Windows 7 Crysis 2

kemical

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#61
Hmm.. I agree with the sentiment but not so sure Crysis 2 had dx11 removed. The amount of critisism Crytek has received because of this huge blunder is quite incredible.
Nearly every review either mentioned this fact or indeed flamed crytek for it.
The community (of which i consider myself part) went ape-**** and unfortunately started a trend where crytek and EA have become the bringer of all gaming woes (although EA is a greater candidate for this IMO and I must admit that in most forums EA and whatever the dev happens to be usually comes under a fair amount of abuse) :)
Crytek especially didn't help matters when it took so long to fix the mp, although the term 'fix' is used quite loosely here. To date we are at patch 1.9 which also tells you things weren't right from the get go although to be fair much of the advanced graphics is in this patch.
To cap it all though they then released two dlcs which weren't free. Many thought they should have been especially as they were map packs based on areas in the sp.
So when Crytek dithered about dx11 or not they were under a great deal of pressure to produce what was originally promised. Nvidia for one must have been pissed as their web site had boasted about one of it's cards being designed to push the 'next gen dx11 game crysis 2'. This page had to be removed after release of the game for obvious reasons...

Personally, I feel the reason dx11 wasn't in the original release was that Crytek was really pushed (probably by EA wanting the money to be recovered). They released a game, a very advanced game at that regardless of the use of dx9, on three seperate platforms. This also was the first time Crytek had tried to do anything like this so no wonder they dropped the ball here and there. You only have to enter each platforms forum and read the posts to see the level of garbage thown, you know the type.. It has to be said that there are also many with legitimate claims about this that and the other.. :)

Luckily there is still one or two worth chatting to and a reasonable conversation to be had here and there.

I do agree with you about the pc vrs consoles, it seems envitable that more and more dev's are going over to the console rather than invest in a worth while anti-piracy solution. I'm hoping that there will always be a place for pc gaming as we both know that once you have used a decent gaming pc then a console just ain't gonna cut it. They have even (the devs) gone so far as the change consoles into almost pc like machines what being able to use the net ect..

:)
 


Highwayman

Extraordinary Member
#62
The real issue isn' piracy though, that's a dead subject since you can find ANY console game hacked on google days before it's shop release, a claim they try to get everyone to perceive as a PC ONLY thing. Indeed it's been shown that PC gamers are more frugle but also more loyale to companies that do the PC proud.
 


kemical

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#63
What about STEAM games? Do you have any info relating to piracy concerning this platform?
 


Mike

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#64
What about STEAM games? Do you have any info relating to piracy concerning this platform?
Clearly anyone who is able to hack a Valve-powered game cannot access the online resources it offers. I believe this is why many publishers have chosen to provide online access and updates via Steam. This was a surprising move with the Civilization series of games - it is probably the most popular turn-based strategy game ever made, and was pirated extensively until the latest game required Valve for updates and online play.

Similarly to get development tools to certain games, you need Steam for certain games. This is true with Fallout now and many other games (for custom maps, add-ons, and so forth). Admittedly, a lot of people said they copied games so they wouldn't lose the disc. Now what could be the excuse? ;)

P.S. I would argue getting every single pre-order item in a zip file "from a friend" does not count as software piracy if you bought the game :D
 


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kemical

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#65
More on the update pending:

Crysis 2 DX11 and High Res Textures Update

As a number of users were able to download the DX11 and High res texture packages from our test environment we would like to take this opportunity to explain how these files will work and our future plans via a short FAQ;

Where can I download these files?
We have removed the files from our websites until the full release date.

How do I install these packs?
Both the DX11 and High Res texture packages require Crysis 2 PC Patch 1.9 to work. Without this patch they cannot be installed.

When will patch 1.9 be available?
Crysis 2 PC patch 1.9 AND the DX11 and High Res Texture packages will be made available on MyCrysis.com on Monday June 27th!

Please note that the files will not work without the PC patch scheduled for release on Monday, more information about this including all download links will be made available to you via MyCrysis.com and our social network pages. If you would like to see a list of changes made in patch 1.9 you can view them HERE.

- MyCrysis Team
MyCrysis • View topic - Crysis 2 DX11 + High Res Textures - June 27th!
 


Highwayman

Extraordinary Member
#66
As far as STEAM games go, the ones that use VACS for protection pretty much eliminate all but the very most determined pirates from ever playing them online, although theres little to stop solo modes from being playable, but I think it's probably one of the best protections rather than the usual knee jerk responses from inept companies.
 


kemical

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#67
Double post
 


Highwayman

Extraordinary Member
#69
The three updates needed for the advanced options (dx11) can be found here:

GeForce.com - Get the Most Out of Your GPU
MyCrysis - DirectX 11 Ultra Upgrade for Crysis 2 for the official site for both the big graphical addons (Texture pack & DX11 pack) the Texure addon is only for 64bit users only though. The 1.9 patch is got directly by running the crysis2 launcher in the games folder.

