cybercore

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Crysis 2: Gameplay impressions | GamesRadar



Never underestimate the power of a good demo-er. From what should have been a sterling first look at the gameplay of Crysis 2 ended up as a bit of ham-fisted blast-a-thon that barely showed off the brilliance of this New York-based shooter. It's ironic as we were told at the beginning of the demo just how varied the game allows you to be - stealthy, gung-ho or tactical. Yet they were all mashed into one big bullet-filled patty.


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Regardless, you can still just about see the genius shining through. Everything about Crysis is big and dramatic. From the way that Prophet (what they're calling the hero in the demo) drops from the sky and lands with a thunderous thud when leaping from buildings to the huge sniper rifles you can fire while invisible. Heck, you can even twat enemies with parasols if you like. But it's the NYC setting, which thrills us most. A place, say the developers, will help to drive the story rather than the island action of the previous game.

OK, so loads of titles use the Big Apple as a backdrop but combined with the superb visuals that Crytek are capable of producing Crysis 2 is already looking hot.



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The demo we were walked through starts off with Prophet staring out from a bust up building on Wall Street. Choppers fly past and debris falls from the skyscraper as the camera pans around the incredibly detailed destruction below.

A quick leap to the ground, from some 20 stories high or so, and Prophet is scanning the area. Marking off his targets with his nanosuits goggles. All starts off well - a huge jump lands him behind an enemy on rooftop who meets his maker with a stealth kill. Another enemy is at the end of walkway but rather than remain invisible all hell breaks loose as Prophet opens fire with a machine gun that's as loud as war. Soon there are soldiers flanking and peppering our hero from all angles, which he quickly deals with.

But as the dust settles, Prophet is invisible again and staring down the sights of a sniper rifle ready to take out a distant enemy, sadly a stray shot is fired and suddenly his position is revealed again meaning more strafing and shooting. It's at this point we wonder whether God mode is on.



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The rest of the rooftop action is full of run and gun, apart from two key moments when a) a guard is picked up by his throat and thrown through a window to his death and b) a parasol is used to twat an enemy unconscious.

We also get to see our hero in an unfamiliar, vulnerable position as he's captured by the enemy and has all his powers depleted. Mysteriously, his suit powers up again when a giant enemy spike erupts through a building and kills all the grunts around him with its spooky power.

As he regains full strength he takes on a few aliens in a dazzle of explosions, grenades and uber violence and then the demo ends. We're already looking forward to this immensely, and even though the demo was a bit slap-dash it's plain to see it's going to be great.
 
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Solution
Hi Hulk,
the latest patch can be found in two ways (just for future ref). You can either navigate to your 'Bin 32' folder found in the actual Crysis 2 folder ( C: Drive/Program files/Electronic arts/Crytek/Crysis 2/bin 32)
Inside you'll find the Crysis 2 exe and Crysis 2 'launcher'. Click the launcher to update.

You can also try the official site found here: Link Removed due to 404 Error

On this occasion though and just for ease you can find the latest 1.8 patch here: Patches and Fixes: Crysis 2 v1.8 Patch - Demo Movie Patch Download Section - GamersHell.com
Release notes for the patch can be found a few posts back from this one.
Re: Crysis 2-Prophets Journey

Strange as it works fine for me... Are you sure your placing in the correct folder?
 
Re: Crysis 2-Prophets Journey

yea, even checked the autolog thing and it has changed the settings, looks visually the same in regards to motion blur and smudgey fx, I'll give it a try with this linked app on the off chance it's a newer build, but I did try when it first came out.

EDIT:
Ok this tool version is working for me now, although without as much blurryness, theres a very distinct shimmer unless Edge AA is used.

