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Microsoft’s handheld push has taken a new turn: the Xbox-style, full‑screen “Xbox Mode” that will ship as the default experience on the ROG Xbox Ally family is already appearing on other Windows 11 handhelds — in community builds and hacks — ahead of the Ally’s retail launch, forcing a rapid reappraisal of how Windows can behave as a console-first platform. (news.xbox.com)

Hands hold a handheld gaming device showing the Xbox Game Pass library with futuristic holographic UI.Background​

Windows has long tried to be everything to everyone: desktop productivity, creative workstations, and a capable gaming platform. That flexibility comes at a cost on small, thermally constrained handhelds where background services, the full Explorer shell, and legacy UI elements can bleed away battery and performance. Over the past year Microsoft has been quietly rebuilding the Xbox PC app, Game Bar, and system hooks to present a controller‑first, console‑like surface that can become the default boot experience on Windows handhelds. The ROG Xbox Ally and ROG Xbox Ally X are the first mainstream devices shipping with that layer preinstalled, and Microsoft is pairing the hardware move with a Handheld Compatibility Program to help games work well on pocketable Windows devices. (press.asus.com)
The formal launch calendar is concrete: ASUS and Xbox say the ROG Xbox Ally family will arrive in stores on October 16, 2025, and will ship with Windows 11 Home together with the Xbox full‑screen experience active out of the box. The partner materials emphasize reduced background activity, a controller‑forward Game Bar mapped to a dedicated Xbox button, and a library aggregator that lists Game Pass and installed PC storefront titles in one place. (news.xbox.com)

What “Xbox Mode” actually is​

A full‑screen Xbox app that becomes a shell​

The “Xbox Mode” observed on Ally hardware is not a new kernel or a fork of Windows — it is a controller-first, full‑screen shell built on the Xbox PC app and Game Bar, plus a set of system‑level optimizations that change what Windows loads at boot. In practice that means the device can boot directly into a tiled, console‑style home screen with large, game‑first tiles and a minimized desktop presence. It looks and behaves like a console UI while leaving Windows itself intact underneath. (xbox.com)

Resource trimming vs. magic​

The key performance claims are pragmatic rather than miraculous. Microsoft’s handheld UI avoids loading Explorer‑centric ornamentation (desktop wallpaper, certain Start/Taskbar subsystems) and defers or disables many startup apps and background services when the device boots into Xbox Mode. Those changes, combined with a controller‑friendly input stack and Game Bar overlays for quick task switching, are intended to free memory and lower idle power for better battery life and sustained frame rates. Early figures used by Microsoft and OEMs suggest up to roughly 2 GB of RAM can be reclaimed and idle power consumption can fall markedly on some hardware, but the gains depend heavily on what would have otherwise been running on a given machine. Treat the “up to 2 GB” figure as an estimate, not a guarantee. (windowscentral.com)

UX improvements for controllers​

Beyond performance, Xbox Mode adds practical controller‑first features that matter on a handheld: an on‑screen controller keyboard, controller‑driven login and PIN entry, a redesigned task switcher invoked by the Xbox button, and Game Bar widgets optimized for small screens. These are the elements that make Windows usable without a keyboard and mouse and are core to the console‑like illusion. (windowscentral.com)

ROG Xbox Ally: hardware and program context​

The devices (official specs)​

ASUS’ ROG Xbox Ally and ROG Xbox Ally X sit on opposite ends of a single product strategy: a more efficient, mainstream model and a high‑performance flagship. The Ally uses an AMD Ryzen Z2 A processor, 16 GB LPDDR5X memory, a 512 GB M.2 SSD and a 60 Wh battery; the Ally X pairs a new AMD Ryzen AI Z2 Extreme APU with 24 GB LPDDR5X, a 1 TB SSD and an 80 Wh battery plus an integrated NPU. Both use a 7‑inch 1080p, 120 Hz IPS display with VRR. ASUS and Xbox position these as Windows handhelds that will boot directly into the Xbox full‑screen home unless the user elects otherwise. (press.asus.com)

Handheld Compatibility Program​

Microsoft’s Handheld Compatibility Program will tag titles in the Xbox app as “Handheld Optimized” or “Mostly Compatible” and will expose a Windows Performance Fit indicator telling players whether a game should “play great,” “should play well,” or may need adjustments. The program includes testing and developer guidance to ensure text legibility, controller default mappings, iconography, and resolution/scaling are appropriate for small screens. It’s a necessary recognition that many PC titles are designed around keyboard and high resolutions, so metadata and developer support will be critical to the handheld experience. (news.xbox.com)

AI and shader improvements​

The Ally X’s NPU enables upcoming features such as Automatic Super Resolution (Auto SR) and an “advanced shader delivery” pipeline that can preload or stream shaders during downloads to reduce first‑run hitching and speed game launches. These are platform features that will depend on developer adoption and backend support. (news.xbox.com)

“Xbox Mode” is already being unlocked on other handhelds — what that means​

Community ports and early experiments​

Enthusiast outlets and hack reports have shown that the new Xbox full‑screen mode can be coaxed into running on non‑Ally Windows handhelds, including prior ROG Ally hardware, through community work — typically by enabling hidden settings discovered in Insider builds or by using configuration/registry tweaks and modified boot behavior. Windows Central and independent testers documented experiments where the Xbox UI is run in full‑screen on older handhelds, and users saw the expected controller‑first input and some of the startup optimizations. (windowscentral.com)

Why this is unsurprising — Windows is open​

Microsoft and OEMs intentionally designed Xbox Mode as a layer on top of Windows 11, not as a separate locked OS. That decision makes it far more likely that the mode’s components can be installed or enabled on other Windows machines. The upside: broader availability, faster feedback, and community testing. The downside: fragmentation, inconsistent behavior across hardware, and the risk of unofficial procedures creating unstable or insecure configurations. (windowsforum.com)

What’s verified and what’s still murky​

  • Verified: the Xbox full‑screen launcher and Game Bar improvements are real and shipping on Ally devices; Microsoft and ASUS documented the launch date and program. (news.xbox.com)
  • Verified: community testers have shown the UI running on older devices and demonstrated some performance gains when startup apps are suppressed. (windowscentral.com)
  • Unverified / cautionary: any single‑click “unlock” that guarantees Ally‑level power savings on third‑party hardware is improbable — memory and power wins depend on background workloads, drivers, and thermal headroom. Claims that the mode magically makes any handheld match Ally performance should be treated skeptically.

