Windows 7 Crysis 2

Re: Crysis 2-Prophets Journey

Strange as it works fine for me... Are you sure your placing in the correct folder?
 
Re: Crysis 2-Prophets Journey

yea, even checked the autolog thing and it has changed the settings, looks visually the same in regards to motion blur and smudgey fx, I'll give it a try with this linked app on the off chance it's a newer build, but I did try when it first came out.

EDIT:
Ok this tool version is working for me now, although without as much blurryness, theres a very distinct shimmer unless Edge AA is used.

That's settings I'm using for best quality... but as I say its shimmering on some static objects

Capture-22.png
 
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Re: Crysis 2-Prophets Journey

Glad to hear you got at least some resolve.. Another tip we've found is to set the FPS to 33 (regardless of your pc build) and this seems to give a sharper/smoother quality. Hopefully it won't be too long before we get the advanced settings 'ingame' (maybe next week?) I know some features are being tweaked for certain cards but I guess we will have to wait and see.
Another thing that is slightly bugging me is the fact that driver support from AMD is almost nil. Ok they released the new CAP for crossfire guys but I'm pretty sure we haven't seen a driver that's yet been optimised for Crysis 2. Luckily the game runs pretty darn well but it would be nice to see AMD actually spending time on it..
 
Re: Crysis 2-Prophets Journey

Some screenies from the game..

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Re: Crysis 2-Prophets Journey

For those wondering where the Cryengine 3 SDK is, here is an open letter from Cevat Yerli:

An open letter to the Crytek Modding Community.

Hello to all of you.
Here at Crytek we value our community, and we love what you do with our engine. In recent times our focus has been heavily on the development of Crysis 2, however our modding community has been, and remains, very important to us.
So, I wanted to tell you about our plans for supporting you in the future with some really exciting news, which I want to share with you now. Modding with the most powerful game engine is coming back!
We want to see what you guys can do with CryENGINE 3 and we hope we'll be as amazed with the things you create as we have been over the past few years. This time around, we're going to do things in a different way - offering you the right tools to achieve your vision.
First of all, we will be launching an Editor for Crysis 2 early in summer. This will allow you to build new maps, items and more custom content for Crysis 2. For teams looking for even more creative freedom, we have another option: The free CRYENGINE SDK.
Be Free
In August 2011 we will be launching a free CryENGINE SDK. If you want to use it for fun, like all our previous MOD SDKs it will be completely free of charge, to anyone who wants to play with it! You just register, download the SDK with a personalized license key and you're good to go!
Be Creative
We'll be giving you access to the latest, greatest version of CryENGINE 3 - the same engine we use internally, the same engine we give to our licensees, the same engine that powers Crysis 2.
This will be a complete version of our engine, including C++ code access, our content exporters (including our LiveCreate real-time pipeline), shader code, game sample code from Crysis 2, script samples, new improved Flowgraph and a whole host of great asset examples, which will allow teams to build complete games from scratch for PC.
Be The Developer
With all this power in your hands - we know you're going to do some amazing things with the engine, so we're working out how best to support you.
We'll also be sharing our documentation with you, which is written by the developers of the engine, and we'll be giving you a new and improved crymod.com. We'll update the Free CryENGINE SDK regularly, to make sure you have access to all the advances we make to CryENGINE 3.
If you want to use it to make a game to launch commercially, we'd like to help you with that. If you want to take your product down a traditional commercial route, we will offer an innovative low cost licensing model if you want to release your game digitally.
If you're looking to use CryENGINE for non-gaming purposes, we'll have a per-seat business model for the engine - please enquire at mycryengine.com for further details.
So to go over the details again:
Our next release will be the Crysis 2 Editor, this is for those of you who want to create content for Crysis 2. In August 2011, we will launch our Free CryENGINE SDK for all of you who want to create totally new content on CryENGINE 3. If you just want to make fun, free projects, you can do that free of charge. If you want to try and commercialise your game, we'll be here to help you with that.
I truly value the contribution you have all made to our company and I hope we can continue giving back to you in future.
All the best,

Cevat Yerli

CEO & President of Crytek

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Re: Crysis 2-Prophets Journey

Well that certainly silences the many critics of Crysis2 (Of which I was one, despite buying it after playing the demo that didn't hugely impress me) in regards to modding tools etc... Things are looking up for the long term of the games multiplayer now, now if they can just get DX11 Tesselated texturing done for the next big patch...

