Hi everyone!
We've got a list of changes that will be coming in the next patch that we'd like to share with you. There's some great new features coming to Crysis 2, one of the main ones being the new "Advanced Graphics Options" menu which will allow you to tweak graphics settings beyond the presets.
We also added a feature to the votekick system which allows voting to be performed with a simple press of the F1 key. To initiate votekicks on players is still the same method as before, however to vote for that kick, all you need to do now is hit the F1 key. There's many other changes included in the up coming patch, check them out below!
New Features
• Added advanced graphics options
• Added F1 to vote during vote kicks
• Prematch mode for ranked servers added allowing people to fight on the map until sufficient players have joined for the ranked play to start
• Upped the default score limits in some game modes:
• - Crash Site has a limit of 175 (was 150)
• - Team Instant Action has a limit of 75 (was 50)
• - Instant Action has a limit of 30 (was 25)
Fixes
• Fixed vote kicking not working for players with certain characters in their name
• Fixed ping display displaying 1000 for many servers in the PC server browser
• Fixed issue where terrain would be rendered in black on some levels
• Fixed single player save games with broken nano catalyst values (NB: This is for existing save games!)
• Fixed under-barrel attachment HUD displaying incorrectly
• Fixed minor 'Loadout Pro' exploit
• Fixed issue with being melee'd during a ledge grab (which could lead to fly exploits)
• Fixed some AI spawning issues in single player
• Fixed rare crash in single player
• Fixed an audio loop issue on the single player level "Semper Fi"
• Fixed an issue with the DLC store which could lead to players not being able to access the purchase history tab. Players can now access this tab, and from there download their DLC straight into their game and have it auto installed for them
• Fixed other cosmetic issues in the DLC store
• Fixed Light Shotgun attachment skill assessment not being levelled up
• Optimization to SSAO
• Further Anti cheat improvements
• Tweaked in-game audio dialogue (player taunts, announcements, etc) to be more diverse with more content for more events
• Mystery dog tags unlocked whilst not connected to a server will now remain unlocked
• Players that have rebooted will no longer be able to enter "New Recruits" servers
Balance Changes
• Balance changes to a variety of weapons, including:
• - JAW rocket speed and damage reduced
• - Under-barrel shotgun effectiveness reduced
• - Removed accuracy bonus for crouching with HMG
• - Increased K-Volt damage
• Balance changes to a variety of nanosuit modules, including:
• - Reduced the bonus that extended mags provides
• - Point fire enhance has improved effectiveness
• - Mobility Enhance has reduced effectiveness
• Balance change to Maximum Suit's armour: effectiveness has been slightly reduced
• Balance change to headshot damage from 1.8x to 1.5x
The update is not too far away and once we have a definite date set for release we'll be sure to let you know here! For the console players, if you're reading this, your patch notes are coming shortly and will be put up as soon as they are ready.
Thanks!
- MyCrysis Team
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[TD]Hey guys, just an update that this patch will be going live tomorrow
Please ensure you run the Crysis2Launcher.exe tomorrow to receive the automatic update. I will also try and organise a direct download for anyone that may be having issues with the auto updater (but you should really use the auto updater and report any issues so that we can ensure it works 100%).
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Hi everyone,
A live update is heading to all 3 platforms very shortly. The aim of this update is to counter XP boosting in Capture the Relay. In it's previous form, you would earn 100XP for returning your teams relay. This scoring method was being abused by boosters (boo, hiss).
The adjustments we've made to the scoring system mean that now instead of getting 100XP for returning your relay and 300XP for an enemy relay capture you now get 400XP for capturing the enemy relay but 0XP for returning your relay.
We feel this is a good compromise/reward and a way to invalidate boosting. Now, in order to boost XP, you need to actually play the game properly (go from point A to point B!)As per all previous live-updates, all you need to do in order to apply it is exit the MP menu and go back in (it's applied when you open MP).
Thanks!
Hi guys,
Below are the patch notes for Patch 1.9, this is also the patch that will enable DX11 Support (available via a separate download). We're aiming to have this patch live and available to you all next week. As always we're interested to hear your comments/thoughts on these changes so please post them below.
Crysis 2 Patch 1.9
• Added Contact Shadows
• Added DX11 benchmark level
• Added DX11 support for Crysis 2 (the following features only work when downloading the optional DX11 package here):
• - Tessellation + Displacement Mapping
• - High Quality HDR Motion Blur
• - Realistic Shadows with Variable Penumbra
• - Sprite Based Bokeh Depth of Field
• - Parallax Occlusion Mapping
• - Particles Motion Blur, Shadows and Art Updates
• - Water Rendering improvements and using Tessellation + Displacement Mapping
• Added Realtime Local Reflections
• Added support for Higher Res Textures Package
• Added various new console variables to whitelist
• Fixed bullet penetration, which had been broken by a bug introduced with the DLC 2 patch
• Fixed issue in MP where player stats weren't always saved at the end of a game
• Fixed issue in MP where player stats would sometimes randomly reset
• Fixed issue with MP time played statistic, which would sometimes be too low on leaderboards and in stats
• Fixed issue with JAW rocket not firing through window's containing broken glass
• Fixed rare issue where a user could not access MP with a valid CD key if they had previously used an invalid CD key
• Improved advanced graphics options menu
• Improved anti-cheat measurements: fixed exploit which could prevent vote kicking working against a user
• Improved multi-GPU support
• Improved Tone Mapping
• Re-added possibility to enable r_StereoSupportAMD via config file (unsupported)