Technical deep dive: what the optimizations actually do​

Processes and services: the low hanging fruit​

The most consistent improvements come from simply not loading the usual complement of startup apps and some background services at boot. On a typical Windows install that can include sync clients, cloud agents, game launchers, and telemetry services. By disabling those in Xbox Mode, the system reduces idle memory use and background CPU activity. Early hands‑on testing confirms this is one of the principal mechanisms behind the advertised RAM and battery gains. (windowscentral.com)

Explorer and shell trimming​

Xbox Mode defers or avoids loading certain Explorer and shell components (taskbar extras, desktop compositor elements, and some shell extensions). Because those parts of Windows are optimized for a multi‑app, desktop experience — with search indexers, live tiles and notifications — skipping them in a single‑purpose gaming posture is a rational choice for conserving RAM and battery. This is the design decision that allows Microsoft to simulate a console environment atop a full Windows installation. (windowsforum.com)

Shader preloading and NPU features​

Advanced shader delivery is an Xbox‑level optimization that can reduce CPU/GPU stalls on first launch and cut battery‑costly recompiles. Meanwhile, the Ally X’s NPU will be leveraged for upscaling (Auto SR) and other AI-accelerated graphics enhancements, but those advantages are hardware specific and will not help devices without similar silicon. Developer integration matters here — neither the NPU nor shader streams are automatic across the ecosystem. (press.asus.com)

Game Bar and controller input stack​

A controller‑forward Game Bar overlay — plus controller-aware login and on‑screen text input — makes the experience usable without a keyboard. Microsoft has also tested long‑press behaviors for the Xbox button that map to a handheld task switcher; recent Insider builds show the company is experimenting with controller‑only workflows for broader rollout. (theverge.com)

The ecosystem and developer implications​

Why developers should care​

Handhelds create distinct UX and performance constraints: font legibility at small sizes, default controller mappings, text input for chat and sign‑in, and consistent frame‑time behavior for sustained sessions. The Handheld Compatibility Program gives developers clear signals and concrete targets so their titles work well on small screens without per‑user tinkering. This reduces friction for players and shortens support tickets for developers. (news.xbox.com)

Storefront and discovery​

The unified Xbox library that aggregates Steam, Epic, GOG and other installed stores in the Xbox app is meaningful: it makes Game Pass and installed PC titles discoverable from the same launcher, which could shift user behaviour on handhelds away from multiple launchers. That consolidation increases Xbox app relevance on Windows handhelds and makes the platform experience more consistent for non‑Steam players. (xbox.com)

Potential win for cloud and streaming​

Handhelds are a natural fit for cloud gaming and Remote Play. Xbox Mode’s quick access to cloud titles and a unified library could accelerate cloud adoption, but that depends on network availability and pricing in each market. Local performance optimizations help for native titles, while cloud reduces the need for high‑end silicon in some scenarios. The two approaches are complementary. (news.xbox.com)

Risks, limits, and unanswered questions​

Fragmentation and support complexity​

Microsoft’s decision to layer Xbox Mode on top of Windows means the experience will vary widely by OEM, driver maturity, and the particular combination of installed apps. If end users enable Xbox Mode on unsupported hardware via community methods, they may hit driver bugs, stability issues, or incompatibilities that are hard to troubleshoot. Expect OEMs and Microsoft to limit official support to certified hardware first, then widen availability after compatibility testing. (windowsforum.com)

Security and privacy implications​

Any unofficial unlocking method that modifies system settings, registry entries, or boot behavior introduces risk. Community experiments can be valuable for testing, but they can also alter telemetry, update behavior, or third‑party DRM. Users who try unsupported hacks should understand the potential for breakage and the difficulty of rollback if a modification affects system recovery or Windows Update.

Marketing vs. reality​

Memory and power savings are conditional. If a handheld is already heavily trimmed and curated by the user, the incremental benefit from Xbox Mode will be small. Some press coverage has quoted optimistic battery and RAM figures; those should be understood as best‑case scenarios observed on specific devices and under specific workloads. Expect real‑world results to vary. (windowscentral.com)

Update policy and longevity​

How Microsoft will roll Xbox Mode out across the broader Windows handheld ecosystem — and whether features will be gated to certain devices for time‑limited exclusivity — remains a potential flashpoint. Delayed rollouts or OEM‑specific features could create fragmentation among handheld owners and complicate developer testing. Microsoft’s messaging suggests a staged expansion to other devices after Ally’s launch, but exact timelines are fluid. (en.wikipedia.org)

Practical guidance for enthusiasts and buyers​

  • If you plan to buy a handheld and want the out‑of‑box Xbox Mode experience, wait for the official Ally hardware or a certified OEM device — that guarantees tested drivers, official support, and the full suite of optimizations. (press.asus.com)
  • If you already own a Windows handheld and enjoy tinkering, community ports offer a preview of Xbox Mode. Use caution: avoid making unsupported changes on mission‑critical machines, and document any changes you apply to allow rollback.
  • Developers should test at multiple performance tiers and validate UI at small sizes; take the Handheld Compatibility badges seriously and use the supplied developer resources to ensure your title appears as expected. (developer.microsoft.com)
  • Expect variability: battery life, thermal headroom and driver maturity will determine whether Xbox Mode materially improves your experience or simply makes the UI more convenient. (windowscentral.com)

What to watch next​

  • Official rollout cadence: Microsoft’s public roadmap for bringing Xbox Mode to non‑Ally Windows handhelds, and whether any features remain Ally‑exclusive for a time. (en.wikipedia.org)
  • Developer uptake: how many studios submit titles to the Handheld Compatibility Program and whether shader delivery and Auto SR see rapid adoption. (news.xbox.com)
  • Community feedback: stability and performance reports from users trying the mode on older hardware, which will reveal how robust the optimizations are outside of certified devices.

