To avoid memory leaks and ensure that your images are displayed correctly, you need to consider the lifecycle of the objects involved, particularly the
IRandomAccessStream
and the
BitmapImage
objects. In your code snippet, you are loading the image into a
BitmapImage
object using an
IRandomAccessStream
. The issue you are facing with images not displaying properly might be related to premature disposal of resources. Here are a few recommendations to address these issues: 1.
Disposing Resources: - The
IRandomAccessStream
object should ideally be disposed off once it's no longer needed. However, in your case, you are facing issues when disposing it. This might be due to the fact that the image loading operation is asynchronous and the stream is disposed before the image is fully loaded. - Instead of disposing the
IRandomAccessStream
immediately after calling
bi.SetSource()
, you can try keeping it alive until the image loading operation is completed. 2.
Handling Image Loading Asynchronously: - Since loading images is an asynchronous operation, you should ensure that the stream remains accessible until the image loading process is completed. Disposing the stream immediately might interfere with the loading process. - Consider waiting for the
BitmapImage
to finish loading the image before disposing the stream. Here’s an updated version of your
LoadBitmap
method where the stream is disposed after the image loading is completed:
C#:
private async Task LoadBitmap(string path, BitmapImage bi) { bi.DecodePixelWidth = DecodeWidth; // Load the file StorageFile file = null; try { var uri = new Uri(path); file = await Windows.Storage.StorageFile.GetFileFromApplicationUriAsync(uri); } catch (Exception) { } if (file == null) { file = await ApplicationData.Current.RoamingFolder.GetFileAsync(path); } if (file != null) { IRandomAccessStream inStream = await file.OpenReadAsync(); try { // Set the source of the BitmapImage bi.SetSource(inStream); // Do not dispose the stream here, wait for the image to finish loading // Optionally, you can wait for the image to finish loading await bi.ImageOpenedAsync(); } finally { // Now that the image loading is completed, dispose the stream inStream.Dispose(); } } }
By waiting for the image loading to complete using
bi.ImageOpenedAsync()
, you ensure that the stream is not disposed prematurely. This approach should help in avoiding memory leaks and ensure that your images are displayed correctly.