DX11 Package Specs 546mb
Minimum:
o DX11 compatible graphic card with 768MB Video Memory

High-Res: 1.7gb
Minimum:
o 64-bit Operating System
o DX9 compatible graphic card with 768MB Memory

More information can be found https://secure.mycrysis.com/forums/viewtopic.php?f=27&t=32062
 


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Highwayman

Extraordinary Member
#70
Well all patched up and ready to go.... but wait... what's this ****? 60hz mode no longer works and my big screen locks the game to bloody 50hz just like the fricken buggy code in Crysis wars used to, except that Alt-Enter a few times cured the black border and smudged look in the old game, no such luck here... considering the same exact rez in windowed mode is super sharp etc. Very annoyed that such a simple thing as being able to force the screen res to 60hz not 50hz is an EPIC FAIL!


EDIT: okay the workaround is similar as it happens.. main difference now you have to set to windowed mode, exit game and relaunch, load into tha game THEN alt-enter to fullscreen to get it going.. but you still appear to be locked down in FPS compared to the same in windowed mode... heard on forums its apparently locking to 24p mode on HDTV's when using the Dx11 bit (same issue seen in DX10 Crysis 1)
 


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kemical

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#72
Some screenies of the new pretties DX11 Patch.

POM=Parrallax occlusion mapping also notice hard and soft shadows.

View attachment 14960

Textures.

View attachment 14961

Realtime reflections.

View attachment 14962

Shadowbased cloud.

View attachment 14963

Tessellation

View attachment 14964 View attachment 14965 View attachment 14966

I haven't inlcuded the Texture pack in the screenshots as it makes my poor pc weep like a baby lol. Recommended hardware is a 1,5GBVram GPU and 8 (yes that's 8) GBs of RAM!
Nuff said.
 


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kemical

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#74
Yeah I forgot to post the announcement although it's Cryengine3 that everyone is waiting on...
 


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kemical

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#75
If you want a breakdown on the update then this article:

Crysis 2 DX11 VGA and CPU performance benchmarks
Crysis 2 DX11 VGA and CPU performance benchmarks

DirectX 11 hardware tessellation is a massive feature, but the Ultra Upgrade also introduces soft shadows with variable penumbra, improved water rendering, and particle motion blur and shadowing. Having been originally omitted from CryEngine 3, Parallax Occlusion Mapping has been reintroduced, as has full-resolution High Dynamic Range motion blur, making the game’s use of camera panning more detailed and defined. To improve performance further hardware-based occlusion culling has been implemented, resulting in performance improvements from objects and scenery out of view not being rendered.
is one of the best I've read so far.
Great read..
 


Highwayman

Extraordinary Member
#76
Crytek's CryEngine 3 SDK kit is now available for free....

Crydev.net • Official Downloads •

CryENGINE Free Use

Anyone can now download a full version of the best All-In-One Game Development Engine, for free and use it without charge for non-commercial game development. You can try out the fastest toolset for creating game worlds and use the power of CryENGINE 3 in your own games


CryENGINE Free Use
You can use CryENGINE 3 for free in educational facilities, even if you are charging tuition. We have always offered our engine for free to educators, but now individual students can also freely download the engine and use it to learn about real-time 3D development.

CryENGINE 3 is also free for non-commercial use; if you are distributing your game or application for free (and not charging for your work in producing it, whether directly or indirectly), no additional license is required.

CryENGINE 3 Independent Developers Platform
We want you to make games with CryENGINE 3 that people will want to play. We hope that your work will lead to a product you can commercialise. If this is the case, before you can sell your work or your game, you must seek a development license for CryENGINE 3.

CryENGINE 3 for Independent Studios, Free To Play Games or Downloadable Games
Crytek has attractive options for smaller games built with CryENGINE 3, with shorter development timescales. If you want to move your game onto platforms other than PC, or you need access to CryENGINE 3 source code, please contact Crytek to find out more about our licensing for Independent Studios.
 


#77
Re: Crysis 2-Prophets Journey

Crysis!!! WOOT

Good game!
 


kemical

Windows Forum Admin
Staff member
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Microsoft MVP
#78
Re: Crysis 2-Prophets Journey

Here is a great report on the use of DX11 in Crysis with some surprising reveals.. Water, water everywhere!

Crysis 2 tessellation: too much of a good thing? - The Tech Report - Page 1f you also like the look of the tool used in the article you can find it here:

GPU PerfStudio 2 | AMD Developer Central
 


Highwayman

Extraordinary Member
#79
Re: Crysis 2-Prophets Journey

Aye and that Nvidia have basically sponsered (Read as: bribed) the devs to leave a hell of a lot of deliberate overheads to make ATi cards look slower artificially dumping unseen water tesselation stuff underground etc.... tut tut. Don't take that as a Nvidia bashing based on me having an Ati currently as I'd only buy Nvidia for the previous 10 years worth of GPU upgrades, and if they can get a decent 28nm GPU out by January 2012 i'll likely swap back to Nvidia.
 


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kemical

Windows Forum Admin
Staff member
Premium Supporter
Microsoft MVP
#80
Re: Crysis 2-Prophets Journey

Just shows what goes on huh?
 


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