Conclusion​

Microsoft’s Xbox Mode represents a pragmatic, Windows‑centric answer to the handheld gaming era: not a separate console OS, but a lean, controller‑first layer that makes Windows behave more like a handheld console when it needs to. The ROG Xbox Ally family will be the first phones—or rather, handhelds—to ship with that mode preinstalled on October 16, 2025, backed by a compatibility program and hardware features designed around the new UX. (news.xbox.com)
The fact that community testers have already unlocked or ported the mode to other handhelds is an inevitable consequence of building on Windows, and it accelerates discovery of both benefits and pitfalls. The real test will be how well Microsoft, ASUS, and developers work together to make handheld‑targeted titles and platform services deliver consistent, reliable experiences across varied hardware. For consumers, the headline is promising: a console‑like handheld experience on Windows is here in spirit, but the full, predictable reality will depend on certified hardware, driver maturity, and responsible rollout by platform and OEM partners. (windowscentral.com)

Source: VideoCardz.com Xbox Mode unlocked on Windows 11 handhelds ahead of ROG Xbox Ally launch - VideoCardz.com
 

Microsoft’s new handheld-focused Xbox Mode — the full-screen, controller-first Xbox experience layered on Windows 11 — is already being run on a wide range of in-market Windows handhelds, and community ports plus an Insider-channel push mean owners of existing devices can try the experience now rather than wait for the new ROG Xbox Ally family to arrive in stores. (news.xbox.com)

Person holds a handheld game console with Xbox and store icons; monitor in background shows charts.Background / Overview​

Microsoft and ASUS unveiled a coordinated push this year to make Windows handhelds behave more like consoles while retaining the openness of the PC ecosystem. That strategy centers on three linked pieces: a new Xbox full‑screen experience (commonly called Xbox Mode or Handheld Mode), tighter Game Bar and controller integration, and a Handheld Compatibility Program to classify and optimize games for small screens and controller-first play. The new ROG Xbox Ally and ROG Xbox Ally X are the first devices to ship with that experience preinstalled and are scheduled to reach retail on October 16, 2025. (news.xbox.com)
At its core, Xbox Mode is not a fork of Windows. It’s a full‑screen shell—implemented through the Xbox PC app, Game Bar improvements, and a set of system hooks—that can be presented as the primary user interface when Windows detects a controller‑first or handheld posture. The shell hides many desktop decorations and defers or suspends a number of Explorer‑centric services to conserve RAM and battery, while still leaving Windows intact underneath for full access to Steam, Epic, Battle.net, and other storefronts. (xbox.com)

What the recent headlines mean: “Any Windows handheld can be an Ally”​

Two developments drove the recent wave of headlines and forum activity: first, Microsoft’s Insider builds for Windows 11 (notably the 25H2 channel) exposed the compact/handheld view and updated Xbox components; second, enthusiasts and modders discovered ways to enable that full‑screen Xbox shell on existing handhelds by toggling the new flags and applying configuration tweaks. The result is an ability to run a near‑console UX on many current Windows handhelds — with important caveats. (techeblog.com)
Key claims that shaped the coverage:
  • The Xbox app now aggregates and launches games across storefronts, making the full‑screen launcher a real single hub for handheld gaming. (windowscentral.com)
  • Resource trimming in Xbox Mode can reclaim roughly up to 2 GB of memory on some devices by avoiding loading the full Explorer shell and suppressing background startup apps; that figure is an estimate from early briefings and hands‑on tests. (windowscentral.com)
  • Enthusiasts can enable the experience today by running Windows Insider or Release Preview builds and applying configuration/registry changes, but those methods carry risk and bypass OEM-validated images and integrations. (techeblog.com)

How Xbox Mode works — the technical view​

The shell, the Game Bar, and the Xbox PC app​

Xbox Mode is a layered design: the Xbox PC app functions as the full‑screen launcher and library, while Game Bar becomes a richer overlay with performance controls, widgets, and a controller-driven quick switcher. A physical Xbox button (on Ally hardware) is mapped to open Game Bar or act as a task switcher, and Windows’ input stack is updated to support controller-first login flows and on‑screen controller keyboards. The UX is intentionally console‑like: big tiles, artwork‑forward presentation, and thumb-friendly navigation. (news.xbox.com)

Resource trimming and the “runtime budget”​

Rather than introducing new kernel primitives, Microsoft reduces desktop overhead by deferring or avoiding Explorer and certain startup/background services when the system is presented in the Xbox full‑screen posture. Practical gains observed by reviewers and OEM briefings typically come from:
  • Suppressing desktop wallpaper and shell ornaments.
  • Disabling or deferring many startup apps and background processes.
  • Leaner startup of the user session when the shell is engaged.
Those adjustments are presented as engineering tradeoffs rather than miracles: early tests on tuned hardware showed meaningful RAM savings (commonly cited as “up to ~2 GB”) and battery improvements in some scenarios, but actual results vary with installed software, drivers, and OEM power profiles. (windowscentral.com)

The “switch penalty”​

A recurring limitation in hands‑on reports: once a user launches the full desktop (for installs, configuration or accessing third‑party launchers), returning to the trimmed Xbox Mode does not always immediately restore the memory and background‑process savings. In many early builds, a full reboot is required to reclaim the trimmed state. That “restart tax” is a friction point for portable use and is explicitly flagged as an area Microsoft intends to refine.

What community ports deliver — and what they don’t​

What modders are doing​

Because Xbox Mode is implemented as a layer on Windows rather than a forked OS, community developers have been able to:
  • Enable hidden and gated components exposed in Insider builds.
  • Configure the Xbox app as the default shell at boot via registry or script changes.
  • Bundle the necessary Game Bar and compact Xbox app bits into installable packages so non‑Ally devices show the same full‑screen surface.
Those efforts prove the model’s portability and let users try the UI on older ROG Ally models, Lenovo Legion Go units, AYANEO machines, and other Windows handhelds. But community ports often lack OEM integrations (battery profiles, Armory Crate-like management, dedicated Xbox button firmware hooks) and consequently give a partial — not identical — experience to retail Ally hardware.

Missing integrations that matter​

  • Hardware button mapping: Many in-market handhelds do not include a hardware Xbox Nexus button, so users must swipe, reassign buttons, or rely on touch to open the Game Bar, which reduces the immediacy of the handheld UX that Ally intends.
  • OEM power/thermal profiles: ASUS’ Armory Crate and similar vendor tools will integrate battery, thermal and performance profiles on Ally hardware; community ports typically can’t recreate those deeper firmware ties. (press.asus.com)
  • Advanced features (Auto SR, shader preloading): Some features — notably NPU‑accelerated Automatic Super Resolution and advanced shader delivery on the Ally X — depend on specific hardware and platform support. Those will not be available in full on older devices that lack the requisite silicon or OEM backends. (press.asus.com)