That's settings I'm using for best quality... but as I say its shimmering on some static objects

 
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Re: Crysis 2-Prophets Journey

Glad to hear you got at least some resolve.. Another tip we've found is to set the FPS to 33 (regardless of your pc build) and this seems to give a sharper/smoother quality. Hopefully it won't be too long before we get the advanced settings 'ingame' (maybe next week?) I know some features are being tweaked for certain cards but I guess we will have to wait and see.
Another thing that is slightly bugging me is the fact that driver support from AMD is almost nil. Ok they released the new CAP for crossfire guys but I'm pretty sure we haven't seen a driver that's yet been optimised for Crysis 2. Luckily the game runs pretty darn well but it would be nice to see AMD actually spending time on it..
 
Re: Crysis 2-Prophets Journey

Some screenies from the game..

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Re: Crysis 2-Prophets Journey

For those wondering where the Cryengine 3 SDK is, here is an open letter from Cevat Yerli:


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Re: Crysis 2-Prophets Journey

Well that certainly silences the many critics of Crysis2 (Of which I was one, despite buying it after playing the demo that didn't hugely impress me) in regards to modding tools etc... Things are looking up for the long term of the games multiplayer now, now if they can just get DX11 Tesselated texturing done for the next big patch...

Did many of you see the tech video that shows the director engine for making machinma? looks one of the biggest reasons to get excited about the tools if you ask me.
 
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Re: Crysis 2-Prophets Journey

Nope I didn't watch that.. I'll check it out later thanks. Crytek know that for maximum longevity then releasing the SDK was really the only way to go I mean look at Crysis and Crysis Warhead, still going strong.

Well this is patch week and although I don't think we will see any DX11 features yet (the inclusion of POM (Parrallax Occlusion mapping) would be a start) hopefully a few of the annoying bugs will be sorted.
 
Re: Crysis 2-Prophets Journey

Highwayman try popping this command at the top of the autoexec:

DumpCommandsVars

You should see a difference with a less blurry picture..
 
Re: Crysis 2-Prophets Journey



Patch 1.4 released!: Link Removed due to 404 Error


 
Re: Crysis 2-Prophets Journey

Just remember to use crysis2launcher.exe not crysis2.exe to get the update automatically.
 
Re: Crysis 2-Prophets Journey

Retaliation Map Pack
A new map pack for MP is scheduled for release on the 18/5/11 for PC, XBox and PS3. As of yet no price has been officially announced and the communtiy is hoping this is a free one..
Checkout the new maps here:

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Re: Crysis 2-Prophets Journey

I cant see them charging for it on PC if they are bringing out a free map editor in June/july
 
Re: Crysis 2-Prophets Journey

Let's hope your right although:...


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Re: Crysis 2-Prophets Journey

Hmm would seem like a fleecing operation then? unless they poured the same amount of work into it that Bad Co Vietnam did, ie maps and weapons and new gameplay tactics etc, but from the video clips it just looks like they took levels from single player that were already about 80% suitable for multi anyway and probably just popped in some barriers to block out the sides of map, if this is indeed the case I'll just wait on the editor and remake it manually from there.


As for console owners, well they willl have to bite the bullet since they cant make maps can they...lol
 
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Re: Crysis 2-Prophets Journey

I think only the Shipyard map is new and as you say the rest are from SP. Why Crytek are choosing to release this DLC before fully fixing the game is poor form and I would imagine this is more to do with EA than Crytek themselves. It's no surprise then to note that the pc community is rather unimpressed (to say the least).
Luckily for me I don't have too many bugz whilst playing either SP or MP although what bugz there are do need addressing especially before they try to drag even more money out of us..
 
Re: Crysis 2-Prophets Journey

wasn't the shipard the bit outside that scientists house on single player? anyway if they added a PERK-FREE mode for multi along with larger multiplayer maps (at least on the scale of the large ones of crysis wars) with vehicles, then i'd slap cash at it...otherwise...skip
 
Re: Crysis 2-Prophets Journey

... PERK-FREE mode for multi along with larger multiplayer maps with vehicles...

Would be indeed great but unfortunately not with this pack.

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Win the map pack free:

http://crysis2multiplayer.com/news/crysis-2-retaliation-map-pack-videotrailer-win-the-map-pack/


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Re: Crysis 2-Prophets Journey


Having viewed it again it does look like the map found in 'Lab Rat' with some ships or ship added..