rollback path helps, but it will need to be clear, durable, and easy to find.
Enterprise IT Will Recognize The Pattern Immediately
For sysadmins, none of this is surprising. The phrase “unsupported but may still work” is the wallpaper of enterprise life. Old operating systems, legacy applications, and specialized hardware often limp along for years after official support ends, but every month adds risk and reduces the number of vendors willing to help.The consumer gaming version is messier because the emotional contract is different. A corporate IT department can assign risk, budget migrations, and isolate legacy systems. A player with an older but functional PC sees a favorite game moving beyond reach and reasonably asks why a story expansion needs an operating-system migration.
Still, the underlying logic is familiar. Unsupported platforms become exceptions. Exceptions require documentation, testing, escalation paths, and often bespoke troubleshooting. Eventually, someone decides the exception is too expensive to keep.
That is the story Windows 10 users are now living through in miniature. The OS will continue to boot. Many games will continue to run. Security updates may be available through extended programs for some users and organizations. But the center of gravity has moved, and each new support matrix will make that clearer.
This Is The 2027 PC Gaming Baseline Taking Shape
The most important part of the Songs of the Past announcement may be what it implies about the next wave of PC releases. Windows 11, SSD storage, DirectX 12, and current-generation consoles are no longer premium targets. They are becoming the default assumption for developers shipping new content in 2027.That shift has been slower than many expected. Cross-generation development lasted deep into the PS5 and Xbox Series X|S cycle, partly because the install base for older consoles was enormous and partly because PC developers still had to account for wildly varied hardware. But the long tail is finally being cut.
The irony is that The Witcher 3 is an old game helping draw a new line. That makes the change feel harsher, because nobody expects a 2015 title to be the thing that tells a 2018-era PC it is aging out. Yet that is exactly why the story matters. If even a legacy RPG expansion is now targeting Windows 11 and SSDs, the industry’s patience for older baselines is clearly thinning.
This does not mean every PC gamer needs to upgrade today. It does mean the grace period is ending. By the time Songs of the Past launches, Windows 10 will not merely be old; it will be outside the normal support assumptions of Microsoft, major hardware vendors, and an increasing number of game developers.
The Real Test Is Whether CDPR Makes The Trade Worth It
There is a fair version of CDPR’s argument: a late-life expansion deserves a modern foundation if that foundation produces better results. Faster storage can support denser environments and smoother streaming. A narrower OS and driver matrix can reduce bugs. A current-generation-only target can free designers from last-gen constraints.But there is also a fair version of the player complaint: if the visible result is just a Windows 11 label, a DX12 mandate, and no dramatic improvement in experience, the trade will feel punitive. Players are more willing to accept raised requirements when they can see the benefit. They are less forgiving when the benefit is mostly internal to development workflow.
That puts pressure on the eventual reveal. CDPR cannot rely on nostalgia alone. It will need to show why Songs of the Past needs this new baseline, whether through scale, fidelity, world complexity, animation, loading behavior, or simply an unusually polished technical release.
The studio has earned goodwill through The Witcher 3, spent some of it during the troubled launch of Cyberpunk 2077, and rebuilt much of it through years of fixes and Phantom Liberty. This expansion arrives inside that complicated trust ledger. Fans will forgive modernization if it feels like craft. They will resent it if it feels like housekeeping.
The Old Continent Now Has A New System Requirement
The practical advice is less dramatic than the discourse. Windows 10 players do not need to panic about their existing installation today, but they should understand what the support change means before the 2027 update lands. The safest path for anyone who wants the new expansion will be a Windows 11-capable PC with an SSD and hardware suited to the updated requirements.The concrete picture is now fairly clear:
- Songs of the Past is planned for 2027 on PC, PlayStation 5, and Xbox Series X|S, with older console platforms left behind.
- CD Projekt Red is moving the supported PC baseline for The Witcher 3 to Windows 11, DirectX 12, and SSD storage.
- Windows 10 may still run the game in practice, but CDPR is saying it will not test or guarantee that configuration.
- Microsoft ended standard Windows 10 support on October 14, 2025, making vendor support drop-offs increasingly likely.
- Nvidia’s full Windows 10 Game Ready and Studio Driver support runs only through October 2026 before shifting to a more limited security-update cadence.
- CDPR’s rollback option will be important for players who want to preserve the current Windows 10-friendly branch.