Practical performance: where the wins actually come from​

Hands‑on reviews and community tests consistently show the largest, most repeatable gains are not from a single magical optimization but from eliminating startup apps and heavyweight background services. In plain terms:
  • Disabling autostarting apps (Discord, updaters, overlay services) produces immediate gains whether or not Xbox Mode is used.
  • Xbox Mode’s shell-level trimming bundles that cleanup with controller-first UX for convenience, making it easier to achieve a console‑like runtime without manual housekeeping.
Measured outcomes vary: some reviewers saw roughly an extra hour of battery life and more stable frame rates under sustained loads on tuned devices, while other setups observed modest or negligible differences once a user had manually optimized startup apps on the desktop. Treat the frequently quoted “up to 2 GB” RAM claim as an engineering estimate, not a guaranteed uplift. (windowscentral.com)

Compatibility: which handhelds can realistically run Xbox Mode?​

  • Best candidates: In-market Windows handhelds that already have mature Windows drivers and OEM support (ROG Ally families, Lenovo Legion Go, AYANEO models, OneXPlayer variants). These devices have the firmware and driver maturity that make the shell behave sensibly. (gematsu.com)
  • Possible but fiddly: Steam Deck users who installed Windows 11 can experiment, but mapping, drivers, and ergonomics may complicate matters relative to SteamOS.
  • Unlikely without major tinkering: Very old or heavily customized Windows images, or handhelds with missing driver support for gamepad hardware detection, will struggle to present a clean controller‑first experience.

Risks, tradeoffs, and cautions​

Stability and system health​

Enabling Insider builds or applying registry-level tweaks to force a new shell exposes users to instability. Preview builds can change rapidly, and mismatched drivers or OEM utilities may cause regressions in controller recognition, thermal and battery behavior, or even break boot flows in extreme cases. The community‑enabled methods often bypass OEM validation and can lead to a need for system recovery.

Warranty, support, and updates​

Modifying system components or forcing preview releases can void support expectations from OEMs and may make returns or warranty claims more difficult to execute. Users should assume that manufacturer support channels will prefer validated, stock configurations.

Security and trust​

Community packages and registry scripts can be powerful but also risky. Installing third‑party packages or following unvetted guides exposes users to malware or misconfiguration. Always prefer official updates from Microsoft and OEMs where possible, and keep recovery media handy.

UX compromises​

Even when the shell is successfully ported, the experience is not identical to Ally hardware. Missing hardware buttons, absent OEM performance toggles, and partial feature gaps (Auto SR, advanced shader delivery) mean the ported UX is an approximation — a very useful one for testing and early access, but not a full replacement for a device designed and validated with the software. (press.asus.com)

What to do if you want to try Xbox Mode today (high‑level guidance)​

  • Consider your device: Use a secondary or non‑primary handheld for experimentation; don’t risk your daily driver.
  • Back up: Create a full system image or make a recovery USB before changing Windows channels or applying configuration scripts.
  • Use official channels first: Check whether your OEM has published guidance or an official update; prefer Release Preview over Dev if you must use Insider builds.
  • Avoid blind copy‑paste: Community guides often include registry edits; understand each step before applying it.
  • Test, measure, revert: Record baseline memory use and battery under a controlled workload, then test in Xbox Mode to measure real gains. If you encounter issues, revert to your backup or reinstall a stable Windows image.

Strategic analysis — market implications and ecosystem impact​

Microsoft’s approach is strategically significant because it attempts to reconcile two competing priorities: preserve Windows’ openness (multiple storefronts, modding, install control) while delivering the low‑friction, controller‑first UX that handheld gamers expect from dedicated platforms. By layering Xbox Mode on Windows, Microsoft avoids fragmenting the OS while still offering a console-like flow for small‑screen devices. That is a pragmatic compromise that could accelerate the Windows handheld market if OEMs deliver polished, integrated images. (theverge.com)
This dynamic also fuels a competitive arms race with Valve’s SteamOS. Valve achieved coherence by shipping a Linux-derived stack designed for handhelds; Microsoft’s counter is to bring a familiar Xbox UX into Windows without darkening Windows’ open nature. For users, that choice becomes less ideological and more pragmatic: SteamOS still offers a lean, validated handheld environment, while Windows + Xbox Mode promises broader game compatibility and a familiar PC/console bridge. (theverge.com)

Strengths and potential upside​

  • Openness preserved: Users retain access to Steam, Epic, GOG, and other PC ecosystems while gaining a console‑like launcher. (xbox.com)
  • Meaningful UX improvements: Controller‑first login, on‑screen controller keyboard, and Game Bar refinements materially improve usability on small screens.
  • Real engineering wins: The combined effects of startup-app suppression and shell trimming produce measurable RAM and battery improvements on many devices. Those gains matter most on thermally constrained handhelds. (windowscentral.com)

Weaknesses and long‑term risks​

  • Fragmentation and inconsistency: Experiences will vary by OEM, driver maturity, and the degree of integration manufacturers provide. Early adopters will see uneven results.
  • Temporary instability: Preview builds and community hacks increase the risk of regressions and the “restart tax” problem until Microsoft tightens the transitions between desktop and Xbox Mode.
  • Partial feature parity: Hardware‑dependent features (NPU acceleration, advanced shader delivery, deep OEM battery profiles) won’t be available on older devices or community ports. (press.asus.com)

What to watch next​

  • OEM update rollouts: Will ASUS, Lenovo, MSI and others publish validated images that bring Xbox Mode to in‑market hardware without registry tinkering? Microsoft signaled a phased expansion beyond the new Ally devices; the timeline and device list matter. (news.xbox.com)
  • Software stability: Will the desktop-to-Xbox Mode switching behavior be improved so users don’t require reboots to regain trimmed resources? Fixing that friction is crucial to real-world handheld usability.
  • Developer adoption: How many titles receive Handheld Optimized badges and support for features like advanced shader delivery and Auto SR? Developer participation will determine the actual catalog quality for handheld consumers. (news.xbox.com)

Conclusion​

The arrival of Xbox Mode as an installable, layered full‑screen experience on existing Windows handhelds is an important milestone. It turns a long‑standing complaint about Windows on small devices — the desktop‑first UI and background baggage — into a solvable engineering problem, and it does so while keeping Windows open and flexible for PC gamers. Enthusiasts can try the experience today through Insider builds and community ports, but the simplest, safest path to the full vision remains to buy hardware shipped and validated by OEMs that integrate the software and firmware end‑to‑end.
The short‑term landscape is exciting and messy: partial ports, preview bugs, and tradeoffs. The medium‑term story matters more: if Microsoft and partners deliver polished OEM images, broaden the Handheld Compatibility Program, and fix the desktop switching friction, Xbox Mode could make Windows handhelds genuinely competitive with SteamOS‑first devices — but until then, the best approach is cautious experimentation, careful backups, and patience for official updates. (news.xbox.com)