Did many of you see the tech video that shows the director engine for making machinma? looks one of the biggest reasons to get excited about the tools if you ask me.
 
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Re: Crysis 2-Prophets Journey

Nope I didn't watch that.. I'll check it out later thanks. Crytek know that for maximum longevity then releasing the SDK was really the only way to go I mean look at Crysis and Crysis Warhead, still going strong.

Well this is patch week and although I don't think we will see any DX11 features yet (the inclusion of POM (Parrallax Occlusion mapping) would be a start) hopefully a few of the annoying bugs will be sorted.
 
Re: Crysis 2-Prophets Journey

Highwayman try popping this command at the top of the autoexec:

DumpCommandsVars

You should see a difference with a less blurry picture..
 
Re: Crysis 2-Prophets Journey

Update: Patch should now be available and automatically download. Please check that your version has been updated to the latest "1.4.0.0" version via the Crysis2.exe details.

Not all servers are updated to the latest version so there will be a short period of time where only a limited amount of servers are available but keep trying and more servers/slots will become available soon!



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Re: Crysis 2-Prophets Journey

Just remember to use crysis2launcher.exe not crysis2.exe to get the update automatically.
 
Re: Crysis 2-Prophets Journey

Retaliation Map Pack
A new map pack for MP is scheduled for release on the 18/5/11 for PC, XBox and PS3. As of yet no price has been officially announced and the communtiy is hoping this is a free one..
Checkout the new maps here:

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Re: Crysis 2-Prophets Journey

I cant see them charging for it on PC if they are bringing out a free map editor in June/july
 
Re: Crysis 2-Prophets Journey

Let's hope your right although:...

In other news, fans of Crysis 2 multiplayer will get new maps as the first downloadable content hits the web. The 'Retaliation Pack' comes with four new maps: Park Avenue, Transit, Shipyard and Compound. It will be available for purchase for all platforms on May 17th in North America and 18th in Europe with the price being $9.99 (800 Microsoft Points). Watch the trailer after the break.

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Re: Crysis 2-Prophets Journey

Hmm would seem like a fleecing operation then? unless they poured the same amount of work into it that Bad Co Vietnam did, ie maps and weapons and new gameplay tactics etc, but from the video clips it just looks like they took levels from single player that were already about 80% suitable for multi anyway and probably just popped in some barriers to block out the sides of map, if this is indeed the case I'll just wait on the editor and remake it manually from there.


As for console owners, well they willl have to bite the bullet since they cant make maps can they...lol
 
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Re: Crysis 2-Prophets Journey

I think only the Shipyard map is new and as you say the rest are from SP. Why Crytek are choosing to release this DLC before fully fixing the game is poor form and I would imagine this is more to do with EA than Crytek themselves. It's no surprise then to note that the pc community is rather unimpressed (to say the least).
Luckily for me I don't have too many bugz whilst playing either SP or MP although what bugz there are do need addressing especially before they try to drag even more money out of us..
 
Re: Crysis 2-Prophets Journey

wasn't the shipard the bit outside that scientists house on single player? anyway if they added a PERK-FREE mode for multi along with larger multiplayer maps (at least on the scale of the large ones of crysis wars) with vehicles, then i'd slap cash at it...otherwise...skip
 
Re: Crysis 2-Prophets Journey

... PERK-FREE mode for multi along with larger multiplayer maps with vehicles...

Would be indeed great but unfortunately not with this pack.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Win the map pack free:

http://crysis2multiplayer.com/news/crysis-2-retaliation-map-pack-videotrailer-win-the-map-pack/


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Re: Crysis 2-Prophets Journey

wasn't the shipard the bit outside that scientists house on single player? anyway if they added a PERK-FREE mode for multi along with larger multiplayer maps (at least on the scale of the large ones of crysis wars) with vehicles, then i'd slap cash at it...otherwise...skip

Having viewed it again it does look like the map found in 'Lab Rat' with some ships or ship added..
 
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