The larger lesson is that Windows 10’s end was never going to be defined by a single Microsoft deadline; it was always going to arrive through accumulated decisions like this one, where a developer, a driver vendor, or a storefront quietly narrows the future. The Witcher 3: Songs of the Past may be sold as a return to Geralt’s world, but on PC it is also a marker on the road away from the Windows 10 decade. By 2027, the question for many players will no longer be whether Windows 11 is better. It will be whether staying behind is still worth the increasing number of doors that no longer open.
References
- Primary source: GameSpot
Published: Wed, 27 May 2026 19:37:11 GMT
The Witcher 3 Is Dropping Windows 10 Support For Its New DLC, And Fans Aren't Happy
The Witcher 3: Wild Hunt is getting a third story expansion in 2027, more than 12 years after the game’s original release. 2015 was a long, long time ago, and gaming hardware has drastically changed since– so much so that CD Projekt Red is updating the recommended specifications for The Witcher...
www.gamespot.com
- Related coverage: pcgamesn.com
It's official, The Witcher 3 is getting new DLC, and it's a full-sized Geralt story
New The Witcher 3 DLC Songs of the Past is a "full-fledged expansion" featuring Geralt of Rivia, and it's set to lay the table for the sequel.
www.pcgamesn.com
- Related coverage: tweakers.net
The Witcher 3 krijgt twaalf jaar na release nieuwe dlc: Songs of the Past
CD Projekt RED brengt in 2027 een nieuwe dlc uit voor The Witcher 3: Wild Hunt. Daarmee krijgt de game twaalf jaar na release ineens nieuwe content. De dlc komt alleen beschikbaar voor de pc-, PS5- en XBOX Series X- en S-versies van de game.tweakers.net
- Related coverage: cdprojekt.com
The Witcher 3: Wild Hunt - Songs of the Past Announced - CD PROJEKT
CD PROJEKT RED today announced that a third expansion to The Witcher 3: Wild Hunt, one of the most critically acclaimed and best-selling role-playing games of all time, is coming next year. Songs of the
www.cdprojekt.com
- Related coverage: techspot.com
- Related coverage: gagadget.com
The Witcher 3's 2027 DLC requires Windows 11 and an SSD — no exceptions
Songs of the Past drops HDD and Windows 10 support entirely, forcing hardware upgrades for players on older PCs — and no graphics overhaul is even promised.gagadget.com
- Related coverage: gameinformer.com
The Witcher 3: Songs Of The Past Is A New Expansion Starring Geralt And It Launches Next Year
It's being co-developed with Fools Theory, which is also developing a remake of the first Witcher game.
gameinformer.com
- Related coverage: pcgamer.com
- Related coverage: windowsforum.com
The Witcher 3 Songs of the Past (2027): PC Windows 11 SSD and DX12 Requirements
CD Projekt Red announced on May 27, 2026, that The Witcher 3: Wild Hunt will receive a third story expansion, Songs of the Past, in 2027 for PC, PlayStation 5, and Xbox Series X|S. The surprise is not merely that Geralt is coming back, but that CDPR is using one of the most durable RPGs of the...
windowsforum.com
- Related coverage: windowscentral.com
CD Projekt Red updates Witcher 3 requirements
CD Projekt Red says evolving hardware capabilities are behind major platform and minimum spec changes for The Witcher 3’s next expansion.
www.windowscentral.com
- Related coverage: as.com
Es oficial: CD Projekt anuncia Songs of the Past, la nueva expansión de The Witcher 3: Wild Hunt
Geralt volverá en 2027 con Songs of the Past, la nueva expansión de The Witcher 3 co-desarrollada por Fool’s Theory.as.com
- Official source: support.microsoft.com
- Official source: learn.microsoft.com
Windows 10 reaching end of support - Microsoft Lifecycle
Announcing Windows 10 reaching end of support.learn.microsoft.com - Official source: microsoft.com
End of support for Windows 10, Windows 8.1, and Windows 7 | Microsoft Windows
Make a smooth transition to Windows 11 from your unsupported operating system with help from Microsoft. Enjoy the benefits of upgrading to a Windows 11 PC.www.microsoft.com
- Related coverage: cuit.columbia.edu
- Related coverage: windowslatest.com
Microsoft gives up, extends Windows 10's support for free if you meet the requirements
Windows 10 support is NOT ending on October 14, 2025, if you're ready to link your Microsoft account and sync Settings to the cloud.
www.windowslatest.com
- Related coverage: techradar.com
- Related coverage: tomshardware.com
Windows 10 support ends today — here's who's affected and what you need to do
Update if you can, upgrade if you can't, or at least get the extended support license.www.tomshardware.com
- Related coverage: atomicdata.com
- Related coverage: causeofamerica.org
- Related coverage: transparity.com