Source: XboxEra Xbox's 'Handheld Mode' Available to install on any Current Windows Handheld
Source: TechEBlog - Xbox Mode is Set to Transform Your Handheld PC into a Gaming Powerhouse
 

Microsoft and ASUS have accelerated the handheld-PC arms race by shipping the ROG Xbox Ally family with a purpose-built Xbox full‑screen experience layered on Windows 11 — and, crucially, that same console‑like launcher is already being enabled on many existing Windows handhelds via the Windows 11 25H2 Insider builds and community tweaks. (news.xbox.com) (press.asus.com)

Hands hold a handheld console showing a colorful game library with an Xbox icon in a neon showroom.Background​

The ROG Xbox Ally and ROG Xbox Ally X are the first mainstream devices to ship with a controller‑first, full‑screen Xbox home set as the default boot experience. ASUS and Microsoft say both models will be available on store shelves on October 16, 2025, and the partner materials emphasize the new Handheld Compatibility Program, tighter Game Bar integration, and system‑level optimizations intended for small, thermally constrained hardware. (asus.com)
Microsoft’s approach intentionally keeps Windows 11 underneath this surface. The full‑screen launcher is implemented through the Xbox PC app, an enhanced Game Bar, and a set of system hooks that suppress or defer parts of the desktop shell at boot. The result is a UI that feels like a console while preserving the openness of a full Windows PC—Steam, Epic, Battle.net and other storefronts remain installable and usable. (news.xbox.com)

What changed with Windows 11 “25H2” and why it matters​

The 25H2 Insider deliveries​

Windows 11 version 25H2 has been rolled into the Insider channels with new builds and feature flags exposing handheld‑focused components to testers. Those builds — appearing in the Dev/Beta/Release Preview tracks depending on rollout — include the pieces Microsoft needs to present a controller‑first, bootable Xbox home on Windows handhelds. The Windows Insider blog documents the ongoing 25H2 deliveries and the staged rollout model used to surface new features to Insiders. (blogs.windows.com)

Why this is a platform change, not a simple launcher update​

This is not just a fancy launcher skin. Microsoft’s implementation changes what Windows loads at boot on handheld‑targeted devices:
  • The system can defer or disable Explorer‑centric ornamentation (wallpaper, certain Start/Taskbar subsystems).
  • Background services and auto‑start apps can be curtailed when the device boots directly into the Xbox home.
  • Game Bar becomes the primary navigation and system control layer, mapping a hardware Xbox button to console‑style multitasking and quick access. (windowscentral.com)
These changes are designed to reclaim system resources for games and to make the UI usable without a keyboard and mouse — essential on a handheld.

The user story: community ports, Insider builds, and the “leak”​

Within days of ASUS and Xbox announcing the Ally handhelds, enthusiasts discovered that elements of the Xbox full‑screen experience were present in public Insider builds of Windows 11 (notably in the 25H2 wave). Insiders on the Release Preview ring and testers running 25H2 began seeing a Full screen experience option under Settings > Gaming, and detailed Reddit guides showed how to enable the mode on in‑market handhelds. Where the toggle didn’t appear, some users applied registry edits and a small amount of third‑party tooling to unlock the UI. (tomshardware.com)
Industry outlets confirmed the spread: hands‑on reporting and explainers from Tom’s Hardware, T3 and others documented the steps and emphasized the caveats (Insider builds, risk of instability, and the need to be comfortable with rolling back or reinstalling Windows). (tomshardware.com)

Quick summary of why this matters​

  • Existing Windows handheld owners can try a near‑console experience before the Ally hardware ships. (gadgets360.com)
  • Microsoft is treating the full‑screen experience as a platform feature that can be pushed to supported Windows handhelds, not a hardware‑exclusive UI. (news.xbox.com)
  • Community activation accelerates discovery of both benefits and problems ahead of an official rollout to third‑party hardware.

Technical deep dive: how the Xbox full‑screen experience works​

The anatomy of the shell​

  • Core components: Xbox PC app (the home), Game Bar (overlay and system UI), and lightweight system hooks that alter startup behavior. The launcher aggregates Game Pass, installed titles, and cloud streaming entries into one hub. (news.xbox.com)
  • Not a fork: the kernel, drivers, and Windows userland remain Windows 11. The full‑screen experience runs on top of Windows and intentionally hides many desktop artifacts rather than replacing the OS.

Resource savings and performance claims​

Microsoft and partners have said the experience can free memory and lower idle power usage by preventing Explorer and other desktop services from loading. Early practical tests and reporting put potential RAM savings in the neighborhood of up to about 2 GB on some hardware, but that figure is variable and based on what would otherwise be running on a given device. Treat “up to 2 GB” as an estimate, not a guarantee. (windowscentral.com)

UX changes that matter on handhelds​

  • Controller‑first login and PIN entry, on‑screen controller keyboard, and an Xbox button‑driven task switcher.
  • Game Bar evolved into the primary multitasking layer with tailored widgets for small screens and quick system control.
  • The “illusion of no Windows”: it looks like a locked console UI, but users still drop into the full desktop for installs, advanced settings, and tasks that require keyboard/mouse. Once the desktop is loaded it may remain in memory and reduce the benefits until the device is fully rebooted back into the stripped-down mode. (windowscentral.com)

What’s included in the Ally launch and the Handheld Compatibility Program​

ASUS and Xbox have outlined an ecosystem play that extends beyond hardware:
  • Handheld Compatibility Program: Handheld Optimized and Mostly Compatible badges to identify titles that are ready for a controller‑first, small‑screen experience. The program includes a Windows Performance Fit indicator that signals expected performance on specified devices. (asus.com)
  • Advanced Shader Delivery: a mechanism to preload shaders during download so first‑play launch times and battery behavior improve for supported titles. Xbox says this can make some games launch up to 10x faster on first play. (asus.com)
  • Platform features promised for Ally X: hardware NPU enabling Auto SR (automatic super resolution) and AI‑powered highlight reels in the near future. Those features depend on vendor drivers and software integration and will roll out over time. (press.asus.com)

Comparative context: Valve, Steam Deck, and Microsoft’s tradeoffs​

Valve’s Steam Deck demonstrated the value of a tightly integrated OS and verified compatibility program (Deck Verified) for handheld PC gaming. Microsoft’s partial solution — a full‑screen Launcher on top of Windows — is a different design point: it preserves PC openness at the cost of more complexity.
  • Advantages over a closed handheld OS:
  • Full access to existing Windows storefronts, modding, and traditional PC utilities.
  • Easier for developers to support a wide range of titles without stringent porting.
  • Downsides compared with a purpose‑built OS:
  • Greater surface area for driver, firmware, and update problems.
  • Switching back to desktop breaks the “no Windows” illusion and may require reboots to reclaim the same performance profile. (windowscentral.com)
Microsoft’s model is a pragmatic compromise: deliver the console‑like discovery and short‑hop play experience players expect from handhelds while allowing those who want the full PC to access it — with the engineering trade‑offs that follow.

