Ralf Herbrich is a Director of Fuse Labs U.K. and one of the developers who helped build the Xbox Live Arcade game, "The Path of Go." The game was created using F# and to our knowledge is the only Xbox game ever written in the language.
Link Removed
Link Removed
Animating objects in your game requires setting them up right. In this video, David Thany walks you through creating a sprite strip that animates your player character. Watch, then follow along at Link Removed.
We will be featuring a new XNA Game Development video each Monday for the next ten...
The Game Loop is the beating heart of your gameplay. In this video, Josh Foss and Elbert Perez dissect this critical component of game development. Watch, then code along with the tutorial at Link Removed.
We will be featuring a new XNA Game Development video each Monday for the next ten weeks...
What’s a game made of? In this video, follow Josh Foss as he maps out a 2D shooter game design from start to finish in just four minutes. Watch, then code along with the tutorial at Link Removed.
We will be featuring a new XNA Game Development video each Monday for the next ten weeks. If you...
Get ready to jump into games! Charles Cox outlines the game you’ll create, the platforms you can choose from,
and the toolset you’ll use. Watch this video, then follow the tutorial at Link Removed.
We will be featuring a new XNA Game Development video each Monday for the next ten weeks. If...
Atlanta, GA - It has always been impossible to define the realm known as The Plateau, and today it claims another universe as its own. The development team at Spoonjuice is proud to announce that the mind-bending puzzle game is now available for Windows 7 phones, expanding the game's reach to a...
Boris Jabes is fun guy to talk to about C++. He has the distinction of being the first guy to share the news about the removal of C++/CLI intellisense support in VC10. He also has a great perspective on why the decision was made and understands the complexity of intellisense projects and complex...
boris jabes
c++
c++/cli
community engagement
complex projects
customer feedback
developer community
gamedevelopmentgame performance
graphical games
ide tips
intellisense
native development
open source
programming
software development
tech discussion
vc10
visual c++
Bethesda have announced that they will release Prey 2, a sequel to 2006's Prey, next year for Xbox 360, PlayStation 3 and PC.
The sequel to 2006's generally well-received Cherokee mythology-meets-alien abduction first-person shooter, Prey 2 will be developed by the same studio responsible...
action game
article announcement
bethesda
cherokee mythology
first-person shooter
gamedevelopmentgame release
gaming news
human head
id tech
official playstation magazine
open world
pc gaming
playstation 3
portal mechanics
prey 2
psm3
sequel
xbox 360
xbox world
The potential for a realtime movie maker "Sandbox for Cinema" with virtual acting using the new Crysis engine is looking extremely good, think of Garys mod on steriods.... Then just as that blow you away...watch the new Unreal 3 engine bladerunner inspired "Samaritan" demo running on 3x Nvidia...
3d rendering
cinema
console limitations
crysis
film making
gamedevelopment
garrys mod
graphics
next generation
nvidia
pc gaming
pc performance
realism
realtime graphics
samaritan
sandbox
tech demo
unreal engine
video games
virtual acting
Video games aren't known for their emotional depth. In recent years, games have gotten bigger, the graphics have gotten sharper, stories have gotten fancier and Hollywood actors have begun lending their voices to leading characters. But there has always been something missing -- despite all the...
3d models
actors
character design
detective
emotional depth
facial animation
gamedevelopmentgameplay
gaming community
gaming industry
graphics
hollywood
interrogation
l.a. noire
motionscan
performance
rockstar games
storytelling
technology
video games
april release
blood harvest
campaigns
cold stream
community testing
content update
dead air
death toll
dlc
free content
gamedevelopmentgamer community
gaming news
l4d2
left 4 dead
multiplatform
user-created
video games
xbox 360
Well, it's been almost 13 years since we have last seen Duke Nukem but he is finally hitting store shelves on May 3rd. I have a chat with Gearbox co-founder Brian Martel about what took so long, the technology behind the game and what we have to look forward to.
Link Removed
Link Removed
Did you ever want to write a game with Silverlight for Windows Phone 7? Ryan Plemons, Sr Developer with Terralever, shares his journey in optimizing the Silverlight based Zero Gravity game to work on Windows Phone 7. Ryan shares how he built the application using Isolated Storage, how he applied...
Sean McKenna and Talon Ireland came down to discuss a few things they learned from building Unite in Silverlight on Windows Phone 7. They go over:
- Pros/cons of silverlight vs. xna for building simple games
- Dealing with the back button and tombstoning in games
Link...
When talking about developing applications for the new Windows Phone platform, we usually focus on Silverlight. There is, however, another programming model for developing Windows Phone applications, and that’s XNA—a special programming model based on .NET that is specifically designed for...
Futuremark®, the developer of the world's mostpopular benchmarking software, today released a new trailer for 3DMark® 11, the latestversion of their industry standard benchmark for real-time 3D graphics. The "HighTemple" tech demo trailer shows advanced tessellation and lighting effects rendered...
Ever wanted to make your own game? XNA Game Studio enables game development for everyone on Windows, Xbox 360, and Windows Phone 7. Join Shawn Hargreaves and Charles Cox as they dive into the world of Indie game development, and answer community questions about XNA Game Studio, the XNA Creators...
community questions
directx
dotnet
event-driven
game design
gamedevelopmentgame studio
gamer community
gpu acceleration
graphics profiles
history of xna
indie games
managed code
performance tips
programmers
silverlight
visual basic
windows phone
xaml
xna
NVIDIA APEX PhysX Efficiency: CPU vs GPU
Benchmark Reviews tests NVIDIA APEX PhysX efficiency using Mafia II - compares CPU vs GPU performance.
According to the August 2010 Steam Link Removed - Not Found survey, PC gamers prefer NVIDIA GeForce desktop video cards nearly 80% more than AMD/ATI...
Link RemovedIt's a blast from the past this week as*Link Removed joins us in the Ping studio. Max may be a*Stanford scholar these days, but he still can't hide the fact that he's a 'Softie through and through. Here's the top news:
Link Removed
Link Removed
Xbox LIVE and Windows Phone 7
Link...
community
entertainment
facebook
flight simulator
gamedevelopment
gaming
messenger
microsoft
mobile apps
multimedia
news
past events
reviews
social media
softwares
technology
updates
windows phone
xbox live