In the post, Microsoft Engineer, Paul Aaron, acknowledged the issue and thanked those who submitted feedback to the Feedback Hub. He revealed a fix has been deployed to a Fast Ring build:
Thanks to all of you who provided feedback and submitted traces via the Feedback app. We’ve been reviewing the traces and have identified an issue that we believe is the cause of stuttering in some of the cases that you’ve reported. We have a fix in the Windows Insider build that flighted to the “Fast” ring this week (build 16273 and above). If you are already an Insider please test it with any app or game you’re having this problem with and let us know how it goes.