Risks, caveats and unanswered questions​

Stability and support​

Running Insider builds and applying registry tweaks to enable a not‑fully‑supported UI is inherently risky. Insiders may face instability, update regressions, and driver mismatches; OEM‑level tuning and firmware updates will be needed for a smooth mainstream rollout. Community guides are valuable for experimentation, but users should expect edge‑case bugs. (tomshardware.com)

Driver and performance fragmentation​

Handheld vendors ship different drivers, power management stacks, and thermal profiles. The Xbox full‑screen experience can be a unifying UX, but consistent battery life and sustained performance ultimately depend on driver maturity and vendor integration — not just the launcher. Microsoft and OEMs will need to coordinate driver updates and validation to match the “should play great” claims on the Handheld Compatibility Program pages. (asus.com)

Security and privacy considerations​

Adding a system‑level, Xbox‑centric launcher and deeper Game Bar hooks raises questions around telemetry, background networking, and default privacy settings. While Microsoft’s mainstream services already collect telemetry for diagnostics, any new always‑on overlays, cloud features, or AI companions should be treated by power users with scrutiny until controls and opt‑outs are clear. This is a reminder to verify privacy settings and firewall rules after switching modes. (windowscentral.com)

Upgradability and recovery​

Because the feature is surfaced through Insider channels, users who enable it on unsupported hardware should maintain a recovery plan: full system backups, restore media, and knowledge of how to roll back to a stable Windows release. Community workflows vary; some users will be comfortable experimenting, but commercial buyers expecting a retail‑grade experience should wait for firmware‑blessed rollouts. (tomshardware.com)

Practical guidance for enthusiasts (high level and safety‑first)​

  • Join the Windows Insider Program only if you understand the risks and are willing to troubleshoot.
  • Use a spare device or ensure you have full backups and recovery media before experimenting.
  • Prefer official toggles in Settings > Gaming > Full screen experience when they appear; avoid registry edits unless you know exactly what they change.
  • Expect to use the desktop for installs and some settings; plan for reboots if you need to return to a fully stripped‑down Xbox experience.
  • Watch for OEM firmware and driver updates that explicitly add support for the handheld mode — those updates will matter more for long‑term stability than the launcher alone. (t3.com)
Warning: community guides that publish registry keys and third‑party helper tools can accelerate access but also risk bricking or destabilizing your system. Always verify instructions against multiple reputable sources and keep recovery options on hand. (tomshardware.com)

Developer and ecosystem implications​

For game developers​

The Handheld Compatibility Program offers explicit criteria and APIs for validation. Studios that optimize UI scale, input mappings, and text legibility can carry the Handheld Optimized badge, improving discoverability on handhelds. Developers should test not only frame rates but controller navigation, resolution scaling, and shader delivery flows that the platform now exposes. (developer.microsoft.com)

For OEMs and hardware partners​

OEMs must deliver device‑specific firmware, drivers, and thermal management tuned for the handheld experience. Microsoft’s surface‑level changes buy time, but consistent user satisfaction will depend on vendor cooperation. ASUS’ Ally X demonstrates how NPU hardware can unlock new OS‑level AI features, but only with robust driver and platform support. (press.asus.com)

For platform owners and storefronts​

A centralized Xbox app that aggregates multiple storefronts on handhelds simplifies discovery for players and increases the strategic value of Xbox services. Aggregation also raises competitive and antitrust questions in the long run if a single launcher becomes the dominant discovery layer for PC gaming; that’s a broader industry conversation to track. (pcgamer.com)

The consumer calculus: buy now, wait, or experiment?​

  • Buy now (for mainstream buyers): If you want a polished, supported handheld experience with guaranteed compatibility badges, waiting for the retail Ally launch (October 16, 2025) and OEM‑verified updates is the safest route. ASUS and Xbox position the Ally family as fully supported day‑one devices for this new experience. (asus.com)
  • Experiment (for tinkerers): If you own an existing Windows handheld and enjoy tinkering, the Insider channel and community guides let you try the full‑screen experience early — but with the attendant instability, driver mismatches, and the need for recovery planning. (tomshardware.com)
  • Wait for the ecosystem rollout (for mainstream stability): Microsoft says the experience will expand to other in‑market handhelds over time; many users will find the best balance by waiting for certified OEM updates and broader developer support.

Final analysis: a pragmatic platform evolution with important trade‑offs​

The Xbox full‑screen experience on Windows 11 marks a meaningful pivot in how Microsoft intends to compete in handheld gaming: instead of building a closed console OS, the company is retooling Windows to behave like a console when the hardware and context demand it. That design preserves the strengths of the PC ecosystem — multiple stores, modding, and open install options — while delivering a lower‑friction, controller‑first front end for handheld players. (news.xbox.com)
Strengths
  • Preserves openness: Users keep the flexibility of Windows while gaining a console‑like launcher.
  • Rapid rollout potential: Plumbing the feature into Windows makes it easier to push to many OEMs once drivers and firmware align.
  • Developer tooling: The Handheld Compatibility Program gives studios clear incentives and APIs to optimize handheld experiences. (asus.com)
Risks and unknowns
  • Fragmentation and support: Varied drivers, thermal limits, and OEM software could create inconsistent experiences across devices.
  • Stability for early adopters: Insider builds and community unlocks expose users to buggy scenarios requiring technical competence to recover from.
  • Privacy and telemetry questions: Any deep integration and AI features require transparent controls and clear opt‑outs. (tomshardware.com)
This moment is best framed as a staged engineering rollout: Microsoft and ASUS have delivered a functional, attractive vision for handheld Windows gaming, but the real test will be the next 6–12 months as certified hardware, driver maturity, and developer optimizations determine whether the promise translates to a consistent, delightful experience for mainstream players. Early adopters will enjoy a novel console‑like UI on their devices today; cautious buyers will find plenty of reasons to wait for firmware‑blessed, OEM‑supported updates arriving alongside the official Ally launch and subsequent partner rollouts. (news.xbox.com)

Microsoft’s new approach shows an important lesson in platform strategy: you don’t always need a new OS to deliver a new form factor experience — sometimes you need better system hooks, clearer developer signals, and strong OEM collaboration. The ROG Xbox Ally family and the early Insider availability of the full‑screen experience make that strategic direction visible and tangible now — with both the upside and the messy, iterative realities that follow.

Source: XboxEra Xbox Era Headlines for September 18th, 2025
 

Microsoft’s new Xbox Full screen experience for Windows handhelds can already be forced onto existing devices — but early testers warn that getting it running is only the first step; making it stable, usable, and genuinely advantageous is another matter entirely.

A futuristic Xbox Infinite handheld with neon-green accents and a glowing dashboard.Background​

Microsoft and ASUS unveiled a coordinated push this year to make Windows handhelds behave more like dedicated consoles: a controller‑first, full‑screen Xbox shell layered on top of Windows 11, plus a Handheld Compatibility Program to label and optimize games for small screens and thumb navigation. The first hardware to ship with this experience preinstalled is the ROG Xbox Ally family, scheduled to reach retail on October 16, 2025, with other devices expected to receive similar functionality on a staged timeline.
The feature is implemented as a mode — a full‑screen launcher and UX that runs on top of Windows rather than replacing it — and it relies on updated Xbox PC app components, Game Bar improvements, and a set of system hooks that suppress desktop elements and background services while the handheld posture is active. That architecture makes the mode portable to other Windows handhelds in principle, and modders have already used Insider builds and tooling to enable the experience on non‑Ally devices.

What the Full screen experience actually is​

  • It’s a full‑screen Xbox‑centric shell that can be presented as the primary UI on supported handhelds.
  • The shell elevates controller input (including the hardware Xbox button), enlarges tiles and controls for thumb navigation, and aggregates installed titles and store frontends into a single “My apps”‑style hub.
  • Under the hood, Windows still runs; the system simply avoids loading or actively suspends many Explorer‑centric elements and background processes to reclaim memory and reduce idle power. Microsoft and early hands‑on reports estimate the mode can free roughly up to around 2 GB of RAM on some configurations; that figure varies by device, running services, and installed software.
These design goals are pragmatic: preserve Windows openness (Steam, Epic, GOG, Battle.net remain available) while offering a low‑friction, console‑style front end optimized for small screens and controllers. That middle ground explains both the promise and the complexity of what Microsoft and OEM partners are shipping.

How enthusiasts are getting it early​

The Full screen experience is visible in Insider/preview builds of Windows 11 (notably the 25H2 preview channels) and in preview releases of the Xbox PC app. That combination exposes the compact/handheld view and the new Library/My apps layout that the full‑screen shell uses. Where the mode is not presented in Settings by default, hobbyists have enabled it via ViVeTool and registry tweaks (techniques previously used to unlock pre‑release features like Copilot in some regions). That route typically requires:
  • Enrolling in the Xbox Insider/Windows Insider programs or installing a preview/Dev‑channel ISO (25H2) and updating the Xbox PC app.
  • Applying a feature flag toggle (e.g., via ViVeTool) and adding the required registry keys to expose the Full screen experience option.
  • Rebooting and enabling the feature from Gaming settings, then rebooting again to enter the Xbox shell.
These community procedures let enthusiasts preview the mode on a wide variety of in‑market handhelds, but they come with a long list of caveats and risks that are essential to understand before attempting them.

Hands‑on reality: it works — but not necessarily well​

Early adopters report mixed outcomes. On devices built or tuned for the new mode (like the ROG Xbox Ally), the shell demonstrated smooth switching between desktop and handheld UI, intuitive controller navigation, and the expected layout and features in controlled demos. However, when the mode is ported to third‑party handhelds with a different firmware and driver stack, results vary wildly. Common issues reported include:
  • Controls not functioning correctly or being ignored altogether on certain devices.
  • Mode switching failing or becoming stuck, forcing reboots to recover reclaimed resources.
  • Partial or inconsistent integration with third‑party launchers and storefront clients (install flows sometimes fail or require desktop intervention).
  • Stability and usability regressions that stem from driver or firmware mismatches rather than the Xbox shell itself.
A recent community test on a Lenovo Legion Go S, for example, found the Full screen experience option could be enabled after a preview install and the use of ViVeTool and registry edits, but the mode did not accept controller input and would not reliably swap back to desktop — illustrating that the surface level UX can be accessed early, but device‑specific plumbing still matters. That precise pattern — early access, then hardware‑dependent failure modes — is appearing across many hands‑on reports.

Why this approach yields both promise and fragmentation​

Microsoft intentionally designed the Full screen experience as a layer over Windows rather than a forked OS. That choice delivers important benefits:
  • Openness preserved: Users retain access to the full Windows ecosystem of stores, tools, and mods.
  • Familiar developer surface: Studios do not need to target a separate OS; they can opt in to the Handheld Compatibility Program and be surfaced in the Xbox shell.
  • Faster experimentation: Microsoft, OEMs, and hobbyists can iterate quickly on the user experience without building or supporting an entirely new operating system.
But those same design choices create realistic fragmentation and support challenges:
  • The experience depends on firmware, drivers, and OEM integrations to function as intended. A shell cannot fix poor driver handling of gamepads, sleep/awake transitions, or power‑state routing.
  • Because OEMs can ship divergent driver sets and utilities (thermal profiles, vendor UIs), the exact feature set and stability profile will differ between manufacturers and even between SKUs from the same brand.
  • Community ports accelerate discovery of issues but also create a noisy environment where anecdotal reports (good and bad) circulate faster than tested data. That makes it harder for consumers to set reasonable expectations.

Performance and battery implications: cautious optimism​

Trimming the desktop shell and pausing background services should give handhelds more thermal and memory headroom — which is exactly what Microsoft is aiming for. Early lab and hands‑on reports show modest FPS improvements in GPU‑bound titles and clearer memory headroom on constrained systems, with quoted memory savings in the ballpark of ~1–2 GB depending on workload. Those outcomes are device‑dependent: handhelds with limited RAM (12–16 GB) and compact thermal envelopes will see the most practical benefit from reclaiming that memory.
However, several technical realities temper expectations:
  • Reclaimed resources may not be fully recovered after you switch back from desktop to the Xbox shell unless you reboot, so seamless mode switching can temporarily undercut the claimed gains.
  • Sustained performance gains require not just freed RAM but well‑tuned thermal and power drivers; a shell alone cannot materially change a device’s cooling or boost behavior without OEM driver updates.
  • Some games are CPU‑bound or constrained by GPU driver features that remain unchanged by the shell; in those cases the UX benefits matter more than raw frame gains.
In short: the mode improves the UX and can unlock measurable system headroom in many cases, but it is not a silver bullet for performance problems on mismatched hardware.

Security, warranty, and support risks when enabling early​

Hobbyist routes to install the mode (Insider builds, ViVeTool, registry edits, and USB reimages) carry non‑trivial risks:
  • Installing preview ISOs and toggling hidden flags can void OEM support in some warranty cases, or at least complicate official troubleshooting channels.
  • Registry and shell changes can produce system instability, break secure boot or BitLocker expectations, and make rollbacks non‑trivial if the device becomes unbootable.
  • Mode‑switching quirks can expose state management bugs that affect saved games, cloud sync, or credential vaults if something interrupts the expected lifecycle transitions.
Mainstream users should prefer official updates from Microsoft and their OEM rather than community ports. Power users who accept the risks should proceed carefully, keep a tested recovery plan, and document changes for rollback.

How to test responsibly (for advanced users)​

The hobbyist community has distilled a safe-ish path to preview the experience while minimizing catastrophe. These are precautionary steps, not a how‑to for novices:
  • Backup everything: full system image and off‑device backups of user data.
  • Use a secondary device if possible — don’t experiment on your primary, daily driver.
  • Enroll in Xbox Insider and Windows Insider programs if you prefer the supported preview path; otherwise obtain a 25H2 preview ISO only from trustworthy Microsoft channels.
  • Update the Xbox PC app and Game Bar to the preview builds exposed by Insider enrollment.
  • If the Full screen option does not appear, advanced users have used ViVeTool and a single registry key change to surface the feature — treat this as experimental and reversible only with a tested recovery plan.
  • Monitor device behavior: controller mapping, sleep/wake, app installs, thermal response, and battery drain. If the device behaves unpredictably, roll back to a stable image.

Where Microsoft, OEMs, and developers should focus next​

The initial rollout exposes a number of engineering and product priorities that will determine whether the Full screen experience matures into a broadly useful feature or remains a niche experiment:
  • OEM driver alignment: Microsoft should work closely with vendors to ensure driver updates map gamepad inputs, power states, and display/frame timing correctly when the Xbox shell is active.
  • Seamless mode switching: Restoring resources without a full reboot — or making the UX transparent about when a reboot is needed — will be vital.
  • Developer tooling and certification: The Handheld Compatibility Program should provide clear guidance and automated checks so studios can declare support that matches user expectations.
  • Telemetry transparency and privacy controls: As the Xbox shell ties more deeply into Game Bar and Xbox services, Microsoft needs clear controls and documentation for the telemetry and background processes it suspends or retains.
  • Official unlocking path for existing owners: A documented, driver‑bundled update path for in‑market handhelds will reduce fragmentation and reduce risky community hacks.

The competitive angle: SteamOS and the broader handheld ecosystem​

Valve’s SteamOS and its strategy of shipping a lean, Linux‑based console shell for handheld play accelerated expectations around what a handheld experience should feel like. Microsoft’s choice to layer a console‑like shell on Windows preserves PC openness and gives Microsoft and OEMs a way to compete directly with Valve on UX while keeping broader platform flexibility.
That said, Linux‑based alternatives like SteamOS (and other lightweight shells) will continue to have an edge where low‑level performance and consistent platform behavior are tied to a single, vertically integrated OS. The tradeoff is simple: Linux shells can be more efficient and easier to control at the OS level; Windows shells offer breadth of software at the cost of integration complexity. Whether Xbox Full screen experience can narrow that gap will depend on how quickly Microsoft and OEMs ship optimized drivers and firmware for non‑Ally hardware.

Practical advice for buyers and enthusiasts​

  • If you plan to buy a handheld and want the best out‑of‑the‑box Xbox Full screen experience, purchase an Ally (or a certified OEM device) at or after launch. Those units ship with the experience integrated and drivers tuned to match it.
  • If you already own a Windows handheld and are comfortable with risk, the Insider + ViVeTool route will let you preview the experience. Have a recovery plan and expect oddities — controller mapping issues, mode‑switch quirks, and install failures are possible.
  • Developers should prioritize the Handheld Compatibility Program and validate UI and control flows at small screen sizes and with controller input only. Certification badges and accurate metadata will matter for discoverability and user trust.

Strengths, weaknesses, and final verdict​

Strengths:
  • Better UX for handheld play — large tiles, controller‑first flows and integrated library simplify play sessions.
  • Potential resource wins — reclaiming desktop overhead can produce useful memory headroom and modest battery/thermal improvements on the right hardware.
  • Keeps Windows openness — users retain access to multiple storefronts and mods without a closed ecosystem.
Weaknesses / Risks:
  • Hardware and driver dependencies — the shell’s utility depends heavily on OEM firmware; ports to mismatched hardware are fragile.
  • Preview instability and support complexity — enabling early via Insider channels or community tools can break device warranties and complicate support.
  • Fragmentation risk — uneven OEM rollouts and divergent driver support could yield inconsistent user experiences across the handheld market.
Final verdict: the Xbox Full screen experience is a significant and pragmatic attempt to give Windows handhelds a console‑grade UX without closing off the platform. For buyers of certified devices the result should be straightforwardly positive. For tinkerers and early adopters the mode offers excitement and a preview of Microsoft’s handheld vision — but expect to trade a few crashes, driver headaches, and awkward mode‑switching moments for those early-access thrills. Patience and measured testing will pay off: this feature is real, promising, and already producing useful wins — but the story of whether it reliably improves performance and battery life across the fragmented Windows handheld landscape remains to be proved in the months after official OEM rollouts.

This is a practical, measured moment for Windows handhelds: the Xbox Full screen experience is here in spirit and accessible to enthusiasts who know how to manage preview builds, but it will require coordinated OEM support and developer adoption to mature into the dependable, Ally‑level experience many expect.

Source: PC Gamer You can install the new Xbox Full screen experience mode for Windows on handhelds but whether it will work is another question entirely